DeletedUser9614
INDEX
CHAPTER 0 – Intro
CHAPTER 1 – GBs
CHAPTER 2 – Fair Trade
CHAPTER 3 – Happiness
CHAPTER 4 – City layout
CHAPTER 5 – Resource Usage
CHAPTER 6 – FP exchange
CHAPTER 7 – Diamonds
CHAPTER 8 – Finding the last BP
CHAPTER 9 – GvG Foundamentals
CHAPTER 10 – Selling goods for FPs
CHAPTER 11 – Review of high efficiency FPs mining
CHAPTER 12 – The Arc
CHAPTER 13 – GvG HQ and Defense Bonus
CHAPTER 14 – Units combinations for GvG
CHAPTER 15 – Down-trading
CHAPTER 16 – Sabotage
CHAPTER 17 – Large scale GB leveling
CHAPTER 18 – Sniping aggressor
CHAPTER 19 – Chateau Frontenac
CHAPTER 0 - Intro
Please note that this guide is up to date to mid Oceanic Future and one powerful GB or new feature can flip entire guide upside down like Arc or GE did in the past.
There are so many opinions of what you should do in the game and what you should not do. Many players come to Lords of War on en7 with poor understanding of the game and heavily opinionated for the level of their application. It is very often simple repetitive items that people miss. We wanted to make a comprehensive list of items that need to be addressed at this level. This is a guide for an advanced player who would like to turn into expert and optimize all aspects of the game. We believe we can train you earlier before you join us! Of course we will keep our most important secrets that secure our position, but we want community members to learn if they wish.
There are many ways to play this game. Your city might look beautiful, you may want to have all GBs, you may want to have impenetrable city defense, or you might want to have only newest age buildings. This guide gives specific instructions on building competitive account that will support competitive guild. You might not agree with some information in this guide based on your game style. However, this guide answers the common problem “I progress so slow….”
Who wrote this guide? People who run 5 years top1 guild. We are the leaders of the largest guild on en by points and fights. Our players hold top1,2,3,4 on en7. We hold 10 largest GBs, and +/-90 of top100 highest GBs on en7. We hold the largest FP income for a guild of all guilds on all en world possibly the largest daily income of all guilds in all servers. We are happy to improve younger players and learn from them in the future as well.
Feel free if you find errors, typos, or problems with sentence structure. I would be happy to correct it to make a better product for everybody.
UPDATES/ANSWERS:
7/7/17 CH11 - Previously 98 square combo was changed to 116 combo becasue buildings were not bordering with each other.
7/7/17 CH3 - Typo "GBs" was changed to "Cultural buildings"
7/7/17 CH8 - Typo "tar" was changed to "paper"
7/7/17 CH11 - Sakura was marked 5%
7/8/17 Answer to bridgeman55 about cheery combo - this is value per repeating unit not total (not 15%
7/8/17 Answer to HRC about number of years: I do not have time to play troll games. If you want answer to this question go look somewhere else, and you can find it. This is not the point of this guide, please stay on topic.
7/8/17 Answer to HRC about this guide being "wrong" yes and you are one who will not like the guide and that is OK. No hard feelings. These are specific methods tested over and over optimized and calculated and applied several times. The hard optimized data is here, but you might like it, and that is OK. Many players that I have trained question extensively these methods, but they just like results.
7/8/17 Answer to HRC, why RAH early? This is a common question. The answer to this is that there is some elaboration in chapter 4 on why you want RAH. It deals with your city running 50% happiness, removing all happy buildings that is how you compensate for space. Leveling Lighthouse to lvl7 is a very poor choice in early game as it requires large investment of FPs. Anybody who advises to get a late arc at this point of the game is either fool or want to fool others.
7/8/17 Answer to HRC to player has to choose be farmer or fighter, please read my guide before you post again please. THIS GUIDE ANSWERS HOW TO PLAY IF PLAYER CHOOSES TO BE COMPETITIVE PLAYER, meaning you can serve all functions that guilds want at the same time and be one of the main engines of any guild that you are in. This guide does not answer how to be a battlerepeater, rock, be the biggest spender on attack/traz buildings or have beatiful city.
7/13/17 CH11 - New combo added
7/13/17 CH11 - Shine was placed in fp/square order
7/13/17 CH7 - Big KUDOS to bidgeman for fixing a lot of typos in CH7
7/13/17 CH11 - Many Fp/sq and goods/sq errors were fixed and sets were re-assigned by re-calculated order
7/13/17 CH7 - Sample images was added
7/13/17 CH12 - New chapter added and we gonna tell some secrets
7/13/17 CH11 - 120 combo corrected
7/14/17 CH13 - Added new chapter something that most leaders should understand well
7/15/17 CH13 - CDM/Observatory typo fixed
7/21/17 CH14 - Initiated (not complete)
7/22/17 Answer to Augustavian about Dynamic and Lotus: Dynamic Tower is extremely costly for what it gives and inefficient. In most worlds, if you find a right seller you can buy new goods for 1 FPs per 5 goods. If you build dynamic tower early yourself to high level, you are wasting massive amount of FPs because early levels of dynamic tower (before 20) are not cheap. Of course, if you have army of noob to get this GB for you for free, then this is not a bad investment. You get 3 extra goods per level (and 1 goods per lvl above 10), and you have to work it every day (this wears you down after years of repeats). You are likely to not be so excited about doing another round after 1-2 years. For FP GB like cape you get 1FP per level (5 goods) and you basically all you have to do is click to collect FPs and find a right goods seller if you need goods not FPs. In these terms, Cape is is 1.66-5 times more efficient than dynamic. Lotus temple is a waste because Alcatraz should be sufficient for extra happy and cost of getting lotus temple goods and FPs greatly exceeds what it gives. In later game, Lotus unfortunately is a trash as it does not give anything valuable. Most cities have an excess of happiness is very late game so you invest in GB that will not be used in the future. As per buying goods, you should be careful for that because in most cases noob buys goods, and experienced players sell them. Majority of time the goods for GB are just not worth the amount of FPs spent. You should think three times before you do it. I sold +1,000,000 goods by now and I offer competitive ratios, and I would not do 95%++ of reverse trades because the plan of the buyer is simply inefficient for the price paid. I cannot emphasize how important is the zipping through research for players, and conversation about GBs should be secondary unless you plan to ram with Arc to high level quickly. Still people find out ways how to waste 100's and 1000's Fps on not needed GBs. On contrary, if you can hire a army of noobs to work on these GBs for you for free, especially Dynamic Tower is worth it.
7/23/17 CH15 - New added chapter
7/26/17 Answer to angeloferrano about RAH. There are many assumptions that you make that are incorrect in comparing RAH and LOA. First of all, RAH is an essential GB, but it should neverbe upgraded early to lvl10 nor LoA should. Both GBs can be purchased upgraded to lvl2-4, and give much better bang on the buck. RAH is very important in the early game as another source of goods as well as supply boost, and if you tech properly you should be always lacking supplies becasue you zip through research. RAH is not so important in mid-game, but it is very important in late game when large amount of supplies for loop quests.
7/27/17 CH16 - New added
8/2/17 Yugure - Is that what you mean with sniping? Sniping is stealing rewards from GB owners where sniper makes actual profit
8/2/17 Yugure - Allowing you to snipe, but if I look at the description of the Arc it says that it donates good ... Please refer to Chapter 7, and I will probably write entire chapter on sniping
8/2/17 Isaiiah - The only part I didn't understand is why we should aim for 80% technology? The reason that initially you want 80-90% on research is becasue of expansions.
8/2/17 Isaiiah - I guess my question is from Indy Age, how long would you spend here and how many resources would you pool before moving on? One age should not take you more than 1 month
8/2/17 Isaiiah - "If I'm lucky" There is no "lucky" in this game. If you hope to be lucky in this game and score a reward, you are most likley being screwed.
8/2/17 Isaiiah - How do players get GB's with like +80 levels? The answer is hinted in Chapter 7, but I might write entire chapter to explain this
8/2/17 Isaiiah - Is it the high level ARC that gets them such a good return on BP investment? Arc makes BPs self-perpetuating at high levels
8/2/17 Augustavian - With reference to large GB owners "It's also that they have hundreds of daily FP." There are several multiple factors that determine how fast you level GB and some of these are elaborated in this guide. Base income is one thing, but I know plenty of people that got arc to lvl80 with very low income (around 100fps/day) because they enslaved others to do their arc basically.
8/2/17 Isaiiah - What are your thoughts or priority? Finish research. Load extra FPs to Arc. Get Arc to lvl80. Find other high Arc. Move to Fps GBs. More about it later on.
8/2/17 Bridgeman55 - Comparing low level GBs to lvl10-20 is not a good way to contrast FP GBs becasue you compare the highest cost levels (lvl7-23). Why would you want to spend FPs on most expensive levels? Build one GB at a time. Now, if you are short on BPs, there are solutions to that and I will describe them later.
8/2/17 CH17 - Added
8/4/17 CH18 - Added
11/30/17 CH11 - Updated with winter '17 event and Halloween '17 event, also even more efficient Indian combo (in FPs/sq) than all others is added
11/30/17 CH11 - Corrected goods value for Black tower thanks Ilela
11/30/17 CH1 - Updated Kraken, thanks Ilela
12/12/17 CH1 - Part of CH1 rewritten to elaborate on all details
3/24/17 CH11 - Cherry size 64 is added, thanks bridgeman55
3/24/17 CH11 - 116 Indian is removed. It is poor layout. thanks oceanbrew. your Indian 120 is actually indian 128, the empty space cannot be utilized by any FP making buildings, any empty space that is separated from roads is always wasted because all Fp making buildings require roads, both 108 & 121 are superior to 128 layout (Indian)
3/24/17 CH11 - consistency in units
3/24/17 CH11 - rules for qualification for best combos
3/24/17 CH1 - updated the heading missing Chateau, thanks Rhea the Blessed 160
3/24/17 CH14 - added TF section
3/24/17 CH1 - blue galaxy (BG) OF update
3/24/17 CH1 - seed vault added
3/24/17 CH1 - general update with more details
3/25/17 CH2 - updated
7/11/18 CH19 - added
9/15/18 CH1-10 - a lot of grammar corrected
CHAPTER 0 – Intro
CHAPTER 1 – GBs
CHAPTER 2 – Fair Trade
CHAPTER 3 – Happiness
CHAPTER 4 – City layout
CHAPTER 5 – Resource Usage
CHAPTER 6 – FP exchange
CHAPTER 7 – Diamonds
CHAPTER 8 – Finding the last BP
CHAPTER 9 – GvG Foundamentals
CHAPTER 10 – Selling goods for FPs
CHAPTER 11 – Review of high efficiency FPs mining
CHAPTER 12 – The Arc
CHAPTER 13 – GvG HQ and Defense Bonus
CHAPTER 14 – Units combinations for GvG
CHAPTER 15 – Down-trading
CHAPTER 16 – Sabotage
CHAPTER 17 – Large scale GB leveling
CHAPTER 18 – Sniping aggressor
CHAPTER 19 – Chateau Frontenac
CHAPTER 0 - Intro
Please note that this guide is up to date to mid Oceanic Future and one powerful GB or new feature can flip entire guide upside down like Arc or GE did in the past.
There are so many opinions of what you should do in the game and what you should not do. Many players come to Lords of War on en7 with poor understanding of the game and heavily opinionated for the level of their application. It is very often simple repetitive items that people miss. We wanted to make a comprehensive list of items that need to be addressed at this level. This is a guide for an advanced player who would like to turn into expert and optimize all aspects of the game. We believe we can train you earlier before you join us! Of course we will keep our most important secrets that secure our position, but we want community members to learn if they wish.
There are many ways to play this game. Your city might look beautiful, you may want to have all GBs, you may want to have impenetrable city defense, or you might want to have only newest age buildings. This guide gives specific instructions on building competitive account that will support competitive guild. You might not agree with some information in this guide based on your game style. However, this guide answers the common problem “I progress so slow….”
Who wrote this guide? People who run 5 years top1 guild. We are the leaders of the largest guild on en by points and fights. Our players hold top1,2,3,4 on en7. We hold 10 largest GBs, and +/-90 of top100 highest GBs on en7. We hold the largest FP income for a guild of all guilds on all en world possibly the largest daily income of all guilds in all servers. We are happy to improve younger players and learn from them in the future as well.
Feel free if you find errors, typos, or problems with sentence structure. I would be happy to correct it to make a better product for everybody.
UPDATES/ANSWERS:
7/7/17 CH11 - Previously 98 square combo was changed to 116 combo becasue buildings were not bordering with each other.
7/7/17 CH3 - Typo "GBs" was changed to "Cultural buildings"
7/7/17 CH8 - Typo "tar" was changed to "paper"
7/7/17 CH11 - Sakura was marked 5%
7/8/17 Answer to bridgeman55 about cheery combo - this is value per repeating unit not total (not 15%
7/8/17 Answer to HRC about number of years: I do not have time to play troll games. If you want answer to this question go look somewhere else, and you can find it. This is not the point of this guide, please stay on topic.
7/8/17 Answer to HRC about this guide being "wrong" yes and you are one who will not like the guide and that is OK. No hard feelings. These are specific methods tested over and over optimized and calculated and applied several times. The hard optimized data is here, but you might like it, and that is OK. Many players that I have trained question extensively these methods, but they just like results.
7/8/17 Answer to HRC, why RAH early? This is a common question. The answer to this is that there is some elaboration in chapter 4 on why you want RAH. It deals with your city running 50% happiness, removing all happy buildings that is how you compensate for space. Leveling Lighthouse to lvl7 is a very poor choice in early game as it requires large investment of FPs. Anybody who advises to get a late arc at this point of the game is either fool or want to fool others.
7/8/17 Answer to HRC to player has to choose be farmer or fighter, please read my guide before you post again please. THIS GUIDE ANSWERS HOW TO PLAY IF PLAYER CHOOSES TO BE COMPETITIVE PLAYER, meaning you can serve all functions that guilds want at the same time and be one of the main engines of any guild that you are in. This guide does not answer how to be a battlerepeater, rock, be the biggest spender on attack/traz buildings or have beatiful city.
7/13/17 CH11 - New combo added
7/13/17 CH11 - Shine was placed in fp/square order
7/13/17 CH7 - Big KUDOS to bidgeman for fixing a lot of typos in CH7
7/13/17 CH11 - Many Fp/sq and goods/sq errors were fixed and sets were re-assigned by re-calculated order
7/13/17 CH7 - Sample images was added
7/13/17 CH12 - New chapter added and we gonna tell some secrets
7/13/17 CH11 - 120 combo corrected
7/14/17 CH13 - Added new chapter something that most leaders should understand well
7/15/17 CH13 - CDM/Observatory typo fixed
7/21/17 CH14 - Initiated (not complete)
7/22/17 Answer to Augustavian about Dynamic and Lotus: Dynamic Tower is extremely costly for what it gives and inefficient. In most worlds, if you find a right seller you can buy new goods for 1 FPs per 5 goods. If you build dynamic tower early yourself to high level, you are wasting massive amount of FPs because early levels of dynamic tower (before 20) are not cheap. Of course, if you have army of noob to get this GB for you for free, then this is not a bad investment. You get 3 extra goods per level (and 1 goods per lvl above 10), and you have to work it every day (this wears you down after years of repeats). You are likely to not be so excited about doing another round after 1-2 years. For FP GB like cape you get 1FP per level (5 goods) and you basically all you have to do is click to collect FPs and find a right goods seller if you need goods not FPs. In these terms, Cape is is 1.66-5 times more efficient than dynamic. Lotus temple is a waste because Alcatraz should be sufficient for extra happy and cost of getting lotus temple goods and FPs greatly exceeds what it gives. In later game, Lotus unfortunately is a trash as it does not give anything valuable. Most cities have an excess of happiness is very late game so you invest in GB that will not be used in the future. As per buying goods, you should be careful for that because in most cases noob buys goods, and experienced players sell them. Majority of time the goods for GB are just not worth the amount of FPs spent. You should think three times before you do it. I sold +1,000,000 goods by now and I offer competitive ratios, and I would not do 95%++ of reverse trades because the plan of the buyer is simply inefficient for the price paid. I cannot emphasize how important is the zipping through research for players, and conversation about GBs should be secondary unless you plan to ram with Arc to high level quickly. Still people find out ways how to waste 100's and 1000's Fps on not needed GBs. On contrary, if you can hire a army of noobs to work on these GBs for you for free, especially Dynamic Tower is worth it.
7/23/17 CH15 - New added chapter
7/26/17 Answer to angeloferrano about RAH. There are many assumptions that you make that are incorrect in comparing RAH and LOA. First of all, RAH is an essential GB, but it should neverbe upgraded early to lvl10 nor LoA should. Both GBs can be purchased upgraded to lvl2-4, and give much better bang on the buck. RAH is very important in the early game as another source of goods as well as supply boost, and if you tech properly you should be always lacking supplies becasue you zip through research. RAH is not so important in mid-game, but it is very important in late game when large amount of supplies for loop quests.
7/27/17 CH16 - New added
8/2/17 Yugure - Is that what you mean with sniping? Sniping is stealing rewards from GB owners where sniper makes actual profit
8/2/17 Yugure - Allowing you to snipe, but if I look at the description of the Arc it says that it donates good ... Please refer to Chapter 7, and I will probably write entire chapter on sniping
8/2/17 Isaiiah - The only part I didn't understand is why we should aim for 80% technology? The reason that initially you want 80-90% on research is becasue of expansions.
8/2/17 Isaiiah - I guess my question is from Indy Age, how long would you spend here and how many resources would you pool before moving on? One age should not take you more than 1 month
8/2/17 Isaiiah - "If I'm lucky" There is no "lucky" in this game. If you hope to be lucky in this game and score a reward, you are most likley being screwed.
8/2/17 Isaiiah - How do players get GB's with like +80 levels? The answer is hinted in Chapter 7, but I might write entire chapter to explain this
8/2/17 Isaiiah - Is it the high level ARC that gets them such a good return on BP investment? Arc makes BPs self-perpetuating at high levels
8/2/17 Augustavian - With reference to large GB owners "It's also that they have hundreds of daily FP." There are several multiple factors that determine how fast you level GB and some of these are elaborated in this guide. Base income is one thing, but I know plenty of people that got arc to lvl80 with very low income (around 100fps/day) because they enslaved others to do their arc basically.
8/2/17 Isaiiah - What are your thoughts or priority? Finish research. Load extra FPs to Arc. Get Arc to lvl80. Find other high Arc. Move to Fps GBs. More about it later on.
8/2/17 Bridgeman55 - Comparing low level GBs to lvl10-20 is not a good way to contrast FP GBs becasue you compare the highest cost levels (lvl7-23). Why would you want to spend FPs on most expensive levels? Build one GB at a time. Now, if you are short on BPs, there are solutions to that and I will describe them later.
8/2/17 CH17 - Added
8/4/17 CH18 - Added
11/30/17 CH11 - Updated with winter '17 event and Halloween '17 event, also even more efficient Indian combo (in FPs/sq) than all others is added
11/30/17 CH11 - Corrected goods value for Black tower thanks Ilela
11/30/17 CH1 - Updated Kraken, thanks Ilela
12/12/17 CH1 - Part of CH1 rewritten to elaborate on all details
3/24/17 CH11 - Cherry size 64 is added, thanks bridgeman55
3/24/17 CH11 - 116 Indian is removed. It is poor layout. thanks oceanbrew. your Indian 120 is actually indian 128, the empty space cannot be utilized by any FP making buildings, any empty space that is separated from roads is always wasted because all Fp making buildings require roads, both 108 & 121 are superior to 128 layout (Indian)
3/24/17 CH11 - consistency in units
3/24/17 CH11 - rules for qualification for best combos
3/24/17 CH1 - updated the heading missing Chateau, thanks Rhea the Blessed 160
3/24/17 CH14 - added TF section
3/24/17 CH1 - blue galaxy (BG) OF update
3/24/17 CH1 - seed vault added
3/24/17 CH1 - general update with more details
3/25/17 CH2 - updated
7/11/18 CH19 - added
9/15/18 CH1-10 - a lot of grammar corrected
Last edited by a moderator: