DeletedUser
Building
Everyone has his or her own optimal setup depending on activity (the 5 minute huts are best for income at 84 income per hour with happiness bonus or 72 income without, until you research up to high middle age, and then brownstone houses are best for income at 108 income per hour with happiness bonus or 90 income without. The best income so far would be estate houses in late middle age with 144 income with happiness bonus or 120 income without). Very active people would do best with the high rate, low coin homes, while more inactive people should try to match the duration of house incomes with their expected activities.
However, layout will always be optimized the same. You want to reduce the amount of roads you have to put down (because that space would be better used by happiness buildings).
Try to place your town center in the space that would save you the most space. Usually this is either dead center with all roads leading out from there, or in the corner where you would typically have to spend more roads to make a L bend.
Try to stick all of your houses in a double row with your pottery places.
http://i39.tinypic.com/ic1hxh.jpg
Also, you will always want 40% more happiness than you have population to get the 120% production bonus. That bonus means that you will actually lose productivity from having too many houses.
Basic example: huts make 6 gold with 100% production bonus, and 7 gold with 120% bonus. Huts give 14 population. 1.4 x 14 = 19.6, or a little over 1 tree/obelisk, or a little under 1 flower. 9 huts with 10 trees make 63 gold. 10 huts with 10 flowerbeds make 70 gold. If you were to do the same space with 100% happiness instead, you would get 10 huts with 8 trees for 60 gold, and 11 huts with 7 flowerbeds for 66 gold. It adds up over time!
[U]"The T"[/U]
[IMG]http://i40.tinypic.com/vwvlap.jpg[/spoiler]
Remember, that you only need a little bit of road touching in order to have an entire building connected. This lets you use the ends of the roads next to boundaries to squeeze in some happiness buildings. You can also use the ends of roads to squeeze in many buildings (both examples are in the picture. The happiness building is squeezed into the end of the world at the left side of the picture, while I have squeezed in 4 buildings around that little road on the right).
Everyone has his or her own optimal setup depending on activity (the 5 minute huts are best for income at 84 income per hour with happiness bonus or 72 income without, until you research up to high middle age, and then brownstone houses are best for income at 108 income per hour with happiness bonus or 90 income without. The best income so far would be estate houses in late middle age with 144 income with happiness bonus or 120 income without). Very active people would do best with the high rate, low coin homes, while more inactive people should try to match the duration of house incomes with their expected activities.
However, layout will always be optimized the same. You want to reduce the amount of roads you have to put down (because that space would be better used by happiness buildings).
Try to place your town center in the space that would save you the most space. Usually this is either dead center with all roads leading out from there, or in the corner where you would typically have to spend more roads to make a L bend.
Try to stick all of your houses in a double row with your pottery places.
http://i39.tinypic.com/ic1hxh.jpg
Also, you will always want 40% more happiness than you have population to get the 120% production bonus. That bonus means that you will actually lose productivity from having too many houses.
Basic example: huts make 6 gold with 100% production bonus, and 7 gold with 120% bonus. Huts give 14 population. 1.4 x 14 = 19.6, or a little over 1 tree/obelisk, or a little under 1 flower. 9 huts with 10 trees make 63 gold. 10 huts with 10 flowerbeds make 70 gold. If you were to do the same space with 100% happiness instead, you would get 10 huts with 8 trees for 60 gold, and 11 huts with 7 flowerbeds for 66 gold. It adds up over time!
[U]"The T"[/U]
[IMG]http://i40.tinypic.com/vwvlap.jpg[/spoiler]
Remember, that you only need a little bit of road touching in order to have an entire building connected. This lets you use the ends of the roads next to boundaries to squeeze in some happiness buildings. You can also use the ends of roads to squeeze in many buildings (both examples are in the picture. The happiness building is squeezed into the end of the world at the left side of the picture, while I have squeezed in 4 buildings around that little road on the right).
Last edited by a moderator: