DeletedUser2029
Proposal:
ability to heal a unit to full health as an alternative to plunder
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
http://forum.en.forgeofempires.com/showthread.php?10853-Heal
this idea was to liberal, so this one is much more conservative.
http://forum.en.forgeofempires.com/...to-Motivate-Polish-or-Plunder-after-an-Attack
this was an awful idea, but I have to give it credit for inspiring this change in concept
Reason:
peaceful alternative to plunder and a dream of mine to do something to cultural buildings after battle.
plus, I feel that that's the natural purpose of all cultural buildings in this game (god, sanctuary,...,well for most of them)
Details:
- after a successful attack you get the option to "plunder" (no changes) or to "heal" (only one unit to full health)
- to heal a unit you, after you've chosen "heal", a medium sized + sign (sort of like a red cross) would appear over all cultural buildings (no matter if they were previously polished or not).
- when you click on the cultural building, you get one of your surviving units (random) healed to full health
- you should also have the opportunity to get a BP
- consequences for the defeated player are none (no damage to that cultural building because this is a diamond use alternative for the attacker)
- in the event history it should state that your cultural building was used to heal an enemy soldier
- decorations will not be considered for this purpose!!!
sorry, none
Balance:
this competes with diamond use, but less severely than the previous version, and I feel that I placed satisfactory restrictions.
Abuse Prevention:
other than diamonds issue, all other in-game rules were respected, no changes to game mechanics, but I'll be glad to here proposals
EDIT - "cooling" period - since cooling period for polish is 12h, and "heal" does not affect that status of the building, it should be wise to add a similar function to "heal", i.e. when one player uses a building to heal a unit, it should be made impossible for another player (attacker) to use that same building for 12h (this solves the problem of farming low ranked players for healing, i.e. at some point often attacked player will lose all his healing potential)
Summary:
I hope this is a viable alternative for plunder that doesn't damage the defender but gives "peaceful" PvPers a chance for a BP (and a little extra).
ability to heal a unit to full health as an alternative to plunder
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
http://forum.en.forgeofempires.com/showthread.php?10853-Heal
this idea was to liberal, so this one is much more conservative.
http://forum.en.forgeofempires.com/...to-Motivate-Polish-or-Plunder-after-an-Attack
this was an awful idea, but I have to give it credit for inspiring this change in concept
Reason:
peaceful alternative to plunder and a dream of mine to do something to cultural buildings after battle.
plus, I feel that that's the natural purpose of all cultural buildings in this game (god, sanctuary,...,well for most of them)
Details:
- after a successful attack you get the option to "plunder" (no changes) or to "heal" (only one unit to full health)
- to heal a unit you, after you've chosen "heal", a medium sized + sign (sort of like a red cross) would appear over all cultural buildings (no matter if they were previously polished or not).
- when you click on the cultural building, you get one of your surviving units (random) healed to full health
- you should also have the opportunity to get a BP
- consequences for the defeated player are none (no damage to that cultural building because this is a diamond use alternative for the attacker)
- in the event history it should state that your cultural building was used to heal an enemy soldier
- decorations will not be considered for this purpose!!!
sorry, none
Balance:
this competes with diamond use, but less severely than the previous version, and I feel that I placed satisfactory restrictions.
Abuse Prevention:
other than diamonds issue, all other in-game rules were respected, no changes to game mechanics, but I'll be glad to here proposals
EDIT - "cooling" period - since cooling period for polish is 12h, and "heal" does not affect that status of the building, it should be wise to add a similar function to "heal", i.e. when one player uses a building to heal a unit, it should be made impossible for another player (attacker) to use that same building for 12h (this solves the problem of farming low ranked players for healing, i.e. at some point often attacked player will lose all his healing potential)
Summary:
I hope this is a viable alternative for plunder that doesn't damage the defender but gives "peaceful" PvPers a chance for a BP (and a little extra).
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