... It would be easy to blame us players for giving stupid feedback that's wrecked a once-cool concept, kinda like that movie Snakes on a Plane. But the trouble is that if the "once-cool concept" ever existed, we never saw it, and the only "how to play" guidance we got was out of date before it was even published.
But I digress. I really really really hope for clear instructions from the designer/developers explaining how we're supposed to have fun with GvG as they've presented and tweaked it.
As I see it, the reason why players are blamed for giving stupid feedback and wrecking the once cool concept is because that's how it appears to be.
The GvG was launched and lots of players jumped in and enjoyed themselves.
Then when the kings of FOE started losing sectors unexpectedly, they looked to the mechanics of the game and picked never ending faults with it.
Changes were made and more problems created so the unhappy players once again blamed the mechanics and insisted on more change. Oh yeah, almost forgot, then they insisted on more change and some more change.
It is often possible for game developers to make a great game and then when they try to improve it, things go wrong and the result is negative. Sadly we see too much of it here.
Hopefully as the game becomes more and more Redundant and their income fades into nothing, they will reboot and restore some of the great aspects of the game rather than just walk away in frustration.
The Attack boosts on the new CE appear to be a way to restore some of the damage done by Nerfing out attack GB's.
As for guidance and the constant need to know everything before it happens.........that really does take a lot of the fun out the game. Do you also need to know what your Christmas present is before you open it? Not mocking you, just asking.