Calydor
Private
I posted about this a while ago, but rather than bumping an old thread I'll say it again.
When you play as a pacifist, getting story quests that require combat with no alternative can stop you dead in your tracks.
I'm now at a quest that requires FIVE WINS IN A ROW, I just got my behind handed to me in the friggin' Guild Expedition, and even my weakest neighbors can decimate what few military units I have left.
With the removal of the daily expedition I have no unattached units coming in anymore. I don't have Alcatraz because I hate this game's combat with a passion but love the rest of the game. I have literally bought my way up through every single time period.
But now I have to get five wins in a row to progress the story, and that just ain't happening because at this rate, I'll be completely out of units and would have to change my playstyle, my city layout, my focus, MY FRIGGIN' INTEREST IN THE GAME, in order to complete that one single quest.
It would be a lot easier to delete the shortcut to forgeofempires.com and never come back ...
When you play as a pacifist, getting story quests that require combat with no alternative can stop you dead in your tracks.
I'm now at a quest that requires FIVE WINS IN A ROW, I just got my behind handed to me in the friggin' Guild Expedition, and even my weakest neighbors can decimate what few military units I have left.
With the removal of the daily expedition I have no unattached units coming in anymore. I don't have Alcatraz because I hate this game's combat with a passion but love the rest of the game. I have literally bought my way up through every single time period.
But now I have to get five wins in a row to progress the story, and that just ain't happening because at this rate, I'll be completely out of units and would have to change my playstyle, my city layout, my focus, MY FRIGGIN' INTEREST IN THE GAME, in order to complete that one single quest.
It would be a lot easier to delete the shortcut to forgeofempires.com and never come back ...