DeletedUser98465
As I see it, the reason why players are blamed for giving stupid feedback and wrecking the once cool concept is because that's how it appears to be.
The GvG was launched and lots of players jumped in and enjoyed themselves.
Then when the kings of FOE started losing sectors unexpectedly, they looked to the mechanics of the game and picked never ending faults with it.
Changes were made and more problems created so the unhappy players once again blamed the mechanics and insisted on more change. Oh yeah, almost forgot, then they insisted on more change and some more change.
I would actually disagree with this viewpoint. I rarely play GvG, i was never a fan of it at inception, and the changes made, where a) few and far between and b) didn't (and still don't) actually address the concerns being raised. In fact changes put in place because no-one listened to what the player base where saying actually had an adverse affect.
It is often possible for game developers to make a great game and then when they try to improve it, things go wrong and the result is negative. Sadly we see too much of it here. Hopefully as the game becomes more and more Redundant and their income fades into nothing, they will reboot and restore some of the great aspects of the game rather than just walk away in frustration..
Sadly, this is how misguided representation develops. I'm not sure they will let it become redundant, they will continue to change it until finally (and hopefully) something clicks into place. Either that or they engage their brains before actually putting further changes into practice.
The Attack boosts on the new CE appear to be a way to restore some of the damage done by Nerfing out attack GB's.
As for guidance and the constant need to know everything before it happens.........that really does take a lot of the fun out the game. Do you also need to know what your Christmas present is before you open it? Not mocking you, just asking.
Does it though, is this not just a veiled attempt at doing 'something'
In terms of knowing whats around the corner, then it's a whole hearted yes. This is a game, in the same vein that every other game the world over has a roadmap, a path to a final goal and where developers, management and the like want it to be in order to get the most financial benefit against something that is considered 'wholly fun' from beginning to end (second consideration to follow at some point when heads are taken out of backsides). It's also the accepted norm in any game community to test properly and to it's full extent, take feedback, make changes and inform what planned features are around the corner.