QUOTE Inno Matchmaking
Comment: The current matchmaking system often leads to a mismatch in Guild opponents' power. As a result, some Guilds may not ever encounter a stronger opponent, leading to an easier Championship victory. At the same time, weaker Guilds often get matched with much stronger ones, leading to frustration due to power imbalance and difficulties in achieving a satisfying experience.
Answer: We're investigating the matchmaking mechanic and possible changes for the upcoming update. In particular, we are analyzing the amount of League Points gained and lost, as well as as the number of Guilds competing on a given GBG, to see how this mechanic can be improved for better matchmaking.
A potential change would be adjusting the number of League Points required to place in top Leagues, Diamond specifically. By decreasing the number of "buffer" points in between Leagues we could make the Diamond League more competitive, thus ensuring more Guilds are available for matches in lower Leagues. This way, we aim to make the feature more gratifying for players who experience the competition as too challenging.
However, the complete elimination of the competition is not our goal. We still aim for the Guild Battleground to remain a highly competitive feature. So even in an adjusted matchmaking system, your Guild could get matched to a stronger Guild. Our desire as game developers is to push players to grow, improve their stats, find more Guildmates to play with and improve their GBG results this way.
Guided by this logic, we're investigating the possibilities of making the competition more gratifying for top Guilds. One way to go about it is introducing a special mode for Diamond League Guilds where the most formidable opponents could put all their strength into securing a spot in the rankings while remaining in the Diamond League. But more on that when the update comes!
Finally, to address the general repetitiveness in matchmaking, we are looking to introduce an avoidance mechanic that would avoid matching the same Guilds to each other too often. It is important to note that avoidance doesn't equal elimination, so it will still be possible to get matched to the same opponent, especially on smaller worlds, which brings us to the next point.
Looks like a fix to me, I rest my case Agent.
My suggestion is for the future on another thread. Try not to get confused with this thread.
Take a break, enjoy your life...must be tiring for you my friend.