Guild Battlegrounds

Discussion in 'Announcement Discussions' started by Lady Marlena, May 20, 2019.

  1. Lady Marlena

    Lady Marlena FoE Team Community Manager

    Joined:
    Mar 16, 2016

    Thank you :) A number of players have noted the same, and they've been included as part of our player feedback.
     
  2. xmen14

    xmen14 Private

    Joined:
    Mar 31, 2014
    how about increasing the amount of points for the ranking i do alot of gvg but seem to get little in points
     
  3. Emberguard

    Emberguard FoE Team Senior Forum Moderator

    Joined:
    Nov 20, 2017
    Which ages are you fighting in?

    Given GBG will be current age of player the points should increase in comparison to GvG if you’re not already fighting your current age. Fighting points are determined by units faced. Increasing it one area would increase it in all areas unless they can code a modifier specifically for GvG. So the highest GvG points would be The Future hexes or NPC hexes in AA (or if a guild places something higher then future in a defence army - but most use stick men)
     
    Last edited: May 28, 2019
  4. TheKingOfKool

    TheKingOfKool Brigadier-General

    Joined:
    Mar 1, 2016
    If they Kill GvG - They Kill this Game - Glad I stopped buying diamonds a couple years ago- of course it didn't take being clairvoyant to see where the game has been heading!
     
  5. shad23

    shad23 Tsar

    Joined:
    Mar 30, 2015
    they already stated a few times this won't be replacing GVG
     
  6. Test Ament

    Test Ament Overlord

    Joined:
    Aug 8, 2013
    who knows

    incidents and daily challenge killed treasure hunt
     
  7. BruteForceAttack

    BruteForceAttack Master Corporal

    Joined:
    Jan 1, 2018
    But they never said they wont kill treasure hut :P
     
  8. KDS-33

    KDS-33 Corporal

    Joined:
    Sep 5, 2015
    They should get it run properly.
    Then GvG needs higher rewards, not only for Guild but for player. Only 5% are playing it says. Give players for let's say 10 GvG fights one extra FP - you will see how many start early age/era to jump on the GvG train. Or goods rewards - hell, the game designers should crack their head not me.
    But they seem to be instructed not to - what GvG concerns.
     
  9. Boorg

    Boorg Chief Warrant Officer

    Joined:
    Mar 12, 2016

    In fact if I remember correctly Inno had stated that they were considering terminating Treasure Hunt.
    .
     
  10. shad23

    shad23 Tsar

    Joined:
    Mar 30, 2015
    read corectly he's saying same thing as you lol
    INNO never stated they would not kill treasure hut
    ( not ) being key word here
    in his frase he used won't wich also negates
     
  11. bradype

    bradype Emperor

    Joined:
    Jun 3, 2018
    I had a thought about it wich was GvG sectors could give helmets to all guild members then helmets could be used to buy stuff in a GvG shop. Things bought there could of course be FPs and goods but mostly special military buildings and buildings that give fighting boosts (such as carrousel or watchfire). Unfortunately a reward system can't be implemented because GvG is not on mobile. GvG can't be implemented to mobile because it doesn't have enough players. There can't be many people playing GvG because there are no rewards. So, that leaves two options: A break the wheel and improve GvG no matter if; B terminate GvG. Keeping it as it is is probably the worst thing to do. And those battlegrounds will mean GvG will stay but will stay like a few years ago.
     
  12. Boorg

    Boorg Chief Warrant Officer

    Joined:
    Mar 12, 2016

    I am only referring to Treasure Hunt because the posts I replied to regard Treasure Hunt.

    And what I am saying is ……



    1. Incidents and Daily Challenge did not kill Treasure Hunt because the removal of Treasure Hunt was planned well before Incidents and Daily Challenge were introduced. Also the removal of Treasure Hunt was made known several months before it’s removal.



    2. On the contrary Inno said that Treasure Hunt was going to be removed.

    .
     
    Last edited: May 29, 2019
  13. Michael K.

    Michael K. Major-General

    Joined:
    Sep 15, 2012
    Nope.
    According to the development team on the live QA last week, GvG won't be on mobile because of the bandwidth required to implement it on mobile.
    . . . . mk
     
  14. Michael K.

    Michael K. Major-General

    Joined:
    Sep 15, 2012
    Is there anyplace the Q & A session of 22 May is video posted? I have checked YouTube and Facebook, but have not been successful in locating it. (probably I messed up).
    Thank you,
    . . . mk
     
  15. Lady Marlena

    Lady Marlena FoE Team Community Manager

    Joined:
    Mar 16, 2016
  16. HRC

    HRC Monarch

    Joined:
    Apr 13, 2012
  17. Test Ament

    Test Ament Overlord

    Joined:
    Aug 8, 2013
    but Incidents and Daily Challenge were planned long before the end of Treasure Hunt was planned :rolleyes:

    and as result of those features TH was removed

    so it is true:
    Incidents and Daily Challenge did kill Treasure Hunt

    because without those two features Treasure Hunt would still be available :rolleyes:

    and btw: do you know when TH was removed ?
    with the same update that removed the -1 from DC

    so can it really be that the removal of TH was planned before DC was planned ?
    and if so why did it take longer to remove TH than implementing DC and even improving it with removing the -1 when failing a day
     
    Last edited: Jun 1, 2019
  18. Cubs Fan 628

    Cubs Fan 628 Private

    Joined:
    Nov 11, 2016
    I like your idea of the different rankings per the different modes. In Brisgard our GE record is nice at 109/31/1 and I'd be interested at how it stacks up.
     
  19. HRC

    HRC Monarch

    Joined:
    Apr 13, 2012
    138 /5 /0 in EN1 Arvahall suspect thats the top score. We can remember every one of those 5 and in 4 we got a perfect 100% of the guild doing all 64 but got there after the other guild did all 64, so got 2nd
     
  20. Trerro

    Trerro Private

    Joined:
    May 10, 2018
    Isn't this a self-balancing issue though? Sure, you can walk away when they see your attack, but if you win, you just wasted a defense slot on stuff that can be killed with a fly swatter. Also, if they see the attack late, they can click the first few current age units they see, spam auto-attack, and break your 80% complete seige in under a minute, solo. It seems to me like there's a pretty clear risk vs. reward thing going here.
     

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