Which will lead to the death of the game in the end, no doubt, because who would like to continually play against bots and know you don't stand a chance no matter what.
In that respect, I have to quote some of my Guildies' (across my worlds) discussions on where they feel GBG is taking FoE:
1) GBG is about farming and they nailed it ! I personally believe long term, GBG will kill the small/new guilds and stunt the growth of the game as peeps join the bigger stronger guilds.
2) Then it should be rebranded as GFG in that case. Seriously though, the other guild I'm in is top dog #1 in the land League Table and we've had some right ding-dong battles with our main arch rival. I mean all-hands-on-deck, full-on max attrition from the get-go, securing sectors in a matter of seconds in order to gain control of the centre and surrounding ring. It's quite something to behold, when you have 40-odd guild members all gunning for that outcome in the opening moments of a season, especially when racing a rival neck-and-neck to secure a sector and pipping them - nothing saps an opponents spirit than failing despite their best effort.
3) Or maybe it's a cunning ploy to make people lose interest so they can then justify pulling the plug and calling time on FoE.
Perhaps, they are all saying the same as most of us, that GBG is a broken, mismatched aspect of the game that is placing undue stress on the player, and negating having fun while strategizing in gameplay