Why do we have to change the rules to make it an easier game to play for some guilds. Its a very good solution to a problem for a top guild and executed very well. 4 Sectors to RR daily, friendly guild on LZ adding full 8 hard armies giving the guild time to RR with no real risk if no one has taken them by reset.
Really INTELLIGENT solution and I can see this happening on more worlds.
If you want to attack them its very simple and stop moaning, theres many options but one is
a) take a LZ next to thier RR sectors before reset and fill it with DA
b) at reset when they release before reset have all your guild trying to add a siege army before reset, sure with 20 players trying one will get a siege in and then you can take the first sector.
Do you try this?
If you do not like this, then become stronger, implement a recruitment plan, merge with 2 other guilds, measure all your players, help build attack GB and traz for them, even do training sessions, mentoring and city design training. If you want to be number 1 in a world theres a hell of a lot of work needed and it takes a lot of dedication and time. so when 1 guild manages it do not try and change the game to make it easier for others to play, thats against INNO rules.