DeletedUser101441
Hi. my main concerns with the new feature outlined would be:
1) imbalance of the speed of contributions as autobattle will always be faster than negotiating, unless an "auto negotiate" option would be added which would be more expensive but jsut as fast, just like auto battle is often more taxing on troops, but faster, or, remove auto battle option and make it manual only
2) imbalance between battles having attiration and negotiations not, if one has so should the other.
3) the imbalance of contributions of any age being exactly same value, meaning a player who stays back in low ages but pushes their gbs is MUCH more valuable than someone who invests in era progression. some recognition should be there even if small one, ie like in ge, for championship only amount of completed encounters counts for winning it but higher age players earn more guild points. perhaps somethign like that can be added or, for example have the amount fo points each action offers be influenced slightly by player age, especially since the last few eras are alot more demanding on troops to fight in as it is. for example like a province needs 100 points and iron age player cntributes 1, ema 2, hma 3 per encounter solved etc. or if thats too big a difference say, 1000 points needed to claim and then iron age value is 11, ema 12, hma 13 etc(much smaller difference but still some at least). the worst is, if they are exactly the same value, and especially wwiht no attiration for lower age players, higher players are better off to downtrade their goods and hand to lower players in their guild for better further progression, rather than do the negotiations themselves, as they are THOUSANDS times more valuable traded down, if amount stays same(think its something like 1 space age trades for over 16k iron age or somehting liek that, yet the negotation value per iron age good is same as spage age good so..ummm...i understand all contributions are meant to be valuable but how on earth does that make any sense??!!:S). and even if cannot be asked to deal with trading, then for example the unrefined gotten from gbs are MORE valuable used in unrefined state by the respective era member than going through the effort to refining to ones own age to use yourself....??? somehow does not seem right at all.......
4) how would the cost of the buildings be calculated? so far ive seen mentioned it jsut looks at what the highest era player level is and then randomly done from that which doesnt make sense if it were a guidl where only 1 player is high era and rest noobies be exacly same as one where over 50% is in the last 3 eras. perhaps should be somethign liek the ge level unlocking is calculater, ie cost is x goods of each guildies era, or era below, etc? that way goods cost would be better balanced to the guildies ages. i.e 1 of the buildings cost could be 1 good of the era every guildie is in, the other maybe 2 good of lower era per player, etc..? that would then also account for guild size etc..
5)attiration having a set 24h clock which can be sort of similar effect to a clock. it would be best if there wasnt a certain "reset" time , so like some said, perhaps gradual decrease may be way to go or, 24h from the first attiration of the day accumulated, or some other ways to stagger it to a non-set time as such....
I am happy that somethign gvg related is finaly brought to the ever growing mobile platform, but the concept does seem massively flawed as on now......hopefully still be adjusted further by time it comes out
1) imbalance of the speed of contributions as autobattle will always be faster than negotiating, unless an "auto negotiate" option would be added which would be more expensive but jsut as fast, just like auto battle is often more taxing on troops, but faster, or, remove auto battle option and make it manual only
2) imbalance between battles having attiration and negotiations not, if one has so should the other.
3) the imbalance of contributions of any age being exactly same value, meaning a player who stays back in low ages but pushes their gbs is MUCH more valuable than someone who invests in era progression. some recognition should be there even if small one, ie like in ge, for championship only amount of completed encounters counts for winning it but higher age players earn more guild points. perhaps somethign like that can be added or, for example have the amount fo points each action offers be influenced slightly by player age, especially since the last few eras are alot more demanding on troops to fight in as it is. for example like a province needs 100 points and iron age player cntributes 1, ema 2, hma 3 per encounter solved etc. or if thats too big a difference say, 1000 points needed to claim and then iron age value is 11, ema 12, hma 13 etc(much smaller difference but still some at least). the worst is, if they are exactly the same value, and especially wwiht no attiration for lower age players, higher players are better off to downtrade their goods and hand to lower players in their guild for better further progression, rather than do the negotiations themselves, as they are THOUSANDS times more valuable traded down, if amount stays same(think its something like 1 space age trades for over 16k iron age or somehting liek that, yet the negotation value per iron age good is same as spage age good so..ummm...i understand all contributions are meant to be valuable but how on earth does that make any sense??!!:S). and even if cannot be asked to deal with trading, then for example the unrefined gotten from gbs are MORE valuable used in unrefined state by the respective era member than going through the effort to refining to ones own age to use yourself....??? somehow does not seem right at all.......
4) how would the cost of the buildings be calculated? so far ive seen mentioned it jsut looks at what the highest era player level is and then randomly done from that which doesnt make sense if it were a guidl where only 1 player is high era and rest noobies be exacly same as one where over 50% is in the last 3 eras. perhaps should be somethign liek the ge level unlocking is calculater, ie cost is x goods of each guildies era, or era below, etc? that way goods cost would be better balanced to the guildies ages. i.e 1 of the buildings cost could be 1 good of the era every guildie is in, the other maybe 2 good of lower era per player, etc..? that would then also account for guild size etc..
5)attiration having a set 24h clock which can be sort of similar effect to a clock. it would be best if there wasnt a certain "reset" time , so like some said, perhaps gradual decrease may be way to go or, 24h from the first attiration of the day accumulated, or some other ways to stagger it to a non-set time as such....
I am happy that somethign gvg related is finaly brought to the ever growing mobile platform, but the concept does seem massively flawed as on now......hopefully still be adjusted further by time it comes out