Surge
Brigadier-General
[Guide] Surge's Coin Super Guide
Welcome to the Ultimate Coin Guide! This handy guide will say exactly how to effectively earn money, the effectiveness of every coin producing building, and tips on optimization!
We will first start with coin producing buildings.
Coin Producing Buildings - Effectiveness
There are many different coin producing buildings, all of which are suited towards players of different activity times and coin production efficiency. This part will cover every house, their associated age, and tips. Keep in mind that this part of the guide does not provide statistics on Enthusiastic Status (120% Production).
Bronze Age
Wait, so a hut’s as good as a Frame House two ages later? That’s like getting a R.Y.N.O. right on Rilgar!
Iron Age
You noticed everything’s all orangey-red? Oh, don’t worry. You’ll see the same exact thing two ages later.
Early Middle Age
Lacking good archers, lacking a good premium residence, lacking a sophisticated replacement on the 1 hour note... just plain old lacking.
High Middle Age
Roses are red, violets are blue, the houses are red, but HMA is teal.
Late Middle Age
A worthy successor to HMA, but still has the same old 1-4-8 house setup.
Colonial Age
It's time to grab your musket and send your troops to ships to sail far and wide. And there... we just might find very colorful houses.
Industrial Age
What... three-two's? I hope you placed your houses strategically beforehand! Don't worry it won't last.
Welcome to the Ultimate Coin Guide! This handy guide will say exactly how to effectively earn money, the effectiveness of every coin producing building, and tips on optimization!
We will first start with coin producing buildings.
Coin Producing Buildings - Effectiveness
There are many different coin producing buildings, all of which are suited towards players of different activity times and coin production efficiency. This part will cover every house, their associated age, and tips. Keep in mind that this part of the guide does not provide statistics on Enthusiastic Status (120% Production).
Bronze Age
Wait, so a hut’s as good as a Frame House two ages later? That’s like getting a R.Y.N.O. right on Rilgar!
Hut – The very first building you get to see and build is the Hut. A quick look at the Hut tells us it looks like a dainty little thing, with only 6 coins every five minutes and enough room for 14 people. Upon closer examination, however, these are the most powerful coin producers until, surprisingly, the High Middle Age. Two forces transpire that doesn’t make the Hut ideal, though: one is that it has very little population, so you’ll have to build 5 huts alone to have the people to fit an Iron Age Butchery. The second problem is that you need to click every five minutes, and it can get tiresome. If used in skilled hands, however, one can use Huts to help race to the Iron Age in only 3 days. However, this tactic is unadvisable, and it is very difficult to implement, as you must factor in goods production, acquisition of supplies, and continent conquest.
Hyper Active
Stilt House – The raw statistics on the Stilt Houses lead new players to believe that this is better than the hut. However, this is not true. The stats are decent, with 11 coins every 15 minutes and the capacity for 22 people. Ultimately, huts are better coin producers because within the same amount of time Huts are able to produce 18 coins, a whole 7 coin difference. There are reasons to use Stilt Houses, though: 15 minute productions are significantly more tolerable than 5 minute productions, and you will want a quick way to boost your population to afford those Spearfighter Barracks and Potteries. The Stilt House’s main competitor is the Thatched House.
Very active
Chalet - Chalets are very useful if you do not check in very often, and the best overnight income during the Bronze Age before researching Clapboard Houses much later. Chalets provide 32 population units and 80 coins over a period of 4 hours. The good part is that it provides the most population out of all coin producing buildings in the Bronze Age. The bad part is it is also the slowest and smallest producer in the entire game. If used very often, Huts can outrace coin production within 70 minutes with 84 coins, when a Chalet produces only 80 coins in 240 minutes. Huts can generate 288 coins in 4 hours, which is 208 coins more than the Chalet. If you’re uncomfortable with using Huts, Stilt Houses are also superior, with 176 coins in four hours, which is 96 more than how much the Chalet makes. Despite being the worst house in the game in terms of coin production, certain tactics in the early game utilize Chalets quite effectively. If you’re looking for PvP Tower points, you will have no problem supplying all of your military buildings with the population you need. If you arrange your city carefully, you’ll be able to place 21 Chalets in the beginning of the game very easily, which equates to six goods buildings. Even though you need some people for supply buildings, that’s at least 3 goods buildings in your city guaranteed. However, again, this works only in skilled hands, as there are complications that arise from the Chalet’s nature as a “tank house.”
Mildly Active
Thatched House – If you want to strike a balance between the Stilt House and the Chalet, your answer is the Thatched house. Producing 32 coins every hour with room for 27 people, it combines the Stilt House’s coin performance and the Chalet’s capacity, albeit with a slight compromise in both. Surprisingly, Thatched Houses can’t be used for anything particularly special, but the extra people it provides could be what you need to build any Bronze Age goods building. This is essentially the layman’s house: it gives decent coins and the population capacity is only enough to make a balanced city (a steady diet of goods, supplies, and coins).
Active
Summary – With 6 coins produced every five minutes and room for 14 people, the Hut is a speedy producer. Huts are not recommended to be built en masse, but with enough skill and calculation can pull an expert player up to the High Middle Age. Stilt Houses, with room for 22, don’t produce as much, with 11 coins every 15 minutes, but they are much more accessible due to the 10 minute production difference. Chalets are the worst coin producers in the game with 80 coins every 4 hours, however a skilled player will not ignore the large population increase of 32 per house, and can use Chalets for a special play style. Thatched Houses are a mix between Chalets and Stilt Houses with an obvious compromise in both: with enough housing for 27 people and a base income of 32 coins per hour, this is an average house designed specifically to build a city containing balanced productions of all resources.
Hyper Active
Stilt House – The raw statistics on the Stilt Houses lead new players to believe that this is better than the hut. However, this is not true. The stats are decent, with 11 coins every 15 minutes and the capacity for 22 people. Ultimately, huts are better coin producers because within the same amount of time Huts are able to produce 18 coins, a whole 7 coin difference. There are reasons to use Stilt Houses, though: 15 minute productions are significantly more tolerable than 5 minute productions, and you will want a quick way to boost your population to afford those Spearfighter Barracks and Potteries. The Stilt House’s main competitor is the Thatched House.
Very active
Chalet - Chalets are very useful if you do not check in very often, and the best overnight income during the Bronze Age before researching Clapboard Houses much later. Chalets provide 32 population units and 80 coins over a period of 4 hours. The good part is that it provides the most population out of all coin producing buildings in the Bronze Age. The bad part is it is also the slowest and smallest producer in the entire game. If used very often, Huts can outrace coin production within 70 minutes with 84 coins, when a Chalet produces only 80 coins in 240 minutes. Huts can generate 288 coins in 4 hours, which is 208 coins more than the Chalet. If you’re uncomfortable with using Huts, Stilt Houses are also superior, with 176 coins in four hours, which is 96 more than how much the Chalet makes. Despite being the worst house in the game in terms of coin production, certain tactics in the early game utilize Chalets quite effectively. If you’re looking for PvP Tower points, you will have no problem supplying all of your military buildings with the population you need. If you arrange your city carefully, you’ll be able to place 21 Chalets in the beginning of the game very easily, which equates to six goods buildings. Even though you need some people for supply buildings, that’s at least 3 goods buildings in your city guaranteed. However, again, this works only in skilled hands, as there are complications that arise from the Chalet’s nature as a “tank house.”
Mildly Active
Thatched House – If you want to strike a balance between the Stilt House and the Chalet, your answer is the Thatched house. Producing 32 coins every hour with room for 27 people, it combines the Stilt House’s coin performance and the Chalet’s capacity, albeit with a slight compromise in both. Surprisingly, Thatched Houses can’t be used for anything particularly special, but the extra people it provides could be what you need to build any Bronze Age goods building. This is essentially the layman’s house: it gives decent coins and the population capacity is only enough to make a balanced city (a steady diet of goods, supplies, and coins).
Active
Summary – With 6 coins produced every five minutes and room for 14 people, the Hut is a speedy producer. Huts are not recommended to be built en masse, but with enough skill and calculation can pull an expert player up to the High Middle Age. Stilt Houses, with room for 22, don’t produce as much, with 11 coins every 15 minutes, but they are much more accessible due to the 10 minute production difference. Chalets are the worst coin producers in the game with 80 coins every 4 hours, however a skilled player will not ignore the large population increase of 32 per house, and can use Chalets for a special play style. Thatched Houses are a mix between Chalets and Stilt Houses with an obvious compromise in both: with enough housing for 27 people and a base income of 32 coins per hour, this is an average house designed specifically to build a city containing balanced productions of all resources.
Iron Age
You noticed everything’s all orangey-red? Oh, don’t worry. You’ll see the same exact thing two ages later.
Roof Tile House – The Roof Tile House provides 15 coins within 15 minutes and includes 44 units of population. Although it provides fewer coins than Huts do, this is generally an upgrade for Huts, since it provides more population and does not require as much activity as Huts need for effectiveness. However, with better buildings come larger prices, where Roof Tile Houses cost 10 times more materials than Huts need. Highly recommended early in the age, and recommended to be the first Iron Age technology to be researched. This is the last house that needs less than an hour for banking. After that, it is all 1 hour to 8 hour houses.
Very active
Cottage - A massive step up in terms of population, the Cottage is the one and ONLY recommended coin producer to be used overnight during the Iron Age. Cottages bring in 73 units of population and provide 110 coins in 4 hours, a meager upgrade to Chalets. Again, do not use this solely for coin production. Include this in your city for population and some overnight coin production. It is very well possible that you can keep a few cottages even until the High Middle Age solely due to the fact that it is the only remaining non-premium four hour house before you enter the Progressive Era, which is six ages ahead!
Mildly active
Premium-Villa - The Premium way to farm money, Villas provide 87 population to your city and produce 100 coins in 1 hour, with the downfall being the cost of 200 diamonds each, or around $4. Filling your city with this will cost you dearly. However, this is the best provider and producer the Iron Age offers up to the Late Middle Ages, when it is surpassed by the Estate House in terms of coins and population.
Active
Summary - Replacing all Huts, Stilt Houses, and Thatched Houses is wise after unlocking Roof Tile Houses, which provide 44 units of population and 288 coins per 4 hours. Cottages, the "Tank House" of the Iron Age, provide 73 population but suffer a much smaller income of 110 coins every 4 hours. This is all dashed through by Villas, which provide 87 units of population and 400 coins per 4 hours.
Very active
Cottage - A massive step up in terms of population, the Cottage is the one and ONLY recommended coin producer to be used overnight during the Iron Age. Cottages bring in 73 units of population and provide 110 coins in 4 hours, a meager upgrade to Chalets. Again, do not use this solely for coin production. Include this in your city for population and some overnight coin production. It is very well possible that you can keep a few cottages even until the High Middle Age solely due to the fact that it is the only remaining non-premium four hour house before you enter the Progressive Era, which is six ages ahead!
Mildly active
Premium-Villa - The Premium way to farm money, Villas provide 87 population to your city and produce 100 coins in 1 hour, with the downfall being the cost of 200 diamonds each, or around $4. Filling your city with this will cost you dearly. However, this is the best provider and producer the Iron Age offers up to the Late Middle Ages, when it is surpassed by the Estate House in terms of coins and population.
Active
Summary - Replacing all Huts, Stilt Houses, and Thatched Houses is wise after unlocking Roof Tile Houses, which provide 44 units of population and 288 coins per 4 hours. Cottages, the "Tank House" of the Iron Age, provide 73 population but suffer a much smaller income of 110 coins every 4 hours. This is all dashed through by Villas, which provide 87 units of population and 400 coins per 4 hours.
Early Middle Age
Lacking good archers, lacking a good premium residence, lacking a sophisticated replacement on the 1 hour note... just plain old lacking.
Frame House - Frame houses are somewhat better than Roof Tile Houses. Coin production is not exactly one of them. Frame Houses add 67 units of population and provide 60 coins per hour. This is a general upgrade to Roof Tile Houses, as it contains more people and it produces the same amount of money in the course of an hour. It allows you to finally leave your room for at least half an hour, and you’ll get more coins banked when you come back after a long day.
Active
Premium-Multistory House - This house is a bit weird. These provide 89 units of population and produce 200 coins in 4 hours. The weird part about this is although it costs regular materials to construct Multistory Houses, they require 600 diamonds, or 13 USD, to be researched beforehand. This building is considered to be premium because of that. It is, however, a lesser premium; it is the worst premium house in terms of coin production. I would say, though, that it is a very useful house to have in the Early Middle Ages and can port through the High Middle Ages quite nicely for some time as long as you don’t mind the diamond price tag.
Mildly active
Clapboard House - Clapboard houses are the first "Super-tank Houses" you will encounter. These provide 111 units of population and turn in 240 coins every 8 hours. The best part about this is that it is a highly effective overnight income generator and provides a large amount of population. The bad thing is this house provides so little cash, this is barely a cash upgrade from Cottages. Clapboard houses are very expensive, so it is not really worth the effort to replace Cottages unless your work day extends beyond eight hours. I keep only 4 in my city, which is enough to net me over 1,000 coins overnight.
Mildly inactive
Summary - Frame houses provide 480 coins in 8 hours and 67 people. It finally allows the player more freedom to leave the game on itself instead of coming back every fifteen minutes. Clapboard houses are poor in terms of money, with only 240 coins per 8 hours, however can fit a large amount of people, exactly 111 units of population. They are recommended for overnight income and for those who have a long working day. The weird premium Multistory House provides 89 people, but suffers fewer coins, with 400 per 8 hours. It is up to the player whether or not they want population over coin production, and should think over the hefty cost of 13 USD to research this. Building this DOES NOT require diamonds; they are built with coins and materials.
Active
Premium-Multistory House - This house is a bit weird. These provide 89 units of population and produce 200 coins in 4 hours. The weird part about this is although it costs regular materials to construct Multistory Houses, they require 600 diamonds, or 13 USD, to be researched beforehand. This building is considered to be premium because of that. It is, however, a lesser premium; it is the worst premium house in terms of coin production. I would say, though, that it is a very useful house to have in the Early Middle Ages and can port through the High Middle Ages quite nicely for some time as long as you don’t mind the diamond price tag.
Mildly active
Clapboard House - Clapboard houses are the first "Super-tank Houses" you will encounter. These provide 111 units of population and turn in 240 coins every 8 hours. The best part about this is that it is a highly effective overnight income generator and provides a large amount of population. The bad thing is this house provides so little cash, this is barely a cash upgrade from Cottages. Clapboard houses are very expensive, so it is not really worth the effort to replace Cottages unless your work day extends beyond eight hours. I keep only 4 in my city, which is enough to net me over 1,000 coins overnight.
Mildly inactive
Summary - Frame houses provide 480 coins in 8 hours and 67 people. It finally allows the player more freedom to leave the game on itself instead of coming back every fifteen minutes. Clapboard houses are poor in terms of money, with only 240 coins per 8 hours, however can fit a large amount of people, exactly 111 units of population. They are recommended for overnight income and for those who have a long working day. The weird premium Multistory House provides 89 people, but suffers fewer coins, with 400 per 8 hours. It is up to the player whether or not they want population over coin production, and should think over the hefty cost of 13 USD to research this. Building this DOES NOT require diamonds; they are built with coins and materials.
High Middle Age
Roses are red, violets are blue, the houses are red, but HMA is teal.
Brownstone House - Brownstone Houses are nice upgrades to Frame Houses in both population and coin income. These now provide 94 population units and produce 90 coins per hour. This is actually the FIRST NON-PREMIUM house to actually bypass the production of Huts, although at this point you probably phased away all existing Huts for larger duration homes.
Active
Town House - The next upgrade in "Super-tank Houses," Town Houses are, like always, slow but big. Town Houses can fit an incredible 156 people, but slowly produces coins at a rate of 340 coins every 8 hours. Replace Clapboard houses with these if you can.
Mildly inactive
Premium-Mansion - Once again the cool premium way to win, Mansions provide even more people. Mansions can fit in 188 people, and slightly suffer fewer coins than Brownstone Houses, but have double the amount than Town Houses, with 340 coins produced in 4 hours. However, like any other premium building, this costs diamonds, and now, instead of 200 from Villas, it is 300 diamonds. Again, this WILL cost you dearly...
Mildly active
Summary - Replacing all Frame Houses with Brownstone houses is wise, as they will now provide 720 coins per 8 hours and can fit 94 people, however it will be difficult to do so because of the sheer cost. The next "Super-Tank House" of the age, the Town House can fit 156 people, but are sluggish in coin production, turning in only 340 coins per 8 hours, which is only 100 more than the 8 hour Clapboard Houses. The superior premium house provides even more benefits, fitting 188 people but losing some coins to the Town House, with 680 coins in the end. This is can be easily ignored, as it is only 40 coins less than Brownstone Houses provide. However, this IS after all a premium building, so it will take your entire wallet to fill your city with this.
Active
Town House - The next upgrade in "Super-tank Houses," Town Houses are, like always, slow but big. Town Houses can fit an incredible 156 people, but slowly produces coins at a rate of 340 coins every 8 hours. Replace Clapboard houses with these if you can.
Mildly inactive
Premium-Mansion - Once again the cool premium way to win, Mansions provide even more people. Mansions can fit in 188 people, and slightly suffer fewer coins than Brownstone Houses, but have double the amount than Town Houses, with 340 coins produced in 4 hours. However, like any other premium building, this costs diamonds, and now, instead of 200 from Villas, it is 300 diamonds. Again, this WILL cost you dearly...
Mildly active
Summary - Replacing all Frame Houses with Brownstone houses is wise, as they will now provide 720 coins per 8 hours and can fit 94 people, however it will be difficult to do so because of the sheer cost. The next "Super-Tank House" of the age, the Town House can fit 156 people, but are sluggish in coin production, turning in only 340 coins per 8 hours, which is only 100 more than the 8 hour Clapboard Houses. The superior premium house provides even more benefits, fitting 188 people but losing some coins to the Town House, with 680 coins in the end. This is can be easily ignored, as it is only 40 coins less than Brownstone Houses provide. However, this IS after all a premium building, so it will take your entire wallet to fill your city with this.
Late Middle Age
A worthy successor to HMA, but still has the same old 1-4-8 house setup.
Estate House - Estate Houses are great producers. Estate Houses bring in 123 people to your city and net you 120 coins every hour. This is 10 coins more than how much a Cottage can produce... in 4 hours. This is a worthy investment which must replace all existing Brownstone Houses if entirely possible.
Active
Apartment House - These are general improvements to Town Houses. Apartment Houses can fit 205 people. These houses also net you 440 coins every 8 hours, which are 40 coins shorter than twice the amount a Clapboard House can produce. Try to replace your Town Houses with these, but follow the general guideline: only a few if you want overnight money, or a bunch for work.
Mildly inactive
Premium-Manor - Manors can fit 246 people and brings in 400 coins every 4 hours. That's almost the amount Apartment Houses bring in. However, each Manor costs 300 diamonds, which is identical to the cost of a Mansion. The production time is outrun by the Estate House.
Mildly active
Summary - At the beginning of the Late Middle Age, the Estate House can fit 123 people and produce an incredible 960 coins every 8 hours. The Apartment House can fit 205 people but is still quite sluggish in production, reeling 440 coins every 8 hours. That is still better than most of the junk you get thrown at in the early ages. Manors are truly large, with the capacity of 246 people and producing 800 coins every 8 hours, however with the downfall being the cost of diamonds.
Active
Apartment House - These are general improvements to Town Houses. Apartment Houses can fit 205 people. These houses also net you 440 coins every 8 hours, which are 40 coins shorter than twice the amount a Clapboard House can produce. Try to replace your Town Houses with these, but follow the general guideline: only a few if you want overnight money, or a bunch for work.
Mildly inactive
Premium-Manor - Manors can fit 246 people and brings in 400 coins every 4 hours. That's almost the amount Apartment Houses bring in. However, each Manor costs 300 diamonds, which is identical to the cost of a Mansion. The production time is outrun by the Estate House.
Mildly active
Summary - At the beginning of the Late Middle Age, the Estate House can fit 123 people and produce an incredible 960 coins every 8 hours. The Apartment House can fit 205 people but is still quite sluggish in production, reeling 440 coins every 8 hours. That is still better than most of the junk you get thrown at in the early ages. Manors are truly large, with the capacity of 246 people and producing 800 coins every 8 hours, however with the downfall being the cost of diamonds.
Colonial Age
It's time to grab your musket and send your troops to ships to sail far and wide. And there... we just might find very colorful houses.
Arcade House - The first house, found at Tier 3 of the Colonial Age technology tree, is unusually TOO blue. Meet the Arcade House, a uniquely colored house that will also be the last 2x2 1 hour house you'll ever build in your life. These houses can produce 180 coins every hour and have enough room for you to stuff in 155 people (they're probably mad design geniuses). Again, a simple general improvement to its predecessors, but it'll be last 1h 2x2 you'll see.
Active
Country House - Two tiers further down, you can build countries. Ok, sorry, no you can't build countries, but you CAN fit a small enough country in this house. The Country House can fit 207 people and produces 560 coins every eight hours. And yet AGAIN this is a general improvement to the previous tank houses you found in the previous worthless ages, but it's the last of the bunch.
Mildly inactive
Gambrel Roof House - Well here's something you haven't seen before. The Gambrel Roof House is sort of a new mini-mechanic introduced in the Colonial Age update. Instead of producing coins every hour, 4 hours or even 8 hours, it produces a large amount of coins every 24 hours. It’s essentially a “Mega-Tank House” or whichever fancy name you want to plaster on it. Now, I THINK I know what you're thinking. Although the Gambrel also follows the trend of decreasing hourly income just like other 1h+ houses do, it has great uses. Of course, Gambrels alone are practically worthless, but this is why you build a St. Mark's in your town. With a sufficiently high level St. Mark's and the enthusiasm bonus, every time you collect your new coin boosts, you can instantly collect from these bad boys. Oh, I almost forgot while I was explaining: the Gambrel Roof House produces 1,350 Coins, houses 259 people, and is really red!
Inactive
Premium-Plantation House - Well you would expect that having the same 4 hour type of premium residences a few times would make the devs be a little more creative and better with this new premium. Nope. But it will be the last 2x2 premium house. Just not the last 4 hour one though. Again, this is a general improvement over the premium predecessors of this house, the Plantation (House) produces 660 Coins in 4 hours and houses 311 people. Obviously you wouldn't want to dial this number on the phone if you lived in the United States... Notice how this house is now worth 350 diamonds instead of the usual 300.
Mildly active
Summary - Generally this is the age where all the final 2x2s you will ever see in your life, and what better way to celebrate this occasion than to make these houses very colorful! Yay! All these houses are general improvements of the previous ones of their respective caliber, where the Arcade House makes 180 coins per hour and holds 155 people, the Country House makes 560 coins every 8 hours while housing 207 people, and the premium Plantation House having 311 people and making 660 coins every 4 hours. This age now also introduces 24 hour houses, starting with Gambrel Roof Houses. These houses are inefficient alone, but combined with St. Mark's coin collection boost, these can be very good for long term daily income and population support.
Oh, last 2x2s you'll see? Hmm reminds me of a movie quote: "This is the last suit you'll ever wear."
Active
Country House - Two tiers further down, you can build countries. Ok, sorry, no you can't build countries, but you CAN fit a small enough country in this house. The Country House can fit 207 people and produces 560 coins every eight hours. And yet AGAIN this is a general improvement to the previous tank houses you found in the previous worthless ages, but it's the last of the bunch.
Mildly inactive
Gambrel Roof House - Well here's something you haven't seen before. The Gambrel Roof House is sort of a new mini-mechanic introduced in the Colonial Age update. Instead of producing coins every hour, 4 hours or even 8 hours, it produces a large amount of coins every 24 hours. It’s essentially a “Mega-Tank House” or whichever fancy name you want to plaster on it. Now, I THINK I know what you're thinking. Although the Gambrel also follows the trend of decreasing hourly income just like other 1h+ houses do, it has great uses. Of course, Gambrels alone are practically worthless, but this is why you build a St. Mark's in your town. With a sufficiently high level St. Mark's and the enthusiasm bonus, every time you collect your new coin boosts, you can instantly collect from these bad boys. Oh, I almost forgot while I was explaining: the Gambrel Roof House produces 1,350 Coins, houses 259 people, and is really red!
Inactive
Premium-Plantation House - Well you would expect that having the same 4 hour type of premium residences a few times would make the devs be a little more creative and better with this new premium. Nope. But it will be the last 2x2 premium house. Just not the last 4 hour one though. Again, this is a general improvement over the premium predecessors of this house, the Plantation (House) produces 660 Coins in 4 hours and houses 311 people. Obviously you wouldn't want to dial this number on the phone if you lived in the United States... Notice how this house is now worth 350 diamonds instead of the usual 300.
Mildly active
Summary - Generally this is the age where all the final 2x2s you will ever see in your life, and what better way to celebrate this occasion than to make these houses very colorful! Yay! All these houses are general improvements of the previous ones of their respective caliber, where the Arcade House makes 180 coins per hour and holds 155 people, the Country House makes 560 coins every 8 hours while housing 207 people, and the premium Plantation House having 311 people and making 660 coins every 4 hours. This age now also introduces 24 hour houses, starting with Gambrel Roof Houses. These houses are inefficient alone, but combined with St. Mark's coin collection boost, these can be very good for long term daily income and population support.
Oh, last 2x2s you'll see? Hmm reminds me of a movie quote: "This is the last suit you'll ever wear."
Industrial Age
What... three-two's? I hope you placed your houses strategically beforehand! Don't worry it won't last.
Workers' House - Okay. This is new. Now here is the first (and last) 3x2 1 hour house you'll see. Yes, they're not 4 squares, but 6 squares now. And with that, the devs did correctly improve their population and production per square. The Workers' House reels in 340 coins every hour and places 285 people in your city. Yes, it's close to double the amount the Arcade House in terms of population. Because you'll have a smaller amount of houses with the new size, and because the amount coins you get every hour is very high, a sufficiently leveled St. Mark's can make you rich very quickly while conserving how many boost you have. In other words, it's a win-win situation in terms of upgrades and Great Building bonuses. Also, here's a fun fact, what this house produces in 1 hour is equal to how much a Town House produces in 8 hours: 340 coins.
Active
Boarding House - This house gives you 380 people along with 1,050 coins every 8 hours, along with the same 3x2 plan you got from a Workers' House. Again, coupled with Mark's boost, this is a very good investment as long as you follow the general guideline for these types of houses.
Mildly inactive
Victorian House -This is the second 24 hour house you'll see, but now in a 3x2 size. The Victorian House gives you an amazingly high 2,420 coins per collection and houses 474 people.
Inactive
Premium-Urban Residence - Okay, you might not believe this, but this is actually the last 4 hour premium residence. The Urban Residence is a 3x2, just like its partners, that produces 1,230 coins every 4 hours and populates your town with 569 more people to excite. Like the Plantation House, this one costs 350 diamonds. Thank goodness it's larger though, less money to spend on filling your entire city with this.
Mildly active
Summary - This age briefly introduces 3x2 houses and eliminates them with the next age. Sorry, 6-square fans . Here, the 1 hour Workers' House produces 340 coins per hour and includes 285 people. Package another 380 people in the Boarding House, the next generation 8 hour house that now produces 1,050 coins per click. The second 24 hour house is here at 2,420 coins per click and 474 people. Finally, the last 4 hour premium house, but NOT the last 4 hour house in general, the Urban Residence gives 1,230 coins every click and houses 569 people.
Active
Boarding House - This house gives you 380 people along with 1,050 coins every 8 hours, along with the same 3x2 plan you got from a Workers' House. Again, coupled with Mark's boost, this is a very good investment as long as you follow the general guideline for these types of houses.
Mildly inactive
Victorian House -This is the second 24 hour house you'll see, but now in a 3x2 size. The Victorian House gives you an amazingly high 2,420 coins per collection and houses 474 people.
Inactive
Premium-Urban Residence - Okay, you might not believe this, but this is actually the last 4 hour premium residence. The Urban Residence is a 3x2, just like its partners, that produces 1,230 coins every 4 hours and populates your town with 569 more people to excite. Like the Plantation House, this one costs 350 diamonds. Thank goodness it's larger though, less money to spend on filling your entire city with this.
Mildly active
Summary - This age briefly introduces 3x2 houses and eliminates them with the next age. Sorry, 6-square fans . Here, the 1 hour Workers' House produces 340 coins per hour and includes 285 people. Package another 380 people in the Boarding House, the next generation 8 hour house that now produces 1,050 coins per click. The second 24 hour house is here at 2,420 coins per click and 474 people. Finally, the last 4 hour premium house, but NOT the last 4 hour house in general, the Urban Residence gives 1,230 coins every click and houses 569 people.
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