to point out... Lords of War love the 8h resets
is it harder? yes
does it require more proper planing of your strategy?
yes, is it expensive on units and goods? yes but on the other side it's cheaper on units as now you don't need DA's, but that defeats the purpose of DA's and defending, guilds now just need to focus on attacking and securing more shields then what they lose at reset and maintain guild prestige, siege costs should probably be reduced as unless there is a constant flux of new players on the server, the lower age treasuries will quickly be totally depleted and there will be no way to produce new goods for those treasuries ... but ....
is the new GvG better? HELL YES
why is the new GvG better? because now, players from all time zones can play GvG, and have a opportunity to do so, also with proper planing of placing shields and proper planing of HQ moves you can even do GvG off reset and be effective at it, before that was impossible, also guilds that were never before able to score Top 1 days have managed to get Top 1 days when the current top guilds get hard hit by someone, that was also impossible before
when there were 24h resets, everyone cried that the 24h reset thing doesn't work as guilds who had most GMT+0+1+2+3 players were dominant, and dominant guilds would just release and re-shield their beach sectors to keep them safe and losing guild used that as a excuse for their failures, and bragged upfront that they would destroy those 24h reset dominant guilds once 8h resets came ... then 8h resets came, and things didn't go as planned for those who complained about 24h resets, because the fact that resets changed from 24h to 8h doesn't change the fact that the number of active fighters does matter, and that having a good GvG leader who can wrap his head around making a good strategy and make proper plans and leave instructions for his fighters to fight matters even more ....
Inno can't make everyone happy, what ever change they introduce, the losing guilds will still complain and will blame Inno for their own failure, and guilds with a good GvG leader and enough fighters will stay dominant no matter what change there is introduced ... people need to start being realistic about things, and the reality is what I said above and nothing will ever change that....
what Inno needs to think about is
1. reducing siege costs
2. sorting a way to track what shields drop, but hint, there is a way to track them, Lords of War have successfully tracked which shields drop at which reset with minor and not to often mistakes and it doesn't involve screenshots, people just need to figure out how and i surely wont share how so that we would keep the advantage on our server
3. with inclusion of Battlegrounds maintaining unit count will become even more harder then before, I personally have a level 102 Traz at 100 units daily, and I attend 2 resets daily (12 PM and 8 PM) and I am unable to recover my units, I have a total of 150 various units, and 300 rogues, max i can manage to build / stock up is 250-300 units and 400-500 rogues and that's if i manage to not fight for 1-2 days or when i decide to negotiate entire GE from level 1 to end of level 4, managing unit count with GvG+GE+Battlegrounds+PvP is practically impossible, and is killing our ability to play other aspects of the game, we need more GB's that produce daily units, or the Unit count per level on Traz needs to drastically be increased .... as a matter of fact, I have calculated that it is cheaper for me to delete my Traz and mass level it to level 102 again and then I will get more units then if I build it up from level 102 to level 140 ... eg the price of lvl 1 to 102 is cheaper and gives more units (trough a mass level) then mass leveling from level 102-140 .. which honestly makes no sense at all