Hello,
I would like to post that idea, as I've already received plenty of positive feedback on it from other players.
Proposal:
GBG minimum attrition limit to be increased to 40% from the present minimum 20%. Said otherwise maximum attrition support limit should be lowered to 60% from the present 80% from attrition support buildings.
Reason:
All players are targeting to improve their cities, which naturally should lead to better performance in gbg and more rewards out of it. However to actually utilize players cities strength into gbg the player needs to also spend more and more time on mechanical and boring clicking auto battles. The increase in the gbg attack and defense features of all buildings introduced in the game recent 1-2 years led to substantial increase of maximum attrition that the majority of player may reach in gbg. Currently many advanced players may easily reach to 200-250 attrition, and intermediate players may still get to above 150 attrition. With an average 3.5 sec. /per auto battle fully utilizing your city strength capable to reach 200 attrition at maximum support results in 1000 fights per day, or over 1 hour auto battling net. In practice, by including the time for targeting sectors, waiting for another sector and other gbg-related activities in practice it requires over 1.5 hours per day at minimum. And that's mostly mechanical and boring clicking.
1.5 hours for gbg only is too much, there are also GE, QI, Continental Map and the Events which are also quite time consuming. Most of the FoE players are grown people with families, jobs and responsibilities, and these are the same players who are capable to spend money and finance the game. And an average player can't spend that much time in the game. So if players don't do that, then basically they don't utilize the strength of their cities, and lose motivation to improve them. Therefore comes some demotivation to play the game at all, or at minimum lack of motivation for getting better buildings as rewards from all game features, and spend money for them (why would you, if you're either way not having that much time to autobattle in gbg to make use of it?).
Details:
So by reducing the max. attrition support limit to 60%, i.e. increasing the minimum attrition to be suffered to 40% you would half the maximum number of battles all players may do in gbg, and correspondingly the time needed to utilize the strength of players cities in half. That's reducing in half the boring mechanical auto battle which every player is doing now. This should result in easier utilization of each player city strength, and higher motivation to actually improve it. Also easier to show it in gbg competition.
This would also slower the gbg dynamic as it is now, and will make the competition more dependent on tactics and strategies, rather than how many hours players spend on boring clicking. Even more, by slowing the dynamics on the map will allow more players from larger guilds who are not able to log in 10 times per day to actually have access to battles on the map.
Visual Aids:
Balance:
Rewards. To balance the rewards each player is currently capable to get out of gbg you should actually double the rewards. I.e. reaching 200 attrition at max. 80% support now with 1000 fights net rewards should be now accessible with 200 attrition at max. 60% support with 500 fights.
GBG buildings. That will lead to less gbg buildings needed to be build on the map to get the maximum 60% attrition support. To balance the guilds goods spent for the lower number of needed buildings (from attrition perspective), you should increase the buildings costs with somewhat of about 30% or so.
Abuse Prevention:
N/A.
Summary:
I know many players which lost love in the game because of the longer and longer time needed to spend in the game in order to maintain competitive. This is one way to substantially reduce one boring part of it, and reduce the risk of losing more players.