Tex Snoot
Private
Proposal: In Guild Battlegrounds (GBG), the primary modal pop-up allows you to choose from Attack, Negotiate, and Building. The idea is to make it possible when you choose Attack to stay on Attack as long as you need it. Similarly, if you choose Negotiate, stay on Negotiate, Side clicking outside of the reoccurring modal pop-up returns you to the primary modal.
Have you checked the forums for the same or similar idea: Yes, I'm reformatting the idea proposed by Munzekonza on 31 August 2024 (https://forum.en.forgeofempires.com/index.php?threads/less-clicking-in-gbg-battling.46924/). It would be a shame if the idea wasn't put forward because it wasn't formatted.
Reason: To improve gameplay by reducing the number of repetitive tasks required for GBG and reduce the time required to complete a round.
Details: In GBG, there are a lot of battles or negotiations to win a sector. Currently, after a fight or negotiation you are again prompted to choose between those three possibilities between Attack, Negotiate and Building from the primary modal pop-up. If you have to battle 200 fights it becomes tiresome to click Attack again and again. It would improve the gameplay if, after the Battle Result modal, you returned to the Army Management modal (or the Negotiate modal if that is what you chose). Rewards could still appear but dismissing the Reward Obtained modal returns you to the Army Management modal.
Returning to the primary modal would be by way of clicking outside the Army Management or Negotiate modal or clicking the X (close button) at the top-right.
Visual Aids:
Primary modal
Army management modal
Balance/Abuse Prevention: Feature is applied equally to all players. No imbalance or abuse foreseen.
Have you checked the forums for the same or similar idea: Yes, I'm reformatting the idea proposed by Munzekonza on 31 August 2024 (https://forum.en.forgeofempires.com/index.php?threads/less-clicking-in-gbg-battling.46924/). It would be a shame if the idea wasn't put forward because it wasn't formatted.
Reason: To improve gameplay by reducing the number of repetitive tasks required for GBG and reduce the time required to complete a round.
Details: In GBG, there are a lot of battles or negotiations to win a sector. Currently, after a fight or negotiation you are again prompted to choose between those three possibilities between Attack, Negotiate and Building from the primary modal pop-up. If you have to battle 200 fights it becomes tiresome to click Attack again and again. It would improve the gameplay if, after the Battle Result modal, you returned to the Army Management modal (or the Negotiate modal if that is what you chose). Rewards could still appear but dismissing the Reward Obtained modal returns you to the Army Management modal.
Returning to the primary modal would be by way of clicking outside the Army Management or Negotiate modal or clicking the X (close button) at the top-right.
Visual Aids:
Primary modal
Army management modal
Balance/Abuse Prevention: Feature is applied equally to all players. No imbalance or abuse foreseen.