• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account, you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation into English is provided if your post is not in English and to respect your fellow players when posting.
  • We are looking for you!
    Always wanted to join our Support or Forum Team? We are looking for enthusiastic moderators!
    Take a look at our recruitment page for more information and how you can apply:
    Apply
  • Forum Contests

    Won't you join us for out latest contest?
    You can check out the newest one here.

Lack of options with decorations

  • Thread starter DeletedUser109966
  • Start date

DeletedUser109966

Why are there no stand-alone decorations that offer a secondary bonus ??... The Award and the Gong have a secondary bonus and are decorations of sorts... but why not offer coins or goods etc and lower the happiness amount to compensate; offer choice... that sort of approach might have made the decoration rewards in GE a prize worth wanting for example..

or is the reason as simple as there is something in the code that requires an object to have connection to a road to offer those rewards??... in which case why are there no 1x1 or similar small size cultural buildings that offer a similar range of prizes (though decorations would be better)
 
Last edited by a moderator:

DeletedUser110131

something in the code that requires an object to have connection to a road to offer those rewards?
I can't think of any purpose for setting up that association. More likely, it's because it's almost impossible to give additional benefits to such small items, without making them far too efficient. Decorations with additional benefits have to be extremely rare, and have other limitations, in order not to unbalance the game.

They might not have to add anything, though. Removing something might do the trick. Decorations gobble up a lot of polivation, with very little return, which makes them worse than useless, in all but the lowest eras. Decorations that can't be polished might have an appeal in the mid-eras.
 

DeletedUser96901

maybe because that is the base concept:
deco gives happiness

but why not offer coins or goods etc and lower the happiness amount to compensate
and why doesn't military buildings produce coins or goods ?

and how much goods should a decoration give:
in the later eras the average size is above 20 and it gives 20 goods in the daily production
and needs many population

if you calculate that down to 1x1 it is less than 1 good per day
maybe a 2x2 gives 2 goods per day (because it also gives happiness and don't need population) and only half of it happiness

would you build it ?


btw
what is the definition of decoration
a) if we simply take: it doesn't need roads
then Victory Tower and Watchfires can be considered as decoration ;)

b) it doesn't need roads and produces happiness
then per definition there is no need to give something else :rolleyes:
 

DeletedUser109966

You're slightly missing my point... a 1x1 decoration could give 1 defensive bonus when attacking for example or some other unique reward... it would be weak compared to a Relic for example... but would be of interest to some players... or 1 Good... or a couple of medals, maybe a %chance to get a FP, or %chance of critical strike etc... it wouldn't unbalance the game (especially if they were rare)... but it gives choice... there is a serious lack of 1x1 or similar items that do anything except give happiness... why ??... as Test Ament mentioned there is the Victory Tower, watch tower, relic, award... but that's about it... just be nice to have a few more options....
 

DeletedUser100065

yes it would be nice and easy to have the 1x1s that don't need roads do other things, that way could do away with the pesky planning of a city and organising and generally playing the game nonsense.
 

DeletedUser109966

yes it would be nice and easy to have the 1x1s that don't need roads do other things, that way could do away with the pesky planning of a city and organising and generally playing the game nonsense.

That's a rather kill-joy way of replying... make them cultural buildings that are 1x1 then... the point I'm making is there is a lack of 1x1 objects (or similar size) that do anything but give happiness... wouldn't the enjoyment of 'pesky planning of a city and organising and generally playing the game nonsense' be enhanced with more choice... cities could become more specialised to reflect different playing styles...

How many cities do you see with a cluster of watchtowers and victory towers... I see them everywhere I go.... that is a result of lack of choice... I wonder if you have similar configuration in the way you planned your city....

But I can tell you disagree...
 
Last edited by a moderator:

joesoap

Major-General
In 1 of the higher ages there is the pod house which is a 1x1 residential so along with victory towers & watch fires which someone else mentioned there is a mix of uses for 1x1 buildings
 

DeletedUser109966

OK... consensus appears to be that INNO have got the balance right... I'll remain on the other side of fence and will champion for more choice no more....
 
Last edited by a moderator:
Top