In my opinion this Guild battleground trials update is total corporate bollocks. Take something simple and then over complicate it, add extra rubbish and more trash, mix it up and then sell it as a wonderful idea. I read the announcement, watched the video and decided I'm not going to waste any more of my time on this game.
GBG is now a boring part of FOE, guild members are running out of diamonds due to the lack of fights and high attribution, and also the continued increase in the cost of diamonds. I have noticed that guild members are not using diamonds for GBG as it is waste when you can not get large amounts of fights in and sectors are hard to come by. Previously I would get to clear 3 sectors on my own and 1 or 2 with help, now I can clear 2 sectors and with help 1 more. Previously I had gained 170 attribution, now I am lucky to make 65 and unit losses have increased 10 fold. It is even worse when 2 or 3 guilds get together and do a blocking action, so your guild has very little fights. Our guild has 38 members and opposition guilds have twice the amount, the change to GBG has meant that the larger guilds take less time to take a sector in most cases less than 20 seconds for a sector.
I have been playing for just over 2 years now, and in the beginning spent $ to advance myself. I would be on the game for at least 8 hours 7 days a week, now I have lost interest and many other players doing the same. I look at FOE, do my daily chores and would now be on for about 2 hours if that.
Inno has lost the support of a large amount of the players and more are leaving every day, the changes that they are making are in no way in support of those playing or trying to get more people playing.
I agree with Jesse the Witch, it will be more interesting playing solitaire than FOE.