I have another thing to add to my points of the mess that Inno is trying to introduce with this nonsense .....
What about Guilds GvG leaders and trusted rights and GvG strategies?
for a guild to have enough releases per a 4h basis, every single player would need to have trusted rights, by having every single player with trusted rights, total chaos could occur in the absence of a GvG leader and noob guild members doing in GvG what they want and like, guild treasuries would be destroyed, alliances would be broken, overall the entire experience and GvG politics will be destroyed by it, GvG leaders can't be present every 4h to run GvG strategy of a guild.
if a guild wouldn't give every member trusted rights, and if a member with trusted rights isn't present during an attack on his own guild, the defending guild would practically never be able to defend any attacks, because the players without trusted rights rights who might be online at that time, would just lose troops trying to defend for a impossible task, we all know that this game favors the attacker, not the defender, I'm from a guild with 15-30 daily GvG fighters, which has held top 1 for 1071 days (Lords of War from Greinfetal) and I'm it's GvG leader, the only way, we were ever able to defend a sector against an enemy was by taking the enemy sectors that we were being attacked from and placing a shield on them, and then breaking their siege, if we didn't manage to do that, the enemy would instantly move their HQ to the sector they would take from us, and after all the sectors adjacent to it would be instantly lost, regardless of the fact that we have more fighters then they do because simply to put it
like
@wulf13 said by doing this, you are making GvG a "proffesional only" feature witch will make it a hell of time consuming, you will not increase the # of fighters, you will decrease it ...
I also heavily disagree that the current system is broken and unplayable, it is very playable, and it's the most fun aspect of the game as it is, those comments are coming from crying guilds who lack the firepower trough the # of fighters in the guild, and who lack the brains to develop a proper GvG strategy, so they cry how the system is broken because they can't do anything with their sorry little guilds, they won't be happy with any system introduced, as in each possible scenario, they will still lack the # of fighters to do proper GvG, and will still cry that the system is broken ... if a guild has some % of regular fighters throughout their overall membership, GvG is very playable, and very fun
8h reset basis is also to much, that means that fighters need to be present every 8 hours for a guild to be able to maintain some land, and some power ....
on top of that, replacing units with random units, is PURE NONSENSE and it destroys any strategy that a guild can think of ... one of my favorite strategies in multi age GvG, when I have to chose first focus of my guild between 2 eras beacuse I have to deal with 2 enemy guilds in 2 different eras, is to take sectors in front of me in a lower priority era, fill them up with proper DA combos, and then release them before reset, so that when the enemy starts attacking those sectors they would be slowed down, and by slowing them down, I would buy time for my guild to deal with the higher priority era and an enemy there, and to come back to the lower priority era after and break the enemy siege on the properly filled NPC sector, and steal it, to shield it from them until tomorow ...