• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account, you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation into English is provided if your post is not in English and to respect your fellow players when posting.
  • We are looking for you!
    Always wanted to join our Support or Forum Team? We are looking for enthusiastic moderators!
    Take a look at our recruitment page for more information and how you can apply:
    Apply
  • Forum Contests

    Won't you join us for out latest contest?
    You can check out the newest one here.

Gross unfairness between Browser and mobile platform

Status
Not open for further replies.

DeletedUser108827

When is Inno planning to start addressing the unfairness caused by large difference of game play between players on Mobile platform and Browsers?

The browser game is much too different nowadays from the aps mobile game.


The main issue is fighting mobiles are totally at disadvantage there

1/ it is impossible to know with any certainty which ground your unit is landed, is it a plain, a bush a tree .... .?

the graphics are drawn with an aesthetic concern but sometime an hex which look like a tree or a swamp or anything else is not, and then it is too late you just loose this unit having landed on the wrong Hex.

2/ there is no possibility on my Ipad to know which enemy unit will be firing first , if you have a number of enemy unit of the same type as yours for example in an all artillery fight you need to know the order of firing of opponents units so you take them out in that order.

3/ of course there is also the well discussed issue of no GvG access on mobile platforms


With all these issues fighting is impossible to be done efficiently on mobile platforms, this resulting in aps players being all casual players , growing their citys only for decoration, growing their GBs , trading and farming and eventually giving up on the game after they realise what an unfair disadvantage they are.

All hard fan gamers turn to the browser game and prey on the easy mobile players who can’t put a decent fight back anyway.


Still mobile platform gamers have a big advantage on browser players when it comes to “snipping opponent GBs”

On Browser you can only put your FPs on a GB one unit of 10 at a time. If you have a poorly responsive Internet this can take you forever, mobile platform players have a huge advantage that they can put thousands of FPs in a few seconds and snipe out any GB reward.

So really we are playing 2 different Games and for this reason mobile players are not welcome in large guilds were fighters will always be given priority.

It would not be so hard for Inno to address some of these issues and level the playing field . For example on the aps version if you were holding your finger long enough on a hex you could have a submenu open to confirm the nature of the ground, or maybe just the color of the hex changing according to the nature of the ground ... is it not time for someone to start looking into making the playing field more even ?
 

DeletedUser96901

On Browser you can only put your FPs on a GB one unit of 10 at a time. If you have a poorly responsive Internet this can take you forever, mobile platform players have a huge advantage that they can put thousands of FPs in a few seconds and snipe out any GB reward.
yeah can really be expensive when going for 1st place and suddenly a mobile players jumps from 0 to 2000 FP
 

DeletedUser111589

Its not so fast adding FP on mobile either. First we have to use bunch of packages from inventory and if you are talking about thousands of them it'll take an hour or more. Other thing is, we can be adding 10 by 10 as long as packages are in inventory making it equally slow.

Sure, I'd love if we had ways of knowing correct order of units while in battle, the numbering you mentioned is great suggestion.

Also, being a casual player, I've no idea what GvG is like. When I logged in through browser to check it out, I couldn't figure a thing about the battles and conquest
 

DeletedUser108827

Its not so fast adding FP on mobile either. First we have to use bunch of packages from inventory and if you are talking about thousands of them it'll take an hour or more.....
llela sory you obviously dont know much about what you are talking about :)
but maybe I should not tell you more, I dont like to be sniped by mobile or I pad players when I am on browser so maybe if not too many of them knows what to do we should keep it that way.
 

DeletedUser96901

Its not so fast adding FP on mobile either.
from 0 to 2000 FP in one second
have seen that while donating with the browser.

ok for the mobile player it is more than 1 second.
he clicks (don't know how long). BUT the app collects all those clicks and then send all clicks at once to the server
and sure no delay between each click like in the browser


First we have to use bunch of packages from inventory and if you are talking about thousands of them it'll take an hour or more.
sounds like the old donating window :rolleyes:
 

DeletedUser111866

Its not so fast adding FP on mobile either. First we have to use bunch of packages from inventory and if you are talking about thousands of them it'll take an hour or more. Other thing is, we can be adding 10 by 10 as long as packages are in inventory making it equally slow.
No, clicking "Use 10 FP" on a GB donation window uses a tenpack from inventory without extra clicking. So really, you hoard 2000 FPs then jump on the buton 200 times in rapid succession, bam you're up from 0 to 2000 in a real second.
 

DeletedUser111589

In that case, your internet is much much better than mine because after every 3-4 taps, game stops to load the progress while donating.
 

DeletedUser108827

Noooo, what have I done word is in the open :)
as ih8regin says the secret is to keep your finger on the "add ten" key when you donate from apps and click fast no tap tap tap , as long as you click the apps wont send nothing on the network(I have timed it was able to do 2500 in under 10 seconds) release your finger and all goes in one package from 0 to 2500 et voila poor browser player has lost it all .

Anyway that's probably not the main subject of my thread which was more for the fighting being totaly unbalanced between browser and aps making it 2 diferent games, Sim city on one end and a war game on the other with browser players having an easy go on mobile players who dont even have any interest to develop their fighting hability .
 
Last edited by a moderator:

DeletedUser15986

Have no problem with the fast donation for GBs... Makes up for an eternity of "Open menu, Go to Inventory, scroll through every single reward you have until you get to the FP packs, Use FP pack, close inventory, load friends city, load GB, donate, go back to own city, rinse and repeat until done... or until you give up, which is much more likely. (And if you want to use multiple 2FP packs, the inventory resets to the top when you use a pack so you have to scroll all the way through your inventory to get back to the FP packs.)"

As well as map squares the app is lacking in many other areas too. Filtering attached/unattached units, icon showing collections/inactive, swapping buildings during redesigns, names for market trades, mouseover tooltips, practically all of the event history, actually the entirety of GvG. I'm sure there are others.

Being able to spend FPs faster is a minor thing, and the App deserves it.
 

DeletedUser653

I agree with the OP points and on FP donation its so poor in brouser I think most players if donating 200 plus log on with phone/tablet as its much much quicker to log on to phone, donate 2000 FP and then log back to brouser.
But its a real problem trying to fight in maps or GE (impossible for GvG) using the app.
I think the biggest FP donation I have done was around 3000 and thats just 300 clicks as fast as a can while watching the total add up till its at the number i want maybe 25 seconds work and no risk because if someone else beats you you will error out as too many FP trying to donate. So no risk for mobile player but massive risk for brouser player
 

DeletedUser108827

The issue of FPs donation is not a minor thing Lord B,
Yes its nice to be able to spend FPs faster but not this umbalanced way 10FPs at a time on browserwith refresh between each and for Apps user no limit of the amount they can put in one time with as HRC pointed no risk at all for them , if more then one try to snipe at the same time you are safe as your device will just go in error, absolutely scary.
I have seen a player in my world doing the run over GB sniping on purpose to other peoples and twice to myself its not just a minor thing to loose a thousand FPs that way. As it becomes known , more and more players will do it and it will become totaly unsafe to add your FPs from a browser.
There are very easy alternatives to add points fast , for example we could have a add 100FPs key as well as the add 10 and add 1 but it should be 1 click at a time for everyplatforms not this feature only available at the moment to mobile users to total all points on your device before the package is sent In one time.

AS you said HRC there are many diferent features between the mobile apps and the browser and it is quite understandable, a mobile device will never have the same processing power as a PC so is limited in the number of feature it can run
Some of the diferences you mention are certainly annoying but in my view do not realy change the nature of the game and overall the game run smoothly on mobile apps . Still the issues I highlighted not only impact heavily on the fairness of the game but they could also be easily solved if someone at Inno took some time to look into it
(Yes I know GvG on mobile will never happen unless specs of mobile devices were well above what they are for the moment, if anyone knows were I can found an official answer from the devs on that matter could you be kind enough to direct me to it)
 

DeletedUser96901

btw:
for me that is criminal (from InnoGames)

telling us donating x FP at once is nothing InnoGames want (many players on beta demanded a field where they can put in a number)
and now app-players can do it without risk and hurting browser players


as fast as a can while watching the total add up till its at the number i want maybe 25 seconds work and no risk because if someone else beats you you will error out as too many FP trying to donate. So no risk for mobile player
didn't know that before (thought if an app player is trying to steal a place they could also lose a huge amount of FP)

but such behavior of the app is criminal
giving app-players the possibility to donate x FP without risk and being able to steal places from browser players which can't even see that criminals doing that


before the new window we could see everyone who was donating at the same time
when I saw a player donating faster than me (because of my slow internet) and I can't secure place 1 before him I stopped with the FP for place 2

now I can't see the other guy and can't stop in time and losing many FP
 

Vesiger

Monarch
All hard fan gamers turn to the browser game and prey on the easy mobile players who can’t put a decent fight back anyway.
Since the 'fight back' is always done by AI, I've never noticed any great disadvantage... The people I can't fight back against are the ones who attack with 7 rogues and troops from one or two ages above!
 

DeletedUser108827

Since the 'fight back' is always done by AI, I've never noticed any great disadvantage...!
Vesiger when I say a mobile player cannot fight back I dont mean his AI is not going to fight you the same.
What I am saying is that due to his disadvantage fighting blind in any type of fights a good mobile player has absolutely no incentive in developping his city as a fighter .
As a Browser fighter I complete my GE by fight only to lev 64 each week without loosing hardly any units, if I try to do the same on my Ipad I will probably give up in the mid lev 30s as I would take multiple casulaties and it would just be too expenssive to go on (yeah I supose I dont like my poor troops suffering so much and some would probably sacrifice them for a bit longer:) )
Same goes of course for PvP and all type of fighting . In view of this any clever Mobile player seeing he is going nowhere would turn away his city development from fighting , destroy all his attack GBs no need for barracks or Traz his only open road for FoE success is to farm big time , have huge Frontenac And Arc , large Albert Hall and St Mark and do repeatables repeatables repeatbles to pack tonnes of goods to negotiate is way out of eveything.
You can see that from then on if you attack and plunder his city there is no chance that he will actively come back after you , if you are a poor player his AI might beat you but no more.
Thats why I say the poor apps map information is putting the mobile player at a complete disadvantage
 

Vesiger

Monarch
I agree that (from the videos I've seen) the browser players have access to additional useful information when fighting - but bear in mind that the app is marketed as a mobile game in its own right (I had no idea there was an alternative browser-based version out there until I discovered this forum), and that players who access it from that source have learned to fight from scratch with the resources they're given. Basically, we've never known any different.
I enjoy the challenge of trying to fight my way through the GE each week (I recently managed to fight all 48 levels without negotiation for the first time ever), and while it would no doubt be easier with the extra information available to the browser player, it certainly hasn't aroused a great yearning in me to raze my city and grind away at repeatable quests - that would be extremely boring!
Other players in our guild are active plunderers, though I don't have the necessary rhinoceros hide for that myself; clearly we're not 'clever mobile players' enough to realise that our position is hopeless :-D
 

DeletedUser108827

Yeah I have heard of that too , fighters fighting all their life with both hands tied being their back running in their oponents head first and having immense joy in doing so. Still they are not realy sure why they are never winning their fight.
Maybe no point to untie their hands after all , you might spoil their pleasure in loosing.
 

DeletedUser108827

Sarcasm aside I also started as a mobile player , but when you find how to log on the browser you realise quickly that there are better ways to win a fight then to hit on the autoplay,
just try it one day you will be amazed that soon you will not want to log on your apps except collecting resources in your city.
 

Vesiger

Monarch
I don't use autoplay - I tried it a couple of times, and watched the computer massacre my troops...

Playing the browser version simply isn't an option for me, as it doesn't work on my computer. So it's this or nothing, and I've been enjoying it so far!
(I think one thing hard-core players - like economists - tend not to understand is that people don't always optimise to their maximum theoretical advantage. I'm not playing to 'farm' my city as efficiently as possible; this is my only world, my first and probably only time through the game, and as much as anything else I'm playing to find out what happens next. So I'm resolutely refusing to specialise and I'm not very interested in grinding away at the same set of repeated quests to make the 100% bonus from my Frontenac pay off multifold...)

And a lot of players on mobile probably have the same 'casual' approach; they're not actually going to start slitting their throats and abandoning their cities because the browser version theoretically makes playing certain strategies on mobile pointless...
 

DeletedUser111589

I've tried playing on browser but it was too much of a change. Inventory divided in more groups made it harder to understand for first time login. The colors were sharper, I like the way town looks on phone more. Game lagged on browser (PC specs lower than imagined so this isn't much of a valid reason, although playing mmorpg was fine weirdly enough). Aiding is much simpler on app, making two short taps, roughly 5 minutes (takes a while to aid every aidable player on friend/guild/neighborhood list).
 

DeletedUser110195

Game lagged on browser (PC specs lower than imagined so this isn't much of a valid reason, although playing mmorpg was fine weirdly enough)
Flash player is....finicky, fickle. It can run fine days in a row in all areas, then randomly crash while you're doing something. Animations being on doesn't help this at all. I find my most common cause of crashes is sitting in GE looking at the encounter map and going to another tab or another window for a bit, the game HATES being ignored.
 
Status
Not open for further replies.
Top