DeletedUser108827
When is Inno planning to start addressing the unfairness caused by large difference of game play between players on Mobile platform and Browsers?
The browser game is much too different nowadays from the aps mobile game.
The main issue is fighting mobiles are totally at disadvantage there
1/ it is impossible to know with any certainty which ground your unit is landed, is it a plain, a bush a tree .... .?
the graphics are drawn with an aesthetic concern but sometime an hex which look like a tree or a swamp or anything else is not, and then it is too late you just loose this unit having landed on the wrong Hex.
2/ there is no possibility on my Ipad to know which enemy unit will be firing first , if you have a number of enemy unit of the same type as yours for example in an all artillery fight you need to know the order of firing of opponents units so you take them out in that order.
3/ of course there is also the well discussed issue of no GvG access on mobile platforms
With all these issues fighting is impossible to be done efficiently on mobile platforms, this resulting in aps players being all casual players , growing their citys only for decoration, growing their GBs , trading and farming and eventually giving up on the game after they realise what an unfair disadvantage they are.
All hard fan gamers turn to the browser game and prey on the easy mobile players who can’t put a decent fight back anyway.
Still mobile platform gamers have a big advantage on browser players when it comes to “snipping opponent GBs”
On Browser you can only put your FPs on a GB one unit of 10 at a time. If you have a poorly responsive Internet this can take you forever, mobile platform players have a huge advantage that they can put thousands of FPs in a few seconds and snipe out any GB reward.
So really we are playing 2 different Games and for this reason mobile players are not welcome in large guilds were fighters will always be given priority.
It would not be so hard for Inno to address some of these issues and level the playing field . For example on the aps version if you were holding your finger long enough on a hex you could have a submenu open to confirm the nature of the ground, or maybe just the color of the hex changing according to the nature of the ground ... is it not time for someone to start looking into making the playing field more even ?
The browser game is much too different nowadays from the aps mobile game.
The main issue is fighting mobiles are totally at disadvantage there
1/ it is impossible to know with any certainty which ground your unit is landed, is it a plain, a bush a tree .... .?
the graphics are drawn with an aesthetic concern but sometime an hex which look like a tree or a swamp or anything else is not, and then it is too late you just loose this unit having landed on the wrong Hex.
2/ there is no possibility on my Ipad to know which enemy unit will be firing first , if you have a number of enemy unit of the same type as yours for example in an all artillery fight you need to know the order of firing of opponents units so you take them out in that order.
3/ of course there is also the well discussed issue of no GvG access on mobile platforms
With all these issues fighting is impossible to be done efficiently on mobile platforms, this resulting in aps players being all casual players , growing their citys only for decoration, growing their GBs , trading and farming and eventually giving up on the game after they realise what an unfair disadvantage they are.
All hard fan gamers turn to the browser game and prey on the easy mobile players who can’t put a decent fight back anyway.
Still mobile platform gamers have a big advantage on browser players when it comes to “snipping opponent GBs”
On Browser you can only put your FPs on a GB one unit of 10 at a time. If you have a poorly responsive Internet this can take you forever, mobile platform players have a huge advantage that they can put thousands of FPs in a few seconds and snipe out any GB reward.
So really we are playing 2 different Games and for this reason mobile players are not welcome in large guilds were fighters will always be given priority.
It would not be so hard for Inno to address some of these issues and level the playing field . For example on the aps version if you were holding your finger long enough on a hex you could have a submenu open to confirm the nature of the ground, or maybe just the color of the hex changing according to the nature of the ground ... is it not time for someone to start looking into making the playing field more even ?