DeletedUser98461
I also advocate more points that reward GvG/PvP skills not repeats as well as high points for efficient city design.
The creativity comes when you ask yourself how can I get 10 more times (or even more) FPs than I get from the town haul from other players (240FPs/day) without breaking rules? The solutions vary. The creativity stems from the fact that you cannot get those points by yourself alone but you have to include second person in a relationship that you will benefit from. Will that be parasitic, commensalistic, or mutualistic relationship that is up to you to determine. Can you sustain it for long period of time? A continuous transfer of wealth never occurs into infinity. It requires creative solutions. This is different from battle repeating where you can get benefit (ranking points) just by repeating your direct actions.
Yea! We call it Sim-City!