DeletedUser1094
Do NOT suggest the following Ideas :
(They have already been suggested)
(They have already been suggested)
- Provide accurate timers for troop healing
- Goods buildings' appearance should evolve through the eras
- Units from sold barracks should redeploy to other barracks
- Implement vacation mode
- Add timers to show when polishings end
- Make "collect all" a package deal
- Give 25% back for selling roads and diamond buildings
- Add sorting functions to the trading window
- Add an "OK" button to the current research window
- Add space for notes
- Add icons and timers to the event history
- Add an indicator for new guild forum messages
- Make the attack/support cycle 23 hours
- Hide or minimize unit statistics in battle
- Introduce "champion monuments"
- Add an army testing area
- Add an allies/enemies system
- Add a "grid on/off" toggle
- Confirm before replacing roads & houses
- Add mouse-over labels for resources
- Add an indicator for guildmembers' last log-ins
- Improve guild trading ratios & procedures
- Add more PVP & NPC combat scenarios
- Units should be assigned to barracks
- Add a "notebook"
- Add an awards system
- Make the animation optional
- Add bonusses to selected cultural buildings and/or sets
- Add an icon to indicate if a player's in a guild
- Let players opt out of plundering (on separate servers, perhaps?)
- Add timers for guild-member visits
- Revise the military system
- Add "Skip turn" & "fast" combat functions
- Add more PVP & NPC combat scenarios
- Confirm before we start new world
- Changing goods deposits
- Trade production/gold
- Removal of the happiness indicator
- Guild-Forum New Post indicator
- Add Diamonds to the market
- Age dependant battles
- Ventrilo or Teamspeak Channel
- Change the polish/motivation rewards
- Move to different neighbourhoods
- Make multiple offers of same trades
- Newbie plundering thresholds
The Community Manager Team said:These ideas will not be implemented:
- Rotating buildings to make placement easier (which would erode the central challenge of the game too much).
- Having a "holding area" for buildings to make rearranging easier (likewise).
- Exchanging coins for supplies and/or goods, or vice versa (likewise).
Other ideas that are regularly proposed have already been announced as "on the way" in some form. These include:
- Being able to control our own defence.
- Inter-guild competition.
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