DeletedUser653
- World: Beta/EN1 and i suspect every single other world since they are copies
- Browser and Version: Windows 10, firefox 48.0
- Overview of the bug: Memory leakage, especially after PVP fights which means slowly you are using up more and more memory and thus the game gets slower and slower.
- Screenshots: see mail below for test results
- How often this occurs: All the time you are playing
- Urgency: Massive big bug effecting every single player
- Preventative Actions: get a big PC with 16GB ram
- Summary: Flash will slowly increase its use of your memory over time until you clear the cache or refresh, most players will get a locked screen eventually (may be because of memory leakage, may not be) which will cause a refresh anyway.
- I have performed a quicksearch of the forums using a select few keywords relating to my bug to see if it has already been reported: Yes in Beta, cannot find anything in EN1.
- Have you tried fixing it by using these methods?: Yes but refreshing game every 20 mins is not a good solution
Hi Darkstar,
unable to understand why no mod can every see what every player already knows so thought i would take an hour to do a decent test for you to prove if there is a memory problem.
PC: i7 3820 @ 3.60GHz
GPU: GeForce GTX680
Memory: 16.00 GB Ram
Windows 10 Pro
Test on Beta server, with animations on for my city off for others and smoke off. unattached are highlighted.
Cleared cache twice, rebooted pc and opened task manager, memory reading taken about 20 secs after action finished. Bold numbers all relate to memory use when back at city
Start firefox go to login page Flash = 132mb
log in and in city Flash = 610mb
Into army management and back to city Flash= 767mb
into Artic GVG and do 10 fights and back to city Flash=727mb
into PVP review page and go to artic Flash= 673mb
back to review and into PME LOCKED OUT (very common and considered almost normal today) Flash 673mb
Refresh and back to city Flash 650mb
Ten aids to guild Flash 665mb
Ten aids to friends and back to city Flash 670mb
into army management swop troops and back to city Flash 730mb
into army management again swop troops and back to city Flash 743mb
fight hood player and in fight Flash 594mb
plunder player Flash600mb
back to city Flash785mb
visit another player Flash664mb
Return to city Flash 879mb
move a few buildings in city Flash 862mb
go into guild profile Flash 887mb
Back to city Flash 889mb
into Trading Flash 917
back to city Flash 919mb
vist forum via another tab Flash 922mb
goto pvp map (FE age) Flash949mb
open province Flash 962mb
doing 1 fight Flash 1087mb
win fight and at results Flash 1129mb
back to city Flash 1050
into PVP do fight Flash 1167mb
at results screen Flash 1188mb
back to city Flash 1129mb
into PVP do fight Flash 1120mb
at results screen Flash 1140mb
back to city Flash 1152mb
did 2 mails and back to city Flash 1271mb
into PVP do fight Flash 1340mb
back to city Flash 1301mb
into pvp battle Flash 1392mb
back to city Flash 1361mb
So flash use of memory is always going up, I agree that they is a reduction in memory from fighting in PVP to when you return to your city but its never as low as when you started the fight, basically memory use is always going up and only a clean cache can reduce it or a refresh. Refreshing at this point the memory use came down to 761mb for flash.
There is a big issue with memory leakage. Hope this helps everyone and we can officially get this recorded at long last as a bug and thus get someone at INNO to work on it