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GBG.

Agent327

Legend
The big loser is Inno as players simply cease to engage and stop playing the broader game.

How can Inno be the big loser when those Guilds that take all sectors in the first hour can only do so by spending diamonds?

This is a topic which has been around ever since GBG went live, Inno tried to limit it to a certain extent but it has not really worked to the extent they wanted it to, but do not despair, there is something in the wind, you will have noticed both Attack and Defensive boosts for GBG Defending Army, while this isn't currently in use and no mention has been made of when or how these boosts will be used and INNO has remained mute as to the mechanics of their use they obviously have plans for introducing major changes to GBG at some point

Judging by everything around that will just be similar to GE lvl 5 or QI where you are supposed to defend, but where you actually are still attacking with the bonus of your defending army.

In our current round of GBG, we have been locked in and contacted the responsible league who simply just keep justifying their actions. I am not even sure some leagues even understand the impact of their actions.

They are called Guilds not leagues and nobody needs to justify their actions to any other Guild. You keep calling it bullying but actually it is making the most of the situation. More fights means more rewards. Who are you to disallow that?
 

Xeon of Camelot

Brigadier-General
Recent Inno power creep for short-term income gain is making much of FOE's content obsolete.
GbG has become a click-fest of large guilds with powerful attrition-proof members who can win the 10-day tournament in only 20 mins.
Understandably, threads (especially on discord) have appeared like this to offer solutions from limits on the number of sectors a guild can take to adding more sectors in-game or removing lockdowns to burn them out.
My preference would be to introduce features to make GbG more fun and playable for all sizes of guilds, but Agent will tell you it won't happen because all Inno wants is for players to spend diamonds. This approach will only stop people from playing GbG so people like Agent need to think again.
 

Forwandert

General
The whole point of the game is to increase revenue. Anything affecting that is not going to happen. All MTG cares about is increasing revenue.

The big guilds that run over the map as soon as gbg opens and building when needed, that's cash in the bank, they'll do absolutely minimal to disrupt that cash coming in and being spent. All Inno has done has made it more tempting to be in THAT guild with additional building rewards. They want us all condensed down into these guilds where spend is as high as possible.

Players in smaller guilds fighting in Diamond unless there's enough of you to scrape around after attrition there's no incentive to diamond the buildings and use all your attrition on one sector. You can wait a few hours and do that. The ones racing for 1st they don't have the few hours.
 
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Xeon of Camelot

Brigadier-General
The whole point of the game is to increase revenue. Anything affecting that is not going to happen.

Most players know that. FOE has always made a lot of money due to good design and features; but recently they want to make more at their expense of them, Players play or pay to have fun but to let the game design or content degrade just to make money is suicide imo
 

Forwandert

General
They do kill games lol, I've seen it happen previously on Innos games, huge games down to hardly anyone playing.
 

Forwandert

General
It's not really short term, it's lasted over a decade and still fairly active, which isnt that bad in terms of online/app game and they'll keep it running for as long as people are spending and it's got revenue higher than costs which FOE must be ahead on by a decent chunk.

They have games where a server stops after 3/6 months and you need to start all over again (used to be 12/24 months). At least here it's constant even if you feel the need to replace everything every 2 months.
 

Ariana Erosaire

Lieutenant
It's not really short term, it's lasted over a decade and still fairly active, which isnt that bad in terms of online/app game and they'll keep it running for as long as people are spending and it's got revenue higher than costs which FOE must be ahead on by a decent chunk.

They have games where a server stops after 3/6 months and you need to start all over again (used to be 12/24 months). At least here it's constant even if you feel the need to replace everything every 2 months.
I used to have a really nice city with a variety of all the various buildings over the years, every login was a little walk down memory lane and every building different.

It's only this recent abomination that makes for rows of same buildings and replacing everything every 2 months. Hell, I've already stored panda shrines and archdruids and the serene flamingo just from this year, stuff that's barely a year old like autumn vineyards and the winter pyramid are also getting stored as FSP speeds up frags and I can fill my city with better copies of never ending spam.

Even collecting fragments for super-powered copies of buildings has gotten pretty boring.
 

Forwandert

General
You're pretty much in the same position as me. I've got levels for all them that'll never get built and produce frags constantly for buildings that'll never get built. Won't be long till these gold league buildings that produce them are totally defunct too, and the frags will stop to be replaced by others.

Felt a lot more burned this year on how quickly they got over powered.
 

Agent327

Legend
Recent Inno power creep for short-term income gain is making much of FOE's content obsolete.

Nothing recent about it. It has been like that for a long time.

My preference would be to introduce features to make GbG more fun and playable for all sizes of guilds, but Agent will tell you it won't happen because all Inno wants is for players to spend diamonds. This approach will only stop people from playing GbG so people like Agent need to think again.

If you want to put words in my mouth at least do it right. That Inno wants players to spend diamonds is rather obviouis. They need to keep the engine running. However I am not telling you it will not happen. I am telling you it is not likely to happen and if it will happen it will not be soon. Inno has their own ideas about what needs to be done about GBG. They issued a statement on that.


If you would have read that statement you would have known that they think attrition is working the way it should now and that they do not consider any changes with the next update.

Also they have there own ideas on defending in GBG and if you would have paid attention you would have noticed it is already partly implemented. There is no way they are going to drop that, cause someone comes up with the brilliant idea to start using units to defend sectors in GBG. They are telling you what I am telling you. You have buildings to do that and that is enough.

looks like they have decided to get as much as they can for the short-term only; the best devs are working on newer games

They are? Can you name a few?
 

Xeon of Camelot

Brigadier-General
Nothing recent about it. It has been like that for a long time.

1. Power creep or event buildings with huge statistics have only been in the game since GE V so I would say recent.
2. Good to know. thanks
3. Devs can be moved onto special projects within all of Inno's games. I would not name any here even if I know one.
 

Agent327

Legend
1. Power creep or event buildings with huge statistics have only been in the game since GE V so I would say recent.

Except that you claim that recently Inno wants to make more when in fact it has always been like that. The Castle System was introduced way before that and it was not introduced cause the Castle looks so pretty.

3. Devs can be moved onto special projects within all of Inno's games. I would not name any here even if I know one.

So as usual you are making statements you can not back up in any way. What you shouild do in those cases is using phrases like "I think", or "I believe".
 

Nidwin

Captain
1. Power creep or event buildings with huge statistics have only been in the game since GE V so I would say recent.
It has happened before just the scale now is larger and it seems to have become a continue process. Colossus, A Asylum, Eagle Mountain, and so on in the past were power creeps. The Terracotas + lavender lanes made the winter train and that roman horse race thing completely obsolete. After that pirate hideouts and just after that windmills both with strong lanes followed at the end with the panda shrine. That fall event thing with those small fields not requiring roads for red attack and defense was huge when it came out.

The difference is that back then the ARC -> GB's ruled it all but this power creep or change since Soccer 2023 starting with the Aegean Resorts changed the given. Before it was ARC -> GB's and event buildings as adds and to fill gaps. Now it's event buildings and whatever you want to keep as GB's.
 

Nidwin

Captain
it's still a good game, worth fixing GbG; especially since the loss of GvG.
I agree except for GvG that I never cared about.

A good start to fix GbG is actually to make Tourney Ground fragments drops available in all leagues and not just diamond. In diamond they already have super power level 1 and super super power level 2 for the top 3 + frags for very nice secondary buildings. I think it's fair that the third one, the Tourney Ground will become obtainable for all GbG players and not only for diamond league drama queens.

Let's start to fix this first, diamond league drama queens issues after.
 

Alibabe

Private
I would like to see all guilds fighting against an "AI player". So all sectors are owned by the AI and each guild can fight a sector to 'win' the sector. All guilds could fight on the same sector at the same time and the guild with the most fights wins the sector. Winner of the GBG is the guild with the most fights and you could if you wanted throw into the mix VP points for every 1000 fights by the guild. 1000 fights = 1000 VP's and extra VPs for milestones and for the guild that closes a sector. No sector is ever held by the guild as once conquored, it takes 4 hours to regnerates and open for conquoring again. No way that I can see of guilds working together to force out smaller guilds as everyone can compete on every sector. So a little bit of QI, a little bit of PVP ...
 
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