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Guild Battlegrounds

Discussion in 'Announcement Discussions' started by Lady Marlena, May 20, 2019.

  1. Agent327

    Agent327 Emperor

    Joined:
    Nov 13, 2017
    Can you show proof for that?
     
    Lord Ice likes this.
  2. Michael K.

    Michael K. Major-General

    Joined:
    Sep 15, 2012
    Am I correct in understanding that the only cost to individual players is for negotiations, and the only cost to the guild is for the buildings?
    . . . mk
     
  3. bradype

    bradype Emperor

    Joined:
    Jun 3, 2018
    And fights.
     
  4. Michael K.

    Michael K. Major-General

    Joined:
    Sep 15, 2012
    O.K. - trying yet again (for the third time) - What type of costs for the fights?
    Negations are paid by the individuals with personal goods & fights are paid for by _________________. ← [fill in blank].
    . . . . mk
     
  5. BruteForceAttack

    BruteForceAttack Sergeant

    Joined:
    Jan 1, 2018
    Your troops :)

    There is no concept of siege...just like GE...you just hit it...
     
  6. HossamAly

    HossamAly Private

    Joined:
    Apr 27, 2014
    Would you be able to see the enemy troops before the battle (GE and C-map style) or you're going in blind (GvG and PvP) style? I suspect the former because the defs aren't put by other players as in GvG and PvP
     
  7. Lady Marlena

    Lady Marlena FoE Team Community Manager

    Joined:
    Mar 16, 2016
    Players will be able to see the troops beforehand!
     
    Vesiger, Emberguard and HossamAly like this.
  8. Michael K.

    Michael K. Major-General

    Joined:
    Sep 15, 2012
    Thank you BruteForce. You are my new Best Friend.
    . . . mk
     
  9. Miggs36 and a half

    Miggs36 and a half Private

    Joined:
    Dec 31, 2017
    Imagine attrition in GvG, that would be fun lol;)
     
    CaptainJacksparrow likes this.
  10. stevejohnson

    stevejohnson Private

    Joined:
    Apr 27, 2017
    I have read the article 3 or 4 times and I see it replacing GvG, successfully who knows, many play on tablets or phones so are excluded from GvG if you want them to play make it available
     
  11. Emberguard

    Emberguard FoE Team Senior Forum Moderator Ingame Moderator

    Joined:
    Nov 20, 2017
    Well cost of sieging in GvG does go up based on number of hexes owned
     
  12. shad23

    shad23 Tsar

    Joined:
    Mar 30, 2015
    i think he meant the fighting part
     
    Emberguard likes this.
  13. Blitz Epidemic

    Blitz Epidemic Sergeant

    Joined:
    Sep 19, 2014
    There has always been a built-in attrition feature with fighting. You can have 30k rogues, but game only lets you use a tiny fraction of them. Attrition is either you pay diamonds to heal your limited amount of troops you're allowed to use, you kill off all your damaged troops and get a new batch of limited troops to use or you stop once losses from damaged troops become too much.
     
  14. Blitz Epidemic

    Blitz Epidemic Sergeant

    Joined:
    Sep 19, 2014
    What is this special building that'll act like an HoF that can be upgraded and how do you go about getting it?
     
  15. Agent327

    Agent327 Emperor

    Joined:
    Nov 13, 2017
    You can use 7 rogues in every fight. Only 8 would be more, but that means sudden death, so how can it be a tiny fraction?
     
  16. griaxe

    griaxe Private

    Joined:
    Nov 11, 2014
    Not sure why you need to kill your damaged units in order to get fresh ones. Game lets you see only 20 units of any type and there are always fresh units in that batch of 20 ( unless your numbers are low). Yes , it’s a pain in the *** to look for fresh units among those 20 available during fast fights and i don’t understand why wouldn’t INNO simply hide them and rotate to all 20 healthy units ( especially if i have thousands of them). This must be something to do with diamonds and heals like you guys mentioned above ;)
    It is annoying as Hell for fast auto fighters on top of our city defence units sitting uselessly in front of the line.
    2 of those simple fixes could’ve make many GvG fighters happy :)
    ——
    Sorry for drifting away from the topic .
     
    Vesiger and KDS-33 like this.
  17. Marisa29

    Marisa29 Private

    Joined:
    Mar 30, 2018
    I think this is going to be a great addition, and I am looking forward to trying it out.
    In the Battlegrounds negotiations, will we be using the same goods as for GE? Will we be able to keep up with GE as well as doing Battlegrounds, goods-wise?
    Is it possible to change the name of the new Battlegrounds to something that does not devolve to GB, the same as Great Buildings? eg Guild War, Guild Attack, ???
     
  18. Emberguard

    Emberguard FoE Team Senior Forum Moderator Ingame Moderator

    Joined:
    Nov 20, 2017
    @griaxe there are times I actually prioritise wounded troops over healthy ones just because I know I’ll have harder battles coming up. With attrition being a thing in GBG it may end up being worthwhile using wounded troops for the earlier battles just to save the healthy troops for later

    Also in GvG any troops added to a defence army heals up so in that situation it’s best to use wounded troops over healthy ones

    That being said would be nice if there was a option to switch between whether it displays Healthy > Wounded or Wounded > Healthy so it suits the individuals preference and needs
     
    Migraine of Ord and griaxe like this.
  19. Galerius the Cruel 51

    Galerius the Cruel 51 Private

    Joined:
    May 30, 2015
    Just want to say what a difference to this forum in the last few weeks, Nice work Lady Marlena, your feed back is much appreciated and your positive attitude is clearly rubbing off on others.

    Buts it a real shame that we still have a few people who want to dominate the discussions
     
    Mikk, GreenAjah and Emberguard like this.
  20. 7777777a8

    7777777a8 Private

    Joined:
    Sep 21, 2017
    Here are my two cents about this new GBG feature:

    1) Make the league feature be a server wide competition. If you limit it to be one world only then the same guilds will compete against each other every time and it will become boring very quick.

    2) Attrition needs to have a gradual cooldown rather than a reset time, in order to prevent the well known reset time issues.

    3) Negotiation need to be limited by a attrition-like system as well (make them more expensive for each one you win) or they will be balanced really poorly.

    4) Please dont discontinue GvG - I know you claim that this is not the intended purpose, but I am a bit worried to be honest.

    Other than that I am already really excited to play the new feature soon.
     

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