The easiest and best of all is that when they conquer the sector, protection lasts for 8 hours
With a predominantly EU player base and running on UK time.Considering we are an International Server
This has been requested, thanks.After the changes, sector protection will last for 2 resets. It would be difficult to keep track on when a sector will lose protection when the event logs keep disappearing whenever new events happen.
Will there be anyway to find out when a given sector will lose protection? Either as a sector option or in the event log? It would be very helpful to keep the event logs for 24 hours to keep track of what has happened if we are having 3 resets per day.
Couldn't agree more... Extremely disappointed Inno... Gvg seems such a secondary thought for you... This update completely removes most of the strategic aspect of the game. Good luck filling DAs by priority depending on which shield drop first and the ones who don't. And good luck defending those sectors at 4 Am. Good luck trying to get a grip on your own guild when shields are being dropped while you sleep. Gbg better be perfect if you're trying this hard to make people stop playing gvg. I like what I've heard so far about gbg, but if it ends up being a simple 30 fights a day like your developers said in the Facebook livestream, I don't expect to be playing this game very much longer. 30 fights take me 3 minutes to complete. Is that the fun for the day? No strategy on siege speed on dedicated resiegers, on if you should or shouldnt release, no strategy on what to take and what not to take... I'm out of words..International server is mostly dominated by European players, so who is that genius who came up with 4 AM reset idea? You do realise people have lives outside of this game? Sectors that have been taken after 12PM are now protected till 4 AM. Bloody brilliant that. There will be literally nothing left to do at 8 PM when most players are online.
Reset is reset. Sectors should lose protection after each recalc at the very least if you insist on making our lives more difficult with this moronic idea to replace 1 reset with 3 (!).
Lord Philio idea above on moving the times to 10 PM, 6 AM and 2 PM is more reasonable timewise, but still would be giving many players a proper headache.
The value of sectors was reduced, it's in the announcement.I see every GvG guild lost tons of Prestige in an instant, how and why did that happen? Something else was changed than just reset times clearly. Now GvG sectors have less effect on the prestige of a guild? What I also wonder is how some guilds dropped in rank even though all got the same treatment, is this because indeed GvG affects Prestige less thus giving more emphasis on the prestige gained from guild level?
Even if this was just a reset time change instead of screwing over the guild rankings and all the work that went into getting those rankings this would be a completely useless change with no other reasonable purpose than to make the GvG into a demotivating experience to the current players.
I am not happy that my guild dropped 6 spots in rank, countless hours have been spent in gaining that rank. 3 Reset times is just confusing and not enjoyable. Now a formerly 30 GP sector gives 10 GP, I do hope it gives 10 GP on every reset right? Or did you just nerf the GP completely? IF you nerfed the GP completely then you must understand that nobody wants to play it anymore if they get 1/3 of the GP they used to get for the same amount of work. And the work is insane btw, you need tons of goods and troops to play GvG, the prize should be bigger not smaller!
What did you do to the GvG effect to the guild Prestige though? Come clean, I don't see any mention of it on your description of this "update".