... because it is not easy and a challenge many players don’t like it. Inno are addressing this through new event buildings providing boosts for defensive armies. It will take time though to play through the events and obtain the event buildings. Nothing happens overnight.
The same goes for the new buildings, the new buildings seem to be pretty cool but because players can’t get them immediately, they don’t like them. Personally I’m happy to collect the fragments ...
It is understandable that being provided a challenge is a shock to the system of players who only know the game post-2019. The conveyor belt of items and power creep sped up to a point the kind of progress that used to take years can now be done in months... and for those who only know that side of the game and not the kind of slow, patient city building we had prior to that, this GE update is producing whiplash. Innogames made their own game too easy (Antiques with multiple copies of attack boost buildings and free attrition in battlegrounds being the top 2) and
now they're trying to put the toothpaste back in the tube by providing things that can't even be done with the current released items and fragmenting everything to make it take longer.
There are 2 main issues with that. I'm not a fan of game content that isn't possible when released. They did the same thing with GE level 4 actually, at the time GE 4 was released it was too hard to complete without a ton of goods and diamonds, the top attack boost in the game was about 150% and you needed at least twice that to even make a real try at GE level 4. My guild didn't do it for 6 months, but eventually when more was released in the game we were able to do it, and from then on we did it every week.
Do I think that's good design to release stuff into the game 6 months before it's actually a viable feature? NO. Because what are we supposed to do with it for those 6 months? Try giving a child half a toy on Christmas morning and see how happy they are to get the other half so they can actually play it 6 months later.
Issue 2, the fragmenting of everything. We understood when it required 100s of fragments to assemble statue of honor and etc. from Battlegrounds, it's meant to be a long term goal, but the GBG rewards don't expire at least. And what about fragments of a boost potion? fragments of a store building? fragments of a 30 min rush? These are just auxiliary support items in the game, how's that deserving of being fragmented? What's long term about saving up and working toward a 1-time use item that lasts less than a day? And as for the main GE prize that takes 4 weeks to assemble and then expires in exactly 4 weeks - it's the tight timeline that's offensive. As other have pointed out, if you want to keep an active copy of that GE temple, you can't take 1 week off.
The fragmenting of everything makes the game feel more like a treadmill than a challenge. This is the same problem with all the unobtainable/wait 6 months golden upgrades in the event rewards. Innogames haven't got any better ideas for how to increase the difficulty/strategy again (after making it too easy for 4 years) than just add a bunch of time delays with fragments, or make things unattainable, or make you pay to get it. But making people wait for time (or PAY for time) isn't adding playability or strategy to the game, it just adds waiting time. How you like waiting in line for anything, like at the store? Standing in lines and waiting is fun, right? LOL. And if you don't want to wait, you can pay money to skip the line.
<sarcasm> I wonder why people aren't happier about all this? <sarcasm>