I voted
yes, absolutely, for GvG 2.0.
Not because GvG was perfect. It wasn't. I voted yes because GvG gave Forge something I don't think any feature since has managed to replace:
a reason for players to need one another.
GvG wasn't simply another place to rack up fights and collect a reward. It was a persistent world. Your guild could gain territory, lose territory, defend it, attack somewhere else, negotiate with another guild, supply goods, plan an offensive or suddenly discover that somebody had changed the map while you were gone.
And because of that, people mattered.
You knew the fighters. You knew the people who supplied the treasury. You knew who could organize an attack, who watched the map, who understood diplomacy and, eventually, you knew people in other guilds too. Rivals became friends. Alliances formed. Feuds happened. Sometimes the person you spent months fighting against became someone you were still talking to years later.
That was GvG.
There is history behind it that deserves remembering as well. Anwar Dalati, a Lead Game Designer at InnoGames, was integral to GvG's development. After his death in 2015, Forge honored him with the Hero's Tale memorial questline and Speaker's Corner. When GvG was finally removed, InnoGames returned to that memorial and based the Last Province commemorative building on Speaker's Corner because of his connection to GvG.
GvG mattered enough to become part of Forge's history.
One of the statistics repeatedly associated with GvG was that fewer than 5% of players participated. That number needs context.
GvG was browser-only.
At the same time, Forge was rapidly becoming a mobile game too. InnoGames reported that by 2017 more than half of new registrations were coming from mobile, and by 2019 mobile had become the most popular platform among daily active players.
Yet GvG was never brought to mobile.
That doesn't make the less-than-5% figure false. But measuring participation in a browser-only feature against a player population increasingly playing on mobile leaves an important question unanswered:
What could GvG participation have become if GvG had been developed for the platforms where those players actually were?
Instead, GvG remained behind on browser while Forge moved forward around it.
And yes, GvG had problems. Fight exchanging and ranking manipulation needed attention. If GvG returns as GvG 2.0, those systems should be reworked.
But imperfect balance is not unique to GvG.
We can see that in Guild Battlegrounds today. Highly developed accounts can reach a point where the limitations that once constrained fighting become far less meaningful. Players can produce extraordinary numbers of fights. That doesn't mean GBG should disappear because players found ways to push its mechanics beyond what was originally envisioned.
You fix the mechanics. You don't throw away everything the feature created.
That is what I wish had happened with GvG.
Because Forge today can give us more attack, more defense, another building, another event and another reward. We can make our cities stronger and our armies stronger.
But eventually you have to ask:
Stronger for what?
GvG answered that question.
You logged in because something might have happened. Your guild might need you. A sector might be threatened. Someone might need goods. An opponent might have moved.
And then there was
the bell.
If you played GvG, you know what that meant. There was a time to be there, and people showed up. Someone called the bell and suddenly guild chat came alive, fighters appeared, goods moved, plans changed and people who might have been doing completely different things a few minutes earlier were together on that map.
That is the part I miss.
GvG didn't rely on the game constantly manufacturing another reward to make us participate.
We pulled each other into it.
You weren't logging in only because there was something waiting to be collected. You logged in because other people were there—and sometimes because they were waiting for you.
You weren't only building an account.
You were part of a world.
Quantum Incursions came after GvG, but even InnoGames made clear that QI was a completely new feature. And that distinction matters. QI and GBG can provide guild activity, fighting and rewards, but neither recreates persistent territorial competition between actual guilds living together on the same world.
So no, I don't want the old GvG copied exactly as it was.
That is precisely why
GvG 2.0 is the idea I support.
Fix the ranking problems. Fix fight exchanging if necessary. Rebalance it for today's accounts. Modernize the interface. Most importantly, build it for browser
and mobile, so this time the entire Forge community actually has access to it.
But preserve the continent. Preserve territory. Preserve attack and defense. Preserve diplomacy. Preserve the need for goods and different kinds of players. Preserve the possibility that what another guild does tonight changes what your guild does tomorrow.
Because I can remember plenty of GvG battles.
What I remember much more clearly are
the people I met because those battles happened.
That was what brought Forge together for me.
Not another building. Not another percentage. Not another reward.
People.
Years later, I still miss it.
And when I think about GvG, I can still almost hear that bell in the distance.
Not as a sound.
As that feeling that somewhere, somebody is calling everyone back to the map.
Bell.
Bring it home.
Give us GvG 2.0.
Official Forge of Empires GvG shutdown announcement
Official InnoGames 2017 mobile-growth announcement
Official InnoGames 2019 Forge mobile announcement
Official Quantum Incursions introduction