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Improved AI for city defence

DeletedUser11930

I would like to suggest that as you have improved AI for continent map fights to target units before rogues the same feature should be applied to when your city is attacked, to many times do people come in with 1 unit and 7 rogues and just leave unit out of range sending all rogues forward.
If you do this on continent map AI takes out units before attacking rogues wherever possible so why not do same in defence of city
 

Kwisatz Haderach

Chief Warrant Officer
This was proposed many times, and it will not happen. Its to hard to win that way and then nobody will attack in hood, so that will kill this aspect to the game.

But if you level up your 2 defensive GB-s and put some Watchfire + the strongest unist, will do the job and 90% off attackers will surrend. I tested this method and its working.
 
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