I think Im still missing something. - After I built my first current age building and started producing, my GBs produce specific colonial age goods. Though not very many... Im given to believe this is a display issue?
In any case, my current age building has unrefined goods (unspecified) as part of the production cost. - So possibly (still cant really make heads or tails of it, my gbs and wells have started producing specific (though random) colonial age goods rather than unspecific unrefined goods and once Ive used up all the unspecific unrefined goods I have invisibly stored somewhere (Im thinking its rather massive amounts), my building will start demand specific unrefiined goods or my GB and Wells will start producing unrefined unspecific goods again?
Apologies if this is topsy turvy and poorly explained. I dont think Ive understood it myself and I have this nagging feeling that Im missing something really obvious. -
Cause if GBs and wells started producing a massive but useless excess of unusable, untradable, invisible unspecific unrefined goods in the modern era, surely people would be marching on whatever castle holds the servers?
I realize that it can be neat to have a stash of prerequisites that always fit into any production building, but only if you dont automatically amass a massive excess thats then unusable. - I would very much prefer the same number of random but specific colonial goods that can be traded - and seen. - If I need something specific I for some reason dont have a hoard of, Ill go to the market and cry woe untill someone helps me ;-)
If Im really ending up with unusable goods and the only solution is to drown myself in one of the wells - Ill do that before dropping one. I love my wells. They are so pretty, pretty, pretty. - then surely thats an unintended side-effect that needs to be addressed. I cant think of a reason why anyone would want to nerf great buildings or for that matter wells. Considerable work or luck go into both respectively.
Am I missing something?