I am 99% positive that they don’t care what we think and say about GvG in THIS particular thread and most GvG talk will be reaching a deaf ear. What they care about in this particular thread is what we think about new feature they want to introduce. I might be wrong ( hopefully) and Inno would relocate some resources from developing new things to improve, fix , expand our beloved GvGOne of the biggest "problems" with GvG is that all the action happens right after the daily calculation.
It is indeed troublesome to see that Inno dumps the 20/80 rule into the dustbin. From 20% of players - those that are fighting GvG (maybe less) - comes 80% of the diamonds income (maybe more). Hence, it doesn't come in volumes from mobile players. GvG is also the pillar that distinguishes the game from Farmville & Co.Sad to hear about GvG participation, it is one of the main reasons I play. So am also dispointed that you are abandoning the GvG system. Despite the promise of "improvements" (we've heard that one before) what GvG needed was mobile access and Map developement. Your excuses of 'too complicated' point to an alarming laziness for a company that takes in so much $$$ from the community.
On the new battleground, I too am concerned about the timing - this massive rush that occurs in and around resets, like 'Calc' in GvG. Time will tell.
Add me on to it ... Without GvG can play any dummy city building game on Apps of which there are thousands ... main issue why Inno pretends to be holding on to it is that the 5% GVG fighters possibly pay 95% of it ... the city builders won't spend a dime for the game.if they take GVG off of the game me and many of the 5% will be leaving the game
Both read the post and made a statement as you did. Your quoted reply here doesn't say anything.I like how you don't even read my post before you reply with "but muh GvG!" lol
If a Guild has 8 Members, you count then 1.6 for the average ? ... Don't think this way works.from all the worlds like in the GE
take 20% of each guilds members with the highest defense bonus percentage within a guild and create an average, take the points score with the top 20% of the guild members and create a second average, use these 2 averages to group each battleground with guilds of nearest approximate on both these 2 averages and you'll have fairly matched guilds fighting against each other.
Spot on !!I'll repeat myself again, the more activities you add to this game, which quickly become mandatory if you don't want to be left in the dust, the more players will continue to abandon it. Quit adding more and more time consuming stuff, start adding time conserving stuff. You will lose your most active players if this keeps up.
They just need to change the reset time to a time that a sector is shielded 24 hours from time being taken.I am 99% positive that they don’t care what we think and say about GvG in THIS particular thread and most GvG talk will be reaching a deaf ear. What they care about in this particular thread is what we think about new feature they want to introduce. I might be wrong ( hopefully) and Inno would relocate some resources from developing new things to improve, fix , expand our beloved GvG
This is still in the concept stage and no development has even begun on it. This will be months likely rather than weeks, as it is a large feature and still needs design, development and testing.
So they have time to fix GvG first then, and do themselves a favour.This is still in the concept stage and no development has even begun on it. This will be months likely rather than weeks, as it is a large feature and still needs design, development and testing
The answer is - this has not been set yet as it will be part of balancing and balancing won't happen until well after the concept is finalized. I'll add this to the question and answer page next time I make a batch updatehow many fights will we have to win to take province 80 like in GVG or less or more ?