DeletedUser111351
Proposal
Allow players to identify with which building a particular unit is associated.
Reason
Nothing is more annoying than going into battle, having exactly 4 units die, and upon returning to the city finding that all 4 units were from the same building. Or, a quest comes up that says delete multiple units and upon deleting them finding they were all from the same building. If a single type of unit was pooled from all buildings of its type, this would be fine. That isn't how it works. Each unit has a specific building association and must be rebuilt in that one building. So if one had 4 buildings of the same type, it might take 1 rebuild cycle to create all 4 lost units, but because they all are "associated" with the same building, it now takes 4 rebuild cycles.
Sometimes this is unavoidable. As much as I would like a troop pool, I do understand that that is a significant deviation from currently play. That said, there's no reason why a player shouldn't be able to see this implicit association between unit and building. Let the player decide which troops to bring into action/sacrifice/attack with.
Details
Currently there is an orange stripe that can be displayed over unattached units to indicate them being unattached. Expand on this display to have unique colored stripes for each building. A player can then see, oh, these 4 blue stripes are from 1 building. Ah, my red building is the one with 2 dead, I'll take my green units to war instead.
Balance/Abuse Prevention
This feature is mainly an information aid to the player to allow them to make informed decisions. The only potential issue I see is the difficulty in making it color-blind compatible. I don't view that as a reason not to implement features, but it is something to consider to possibly come up with other display choices for this same information.
Allow players to identify with which building a particular unit is associated.
Reason
Nothing is more annoying than going into battle, having exactly 4 units die, and upon returning to the city finding that all 4 units were from the same building. Or, a quest comes up that says delete multiple units and upon deleting them finding they were all from the same building. If a single type of unit was pooled from all buildings of its type, this would be fine. That isn't how it works. Each unit has a specific building association and must be rebuilt in that one building. So if one had 4 buildings of the same type, it might take 1 rebuild cycle to create all 4 lost units, but because they all are "associated" with the same building, it now takes 4 rebuild cycles.
Sometimes this is unavoidable. As much as I would like a troop pool, I do understand that that is a significant deviation from currently play. That said, there's no reason why a player shouldn't be able to see this implicit association between unit and building. Let the player decide which troops to bring into action/sacrifice/attack with.
Details
Currently there is an orange stripe that can be displayed over unattached units to indicate them being unattached. Expand on this display to have unique colored stripes for each building. A player can then see, oh, these 4 blue stripes are from 1 building. Ah, my red building is the one with 2 dead, I'll take my green units to war instead.
Balance/Abuse Prevention
This feature is mainly an information aid to the player to allow them to make informed decisions. The only potential issue I see is the difficulty in making it color-blind compatible. I don't view that as a reason not to implement features, but it is something to consider to possibly come up with other display choices for this same information.