DeletedUser
Hi,
I've come up with a few ideas for things which would be useful as tooltips:
1) When you hover over the happiness indicator, it should show how much you need to maintain for the current pop to be at 120%.
2) Same place as above but display the current amount without bonuses granted by other players. I find it most annoying when I go to bed on 120% and wake up to find I have lost a bonus or two and have therefore gone down to 100%. If I don't have any space for more buildings then I have to collect everything at 100% in the rush to get to work.
3) I have a quest for 3 heavy cavalry and 3 armoured units. It is most frustrating to spend 4 hours training a soldier to find the counter remains unaffected. Tooltips on each unit before training them, and on each unit when you go to the armies overview, telling you key information such as attack, defence and the unit categories would be most helpful.
This is all I can remember at the moment. I will edit this if I think of anything else.
Other than this, great game.
Regards,
Clarkey
Edit: I was in a hurry when I posted this originally and missed the ideas section - can someone move this to there please?
I've come up with a few ideas for things which would be useful as tooltips:
1) When you hover over the happiness indicator, it should show how much you need to maintain for the current pop to be at 120%.
2) Same place as above but display the current amount without bonuses granted by other players. I find it most annoying when I go to bed on 120% and wake up to find I have lost a bonus or two and have therefore gone down to 100%. If I don't have any space for more buildings then I have to collect everything at 100% in the rush to get to work.
3) I have a quest for 3 heavy cavalry and 3 armoured units. It is most frustrating to spend 4 hours training a soldier to find the counter remains unaffected. Tooltips on each unit before training them, and on each unit when you go to the armies overview, telling you key information such as attack, defence and the unit categories would be most helpful.
This is all I can remember at the moment. I will edit this if I think of anything else.
Other than this, great game.
Regards,
Clarkey
Edit: I was in a hurry when I posted this originally and missed the ideas section - can someone move this to there please?
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