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New Content Guild Battlegrounds

  • Thread starter Deleted member 109369
  • Start date

dorocill

Corporal
Two stupid questions, can someone please explain:
1. In the properties of some Province Buildings like Traps, what does it mean when it says “ x% chance that the enemy will suffer twice the amount of attritions” ?
2. What does the negotiation multiplier mean such as x7, x8 & so on. ?
p.s. GbG, so far so good.
 

Ceban

Brigadier-General
Two stupid questions, can someone please explain:
1. In the properties of some Province Buildings like Traps, what does it mean when it says “ x% chance that the enemy will suffer twice the amount of attritions” ?
2. What does the negotiation multiplier mean such as x7, x8 & so on. ?
p.s. GbG, so far so good.
1. its x% (in case of traps its 45%) chance that attackers attrition will grow for 2 and not for 1
2. as shad told you its amount of goods demanded in negotiating slots.
 

DeletedUser113110

We’re doing okay in our GBG, 2nd in Gold League. Really though, this is horrifyingly exhuasting...
 

dorocill

Corporal
In properties of Province Buildings like Watch Towers & Seige Camps it says if owners move to adjacent provinces they have x% chance to not increase their attrition level. Does it mean the attrition level increased by Province Buildings
If present in that province? Can someone please clarify.
 

KronikPillow

Sergeant
here is a suggestion ... the main event building gives guild goods right? so ... if you have a guild with 90% players in Space Age Mars, you are basically adding guild goods that are barely ever used as they are used no where except to unlock levels of GE, and some ridiculous amounts for Battlegrounds ... how about, adding the ability to change the era of the building at any time? so that guilds can use the building to build up treasuries where they are in deficit?
 

Emberguard

Legend
here is a suggestion ... the main event building gives guild goods right? so ... if you have a guild with 90% players in Space Age Mars, you are basically adding guild goods that are barely ever used as they are used no where except to unlock levels of GE, and some ridiculous amounts for Battlegrounds ...
correct. Though if 90% are in SAM then GBG would probably have a lot of buildings asking for SAM goods,

how about, adding the ability to change the era of the building at any time? so that guilds can use the building to build up treasuries where they are in deficit?
how would you feel about the idea if instead of “at any time” the last lvl of the statue allowed you in a once off selection choose the age you wanted it to be?
 

dorocill

Corporal
FOE should explain the properties of each Province Building other than state them in a cryptic syntax. Does anyone really know what are the watch tower & seige camps good for?
 

DeletedUser96901

FOE should explain the properties of each Province Building other than state them in a cryptic syntax. Does anyone really know what are the watch tower & seige camps good for?
your attrition doesn't increase with a x% chance
 
FOE should explain the properties of each Province Building other than state them in a cryptic syntax. Does anyone really know what are the watch tower & seige camps good for?
They provide a certain chance you won't increase attrition when you attack opponents province which neighbors your province with Siege camp and /or watchtower. So basically they allow you and your guild to do a bit more fights or negotiations when attacking said provinces.
 

Ati2

Legend
FOE should explain the properties of each Province Building other than state them in a cryptic syntax. Does anyone really know what are the watch tower & seige camps good for?

Watchtower
  • If members of the owning guild of this province advance into adjacent provinces, they have a 8% chance to not increase their attrition level.

Siege Camp
  • If members of the owning guild of this province advance into adjacent provinces, they have a 24% chance to not increase their attrition level.
 
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