Guild Expeditions are by now a well-established and popular feature of Forge of Empires. We've got some changes incoming (on Tuesday) that we think are pretty exciting. Read on to learn more!
We have implemented new rewards!
There are new buildings as well as new consumable items.
What we were aiming for here was to introduce some rewards specific to Guild Expeditions, in much the same way as you can only get certain rewards from certain in-game events. We think that this can add more variety to the game, and also allows you to show off your Guild Expedition accomplishments better .
The functionality of the new reward buildings will be generally recognizable from other buildings - we haven't introduced any new skills, but we did style them accordingly .
Simply click on the spoiler tags to see information about each of new buildings.
Terrace Farm - 5x6 Production Building
This building produces different outputs depending on which production length you set it to:
|Early Middle Ages||390||170||430||1,020||13||10||5||600|
|High Middle Ages||500||240||600||1,430||16||10||5||1,200|
|Late Middle Ages||620||310||790||1,890||18||10||5||1,800|
Requires road connection. Happiness/Great Building boosts influence coin and supply outputs. The Goods are from the building's era. Can be plundered. Cannot be motivated. Renovation or One-Up Kit needed for upgrading it.
Fountain of Youth - 3x3 Random-producing building
Road connection required to the Town Hall. Cannot be motivated or plundered. Can produce coin, supplies, goods, medals, Forge Points, or Diamonds, every 24 hours. Output is not affected by Great Building boosts. Building upgrades to your era whenever you enter a new one. It matches the behavior of the Wishing Well.
Sacred Sky Watch - 3x2 Residential Building
|Early Middle Ages||7||1,500||120|
|High Middle Ages||9||2,100||240|
|Late Middle Ages||12||2,780||360|