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New Content Historical Allies - Feedback Thread!

Kyrael

FoE Team
Community Manager
This is a discussion post for our latest announcement - the introduction of Historical Allies! Read the forum post HERE or the full knowledgebase article HERE and post any feedback below!
 

Agent327

Legend
It beats me how this is supposed to bring a dynamic layer to my gameplay. Everything Inno introduces "new" is a variety on the same. This is nothing more than reïnventing emissaries. In the beginning they brought a boost to your city hall. These days, that boost does not mean a thing. I gave up on the settlements after a while because it became a total drag that did not seem to be worth it, so my city hall now gives 84fp and 530 goods from the previous era. My Eco Sanctum gives 186 fp and 215 goods from the next era and I can use my BG on it.

With historical allies I can put a Spartan Soldier in a Timeless Junction for 12% attack for the attacking army, some happiness, 10 fp and 3x 10 goods from previous, current and next era, what basically comes down to 10 previous and 20 current. The Neo King gives me much better attack boosts, more fp's and more current era goods, so why would I bother with this ally. Sure it is highly likely that new allies give better boosts, but so will new buildings.
 

Forwandert

General
Iteration one brings nothing to the game, would be best doing the iterations on beta until you get to whatever function/dynamic you actually want to achieve and releasing that on live.

'We got this thing, it's not quite there yet but we're releasing it anyway' is amateur hour at its finest. It's either the actual product for game release or don't bother.

Next one will be after we spend 6 months levelling, 'We made a mistake whilst learning, this is too powerful so we're going to reduce stats'
 
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Nidwin

Captain
What part of events will grant you heroic allies stuff and will there be alternatives to get that stuff for players not doing events or few selected events a Year?
 

Forwandert

General
In the intro, it says "A new perk will appear on your Technology tree" Where and what is a Technology tree?

The perk is the allies I'm guessing

Screenshot_20240924_133359_Forge of Empires.jpg


Can anyone tell me where the buildings are that have the 'rooms' to place the Allies in?

Search your inventory for the Timeless junction.
 

Xeon of Camelot

Brigadier-General
This feature has potential as it can be played by all so it is already a big improvement on QI.
Currently it's only 1 ally for an appropriate room or 2x2 building for only a +12% attack gain so not worth placing.
With the sudden recent power creep they will need to offer much better stats than that before players will use historical allies imo.
 

Nidwin

Captain
This feature has potential as it can be played by all so it is already a big improvement on QI.
I don't see anything "playable" in this new feature compared to QI. To me it looks like some extra stuff you get from doing already existing playable features that seems to be actually limited to events and Rival's challenges.

It does have potential but it'll have to be spread out to all game features with of course, as this is unavoidable, the "spent diamonds button" to have even more goodies form historical allies.

Suggestion.
Those secondary small buildings, requiring a road, from the settlements would be very suited as housing for historical heroes. 5 different settlements for different reward types of heroes and fragments in the chest for and up heroes. May be even add more levels to those secondary buildings to house better heroes. Actual max level common, +5 or +10 levels for one higher and so on. I would spent diamonds on this if the rewards are reasonable as this could be fun, feeling like making progress. Progress is fun, Rival's and 60% of the actual events are not.
 

Xeon of Camelot

Brigadier-General
More playable in the sense that you do not need to be in a large guild or forever needing to build QI mini-cities and wait 10 hrs; It won't be too bad if they allow more than one ally unit in a building room so upgrading its stats to justify its placement. If not, we need to be patient to see what they do:-

quote Inno: In the future, it is possible that some high-tier buildings may be expanded retrospectively to offer you more options for Ally's placement.
 

Forwandert

General
I think it'll end up very similar to a mechanic they have on another game where you build them up and then switch them around to various buildings after you've collected a few, depending on what boosts you want attaching to buildings.

Which is what's making the slow release odd. They started something similar nearly 10 years ago in other games. It's not a new thing by any means for inno. The whole needing to learn from it and take it slow is nonsense. They have years of data on this type of mechanic.

I'm pretty sure the slow release is simply so they can attach the new ones to event buildings ongoing and drag it out that way, which would be fine and actually understandable, without all the knowledgbase nonsense about why it'll be a slow release.

If they do it the way they've done it previously it won't be a bad feature. it'll be a few allies in before we can see if they're following what's already fully tried and tested and works though.
 
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Munzekonza

Master Corporal
Very, very bad discription and introduction about new feature in the game. From SAT era I have to go to IA just to click on the picture to get a building, and another click to get another building hidden in the vast of buildings in my inventory. How to place the ally and what to do with it is not in description. And what else I can do with that ally besides keeping it placed in the building? Bad,, very bad! You could do better!
 

Forwandert

General
Very, very bad discription and introduction about new feature in the game. From SAT era I have to go to IA just to click on the picture to get a building, and another click to get another building hidden in the vast of buildings in my inventory. How to place the ally and what to do with it is not in description. And what else I can do with that ally besides keeping it placed in the building? Bad,, very bad! You could do better!

You didn't need to click on a pic, the building was already in your inventory.
 

Munzekonza

Master Corporal
You didn't need to click on a pic, the building was already in your inventory.
It's not at the first place like when new item is added but somewhere between all buildings one has, so you have to look up for it. BTW you can see on the picture multiple allies and at different levels. It's said that those features should come but not when. Would it be in a week or a month or even in a year and till then we should keep single Spartan lv. 1 with 12% attack bonus when we have many other 2x2 buildings with more percentage boost?
 

Byakuren

Private
Very, very bad discription and introduction about new feature in the game. From SAT era I have to go to IA just to click on the picture to get a building, and another click to get another building hidden in the vast of buildings in my inventory. How to place the ally and what to do with it is not in description. And what else I can do with that ally besides keeping it placed in the building? Bad,, very bad! You could do better!
Thanks for explaining. I had no idea what to do and I assumed this feature wasn't complete.
 

Paladiac the Pure

Major-General
Fortunately, with the overall mediocre stats these "heroes" provide, the 'heroes' that will become available only in Rivals will be further reason not to waste game time or resources on the Rival mechanic. Certainly there will be those 'completionist' types that will spend foolishly just so they can obtain all the heroes offered, but as the power creep (or jump as Inno has poorly developed into), there heroes will be basically irrelevant before they are even offered. Like really, 12% combat attack bonus only in a 2x2 - there are so many recent buildings that greatly surpass that already, so even as the more advanced 'heroes' become available, they will already be under-performing based on what will be available at that time (if they are not already going to be under-performed based on what is currently available)
 

Agent327

Legend
Fortunately, with the overall mediocre stats these "heroes" provide, the 'heroes' that will become available only in Rivals will be further reason not to waste game time or resources on the Rival mechanic. Certainly there will be those 'completionist' types that will spend foolishly just so they can obtain all the heroes offered, but as the power creep (or jump as Inno has poorly developed into), there heroes will be basically irrelevant before they are even offered. Like really, 12% combat attack bonus only in a 2x2 - there are so many recent buildings that greatly surpass that already, so even as the more advanced 'heroes' become available, they will already be under-performing based on what will be available at that time (if they are not already going to be under-performed based on what is currently available)

You are 100% right when it comes to the hero, but you can also look at it in a different way. A 2x2 building that gives you 30 goods isn't really that bad. Especially in lower era's. So if you use it for the goods, you might as well put that hero in it.
 

Forwandert

General
It's the 1st one and made the feature look fairly weak but there's every chance this won't be too bad. They'll probably use events/rivals for new allies and add whatever it requires to other elements in the game to gain the frags towards upgrading them constantly.

They have multiple options for the allies, they could have some attack based, some fp% increase based for the buildings they're in etc where higher levels provide decent boosts to them. It'll be interesting which way they take it.

In other games they have allies/heroes it made a significant difference. You would put a fair bit of effort into building certain ones up.
 
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Munzekonza

Master Corporal
You are 100% right when it comes to the hero, but you can also look at it in a different way. A 2x2 building that gives you 30 goods isn't really that bad. Especially in lower era's. So if you use it for the goods, you might as well put that hero in it.
I totally agree that in lower eras evything counts and every bilding that gives you something with ease is welcomed. But what about current top era? Where are the goods from next era?
 
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