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Guild Battlegrounds

Discussion in 'Announcement Discussions' started by Lady Marlena, May 20, 2019.

  1. griaxe

    griaxe Private

    Joined:
    Nov 11, 2014
    Yeap, it’s gonna be called a “mini battlefield”, only 3 sectors. :lol:
     
  2. Pocl

    Pocl Private

    Joined:
    Feb 15, 2019
    The new feature, while welcome, is the addition of individual efforts to reach a collective score (like GE). It is different to successful gvg which often requires several players to plan and co-ordinate their efforts at the same time. Regarding gvg if it really is too difficult to add gvg maps for eras not currently covered then I suggest it will be necessary to change the way the All Ages map works. At present players can lay siege at little risk/cost by places Iron Age troops and then attacking with whatever age they choose. If they are spotted attacks can be terminated at little cost. It should be a requirement to attack with the same age (+/- one) troops as the Siege Army laid. This would ensure that the cost/risk of attacking is more balanced with the cost of defending
     
    KDS-33 likes this.
  3. Lord Philio

    Lord Philio Private

    Joined:
    Mar 21, 2019
    One of the biggest "problems" with GvG is that all the action happens right after the daily calculation. This is a particular pain point for en players where we have players from EU, NA, Aus etc (all time zones).
    PLEASE don't introduce another daily reset time!!!!
    Why not have it reduce over time instead?
     
    KDS-33 likes this.
  4. griaxe

    griaxe Private

    Joined:
    Nov 11, 2014
    I am 99% positive that they don’t care what we think and say about GvG in THIS particular thread and most GvG talk will be reaching a deaf ear. What they care about in this particular thread is what we think about new feature they want to introduce. I might be wrong ( hopefully) and Inno would relocate some resources from developing new things to improve, fix , expand our beloved GvG :)
     
    Vesiger, KDS-33 and Mithrander like this.
  5. Puablo

    Puablo Corporal

    Joined:
    Jul 3, 2012
    Hopefully the 'pointscoring' or points awarded for participation will be kept away from those who only use PvP. In my view the scores in the PvP towers should be from PvP only. We can not compete with guilds who keep dropping sectors and retaking them for points, how can someone only doing PvP (and the stats show that this is the most popular)win against someone doing over 100 battles a day.
    Sort out the battlefields to make is simple, but also sort out the scoring tables/towers.
     
    Vesiger likes this.
  6. Hall Drago

    Hall Drago Private

    Joined:
    Oct 19, 2016
    As a GE and GvG player I must emphasize GE for one thing. Every guild member could choose the time slot when to do his participation. GvG is time oriented which obligates everyone to be online on RESET time every day for a maximal success.
    Make the new feature’s dynamic more into TEAM work and don’t force the participants to be online on exact time. This will burn the enthusiasm for the majority of the players.

    Make possible to defend attacked sector. If a neighbor guild sieges your sector set a 24h time slot for attack. In this period everyone from attacking guild could make their contribution which will accumulate some total score for the guild (as in GE). In these 24 hours the players from the defending guild could do their battles against the siege army which will form a defending score. At the end of this time period that guild which accumulate bigger score will win the sector. If the defenders have a bigger score than the attackers the sector could stay theirs.

    Please make balance between dynamic of the map and RL of your players otherwise you will lose them very soon.
     
  7. KDS-33

    KDS-33 Corporal

    Joined:
    Sep 5, 2015
    It is indeed troublesome to see that Inno dumps the 20/80 rule into the dustbin. From 20% of players - those that are fighting GvG (maybe less) - comes 80% of the diamonds income (maybe more). Hence, it doesn't come in volumes from mobile players. GvG is also the pillar that distinguishes the game from Farmville & Co.
    Yet, Inno makes all efforts to abandon the uniqueness (GvG) because every nut in the world is now playing some games on mobile.
    Have separated games then, one for those that like to fight, the other one Inno can then subsidise for the armchair town, city and building builders ...
     
    Mithrander likes this.
  8. KDS-33

    KDS-33 Corporal

    Joined:
    Sep 5, 2015
    Add me on to it ... Without GvG can play any dummy city building game on Apps of which there are thousands ... main issue why Inno pretends to be holding on to it is that the 5% GVG fighters possibly pay 95% of it ... the city builders won't spend a dime for the game.
     
  9. KDS-33

    KDS-33 Corporal

    Joined:
    Sep 5, 2015
    Both read the post and made a statement as you did. Your quoted reply here doesn't say anything.
    You knoe FoE just a few months hammering on a damn mobile and want to tell players that are in this game many years starting with GvG what about it ??? LMAO
     
  10. KDS-33

    KDS-33 Corporal

    Joined:
    Sep 5, 2015
    If a Guild has 8 Members, you count then 1.6 for the average ? ... Don't think this way works.
     
  11. KDS-33

    KDS-33 Corporal

    Joined:
    Sep 5, 2015
    Spot on !!
     
  12. KDS-33

    KDS-33 Corporal

    Joined:
    Sep 5, 2015
    They just need to change the reset time to a time that a sector is shielded 24 hours from time being taken.
    That is such a simple thing to program and to do. No more jam, no more lag.
    As well it would be fair play disregarding which time zone you are living.
     
    klods hans and griaxe like this.
  13. KDS-33

    KDS-33 Corporal

    Joined:
    Sep 5, 2015
    I saw earlier in the post after announcement following:

    "How will small guilds with less than 10 players will be able to fight against big guild with 80 players without losing for sure?
    Answer: The big guild will be in a higher league and the small guild in a lower league, so once the leagues are sorted, the differences should not be too vast."


    However, assuming "higher" leagues getting higher rewards at the end it is still putting smaller guilds at a disadvantage. It ends up the bigger ones grow bigger, the smaller ones grow slow. A larger Guild could easily have 30 to 50 players starting off at once and claiming all sectors/provinces that they can reach.

    How about LIMITING any fights (or negos) to a maximum of (let's say) 3 per hour (take any number suitable).
    Even then is a small disadvantage left that smaller guild's players need to fight a few more and have then higher attrition. But that's a feasible price to pay I guess. Somehow the difference (disadvantage) between smaller and larger guilds need to be compensated.
     
  14. Lady Marlena

    Lady Marlena FoE Team Community Manager

    Joined:
    Mar 16, 2016
    More questions and answers added here
     
  15. Terrius

    Terrius Major

    Joined:
    Mar 10, 2019
  16. shad23

    shad23 Tsar

    Joined:
    Mar 30, 2015
    how many fights will we have to win to take province 80 like in GVG or less or more ?
     
  17. Lady Marlena

    Lady Marlena FoE Team Community Manager

    Joined:
    Mar 16, 2016
    This is still in the concept stage and no development has even begun on it. This will be months likely rather than weeks, as it is a large feature and still needs design, development and testing.
     
    Terrius likes this.
  18. Lady Marlena

    Lady Marlena FoE Team Community Manager

    Joined:
    Mar 16, 2016
    Forwarding that question :)
     
  19. Mithrander

    Mithrander Warrant Officer

    Joined:
    Aug 11, 2013
    So they have time to fix GvG first then, and do themselves a favour. :)
     
  20. Lady Marlena

    Lady Marlena FoE Team Community Manager

    Joined:
    Mar 16, 2016
    The answer is - this has not been set yet as it will be part of balancing and balancing won't happen until well after the concept is finalized. I'll add this to the question and answer page next time I make a batch update :)
     

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