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Event Halloween Event 2016

Discussion in 'Announcement Discussions' started by Sovereign, Oct 16, 2016.

  1. Sovereign

    Sovereign Former CM

    Aug 10, 2012

    This thread is for discussing our Spooctacular event, Halloween 2016! You can find the full announcement and video here

    Your Forge of Empires Team
  2. akbhoy67

    akbhoy67 Tsar

    Aug 22, 2012
    Looking forward to this
    Sovereign likes this.
  3. markp27

    markp27 Brigadier-General

    May 30, 2015
    Happiness build, happiness build, happiness and coin build.
    Bored of event already when does winter event start?

    If they had kept in Mad Scientist's Lab or something like that then would of been interested but to replace it with a 1x1 happiness build shows how out of touch with players inno are.
    Last edited: Oct 16, 2016
    Wife of Vlad and Cardena like this.
  4. Cardena

    Cardena Lieutenant

    Oct 9, 2015
    The haunted house would have been nice
  5. Test Ament

    Test Ament Overlord

    Aug 8, 2013
    December 1st
    markp27 likes this.
  6. Haile Selassie

    Haile Selassie Lieutenant Colonel

    Nov 14, 2014
    I think I will skip this event, for the first time.
  7. Steve Savage

    Steve Savage Master Corporal

    May 11, 2016
    If there will be a lot of 1x1, 2x1, 1x2 happiness builds then it will frustrate the hell out of me and I will not be playing the event
  8. DriftingSteps

    DriftingSteps Corporal

    Apr 3, 2013
    to be fair, there's not a lot to do in FoE. there are some quests which ask you to have population less than XX, but that is more of an annoyance than a challenge.

    LAND OF FIRE Master Corporal

    Jul 20, 2016
    tbh,I will skip this event


    Jan 17, 2013
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Looking forward to the event:rolleyes:
  11. Steve Savage

    Steve Savage Master Corporal

    May 11, 2016
    Every thought about an event that centers around GE ?? Rewards based upon milestones reached for a guild, ie. percentage of fights guild completed, 3 rounds of 12 fights/negotiations x number of guild members. Guild rewards as well as personal rewards plus normal quest line??
    Wife of Vlad likes this.
  12. lastwarrior1955

    lastwarrior1955 Chief Warrant Officer

    Jul 25, 2014
    Keep them coming, all good fun thx
  13. Michael K.

    Michael K. Major-General

    Sep 15, 2012
    I foresee the day when my city consists solely of a Town Hall, a Confectionery, a Graveyard and 2 conncting Road Tiles.
    . . . . mk
  14. citanicus

    citanicus Sergeant

    Oct 3, 2016
    If I use the store item on an object (ie Graveyard), does it count the same as selling it?
  15. lady-lexis

    lady-lexis Guest

    I would assume not as it's not the same function, but interesting question. Why do you ask?
    Don't use store item on your graveyard, you may as well sell it during the event and get an upgrade in your inventory. Either way, it's out of your city.
  16. lastwarrior1955

    lastwarrior1955 Chief Warrant Officer

    Jul 25, 2014
    no you keep it in your inventory
  17. citanicus

    citanicus Sergeant

    Oct 3, 2016
    Thank you for your answer.... I knew it would keep the Graveyard in the inventory, I just wondered if it was a designed perk to the 'store item' (to create a much in demand prize) where the game mechanics treated the removing of an object from your city exactly the same as deleting an object no matter how you performed the action... it appears not.... cheers
  18. citanicus

    citanicus Sergeant

    Oct 3, 2016
    It was a good thought though... If you have been playing over a year, so have an object to upgrade and have the Store Item, then you can upgrade and keep the old version too... nice bonus for those players that like different size versions of objects when city redesigning...
  19. mrbeef

    mrbeef Lieutenant-General

    Feb 14, 2013
    Wonderful! my 'build' button has just ceased to function since the arrival of the event.
  20. JadeAlana

    JadeAlana Monarch

    Aug 13, 2013
    This is a known issue and is being looked into, should be fixed soon