DeletedUser
Proposal: Implement guild minimum requirements to participate in GvG. See details section below for suggested requirements.
Previously Suggested: Not that I have seen, nor others that I have asked that frequent the forums.
Reason: My reason for this is not actually to stop organized ghosts guilding itself, although it would put an end to that as well. I will use an example of what's happening in Arvahall to explain my reason for targetting putting an end to this.
In Arvahall, we have a player who is changing guilds daily, most likely to collect goods. While I don't have a problem with that specifically, here's the problem: Every couple of days or so, he will leave whatever guild he is currently in to create a guild called "win battles!". He then goes around the GvG continent map lay siege on random sectors and fights until he is out of units and/or goods. He sometimes wins the sectors, and when he does, he just releases them immediately. It is obvious to everyone in the world that he has no interest to participate in GvG. He is only do this to rack up PvP Tower points as well as his game score. This needs to be stopped. When a siege only costs 5 goods, it will never stop unless the devs put an end to it.
Details: So how do we put an end to it? Simple. Implement minimum requirements that will be required to participate in GvG. For example, a minimum of guild members as well as a minimum amount of time the guild needs to have existed for. Let's say, for example, a guild needs to have a minimum of 10 members and needs to have existed for at least 7 days before a guild is eligible to begin their journey into GvG. These are low enough requirements that a new guild won't take too long to achieve before they can start in GvG...while at the same time, they are high enough to prevent "ghost guilds" from forming.
Summary: It shouldn't be very hard to implement this idea, or something along the lines of it. I don't see this affecting the current gameplay in any way for the legit guilds competing in GvG. If there are any problems with this idea that I have not thought of, I'm sure someone that reads this will mention it so we can discuss that as needed. I'm very much looking forward to hearing feedback on this. I have discussed it with several players already and have heard a lot of good reactions to the idea. I welcome the bad as well, because i'm very interested in hearing the flip side if there is one.
Previously Suggested: Not that I have seen, nor others that I have asked that frequent the forums.
Reason: My reason for this is not actually to stop organized ghosts guilding itself, although it would put an end to that as well. I will use an example of what's happening in Arvahall to explain my reason for targetting putting an end to this.
In Arvahall, we have a player who is changing guilds daily, most likely to collect goods. While I don't have a problem with that specifically, here's the problem: Every couple of days or so, he will leave whatever guild he is currently in to create a guild called "win battles!". He then goes around the GvG continent map lay siege on random sectors and fights until he is out of units and/or goods. He sometimes wins the sectors, and when he does, he just releases them immediately. It is obvious to everyone in the world that he has no interest to participate in GvG. He is only do this to rack up PvP Tower points as well as his game score. This needs to be stopped. When a siege only costs 5 goods, it will never stop unless the devs put an end to it.
Details: So how do we put an end to it? Simple. Implement minimum requirements that will be required to participate in GvG. For example, a minimum of guild members as well as a minimum amount of time the guild needs to have existed for. Let's say, for example, a guild needs to have a minimum of 10 members and needs to have existed for at least 7 days before a guild is eligible to begin their journey into GvG. These are low enough requirements that a new guild won't take too long to achieve before they can start in GvG...while at the same time, they are high enough to prevent "ghost guilds" from forming.
Summary: It shouldn't be very hard to implement this idea, or something along the lines of it. I don't see this affecting the current gameplay in any way for the legit guilds competing in GvG. If there are any problems with this idea that I have not thought of, I'm sure someone that reads this will mention it so we can discuss that as needed. I'm very much looking forward to hearing feedback on this. I have discussed it with several players already and have heard a lot of good reactions to the idea. I welcome the bad as well, because i'm very interested in hearing the flip side if there is one.