In the intro, it says "A new perk will appear on your Technology tree" Where and what is a Technology tree?
Can anyone tell me where the buildings are that have the 'rooms' to place the Allies in?
I don't see anything "playable" in this new feature compared to QI. To me it looks like some extra stuff you get from doing already existing playable features that seems to be actually limited to events and Rival's challenges.This feature has potential as it can be played by all so it is already a big improvement on QI.
Very, very bad discription and introduction about new feature in the game. From SAT era I have to go to IA just to click on the picture to get a building, and another click to get another building hidden in the vast of buildings in my inventory. How to place the ally and what to do with it is not in description. And what else I can do with that ally besides keeping it placed in the building? Bad,, very bad! You could do better!
It's not at the first place like when new item is added but somewhere between all buildings one has, so you have to look up for it. BTW you can see on the picture multiple allies and at different levels. It's said that those features should come but not when. Would it be in a week or a month or even in a year and till then we should keep single Spartan lv. 1 with 12% attack bonus when we have many other 2x2 buildings with more percentage boost?You didn't need to click on a pic, the building was already in your inventory.
Thanks for explaining. I had no idea what to do and I assumed this feature wasn't complete.Very, very bad discription and introduction about new feature in the game. From SAT era I have to go to IA just to click on the picture to get a building, and another click to get another building hidden in the vast of buildings in my inventory. How to place the ally and what to do with it is not in description. And what else I can do with that ally besides keeping it placed in the building? Bad,, very bad! You could do better!
Fortunately, with the overall mediocre stats these "heroes" provide, the 'heroes' that will become available only in Rivals will be further reason not to waste game time or resources on the Rival mechanic. Certainly there will be those 'completionist' types that will spend foolishly just so they can obtain all the heroes offered, but as the power creep (or jump as Inno has poorly developed into), there heroes will be basically irrelevant before they are even offered. Like really, 12% combat attack bonus only in a 2x2 - there are so many recent buildings that greatly surpass that already, so even as the more advanced 'heroes' become available, they will already be under-performing based on what will be available at that time (if they are not already going to be under-performed based on what is currently available)
I totally agree that in lower eras evything counts and every bilding that gives you something with ease is welcomed. But what about current top era? Where are the goods from next era?You are 100% right when it comes to the hero, but you can also look at it in a different way. A 2x2 building that gives you 30 goods isn't really that bad. Especially in lower era's. So if you use it for the goods, you might as well put that hero in it.