r21r
Major-General
i don't think so, but can't prove it.None were considered by management.
with less spam on facebook, they'd change more though, thats what i believe.
i don't think so, but can't prove it.None were considered by management.
all I have ever tried to say is diamond 1000 should be named Guild Farming grounds and now 2 top guilds flagging at 159 united will beat 6 working alone at all times. ONE FIX 1 Adjustment 10% reduction in Camp effectiveness per open flag above 2 flags????? That may just solve the issue worth a try???? No?nothing wrong about that
again, nothing wrong with how they decide to play their map. Though, it is "BattleGrounds" and not "PlayGrounds".
Here is the issue, putting those weak guilds in Diamond, only causes unbalance to the whole game.
They CAN grow up, in Gold Platinum, even Silver League, if the "Top" Guilds are so Strong, why do they need the weak ones on their map ? so they can bully the weak ?
On GvG, we have 1 map for all guilds.
On GbG we have 1 map for every 5-8 guilds and 5 different Leagues to Separate the guilds according to their performance.
putting them all together, contraverses with the design of the feature.
imagine a GvG, where everyone could make the same amount of prestige.
1.000 All Ages Maps - 1.000 Future Era Maps and so on.
Fun ?
Why do i have to farm the same or more amounts of fights, with my 5 man guild in Diamond ?
Do i deserve the same place on paradise with the 80 membered 100million points each member Guilds ?
Do we play the same amount of time ? or putted the same effort ? - No.
there is no reason for weak to be there, otherwise there is no reason to have Cooper - Silver - Gold - Platinum - Diamond.
make 1 league for everyone
how the guilds will play is ok for me.all I have ever tried to say is diamond 1000 should be named Guild Farming grounds and now 2 top guilds flagging at 159 united will beat 6 working alone at all times. ONE FIX 1 Adjustment 10% reduction in Camp effectiveness per open flag above 2 flags????? That may just solve the issue worth a try???? No?
Again may i stress a simple cheap fix that will not require crossworld expensive servers and bandwidth is every flag held open after flag 1 or preferably 2 reduces camp effectiveness by 10 % or more. 12 guild open flags means 100% of camps are rendered ZILCH. such an easy fix and force to really strategize.how the guilds will play is ok for me.
the problem started, when they no more had to fight, because the formula brought them the losers.
before, they had to invent a strategy at least, which made the whole thing challenging and interesting in my oppinion.
i've seen many ideas, i also proposed 1-2, i do not know if SC effectiveness will solve the flawed (impo) mmr algorithm, but greatfinger said once about reseting the whole battlegrounds every 6 or so months, so we all start from 0 and move up according to our performance.
for sure it's not 100% perfect solution, missmatching with unequal guilds will happen, but those will be on the lower leagues, where rewards will be too small to bother investing goods for siege camps
GbG cannot be the same on older/newer worlds, treasuries are not the same so again, impo, dynamics should varry...
it's not that easy to find the golden line i think
it might not be perfect but it is an idea.Again may i stress a simple cheap fix that will not require crossworld expensive servers and bandwidth is every flag held open after flag 1 or preferably 2 reduces camp effectiveness by 10 % or more. 12 guild open flags means 100% of camps are rendered ZILCH. such an easy fix and force to really strategize.
I dont't see this today since GBG started but is going on any mod on why in Greifental international does My guilds GBG map have 1 single 3 camp province? and 2 GBG's ago we had 2 only?that would balance the algorithm too
1 day for cooper
1 day for silver
12h for gold
3h for platinum
1h for diamond
with something like that
have seen maps with only 2 provinces have 3 slots, but 1 i think i have not seen so farMy guilds GBG map have 1 single 3 camp province? and 2 GBG's ago we had 2 only?
on 3rd ring 3 slots ? i think it's maximum 2 slots on 3rd ring =/ (post a screen if so)some guilds were straight into a 3 camp sector
yes this has happened to me on many maps .. our side having 1 slot on 2 concecutive sectors (and 2 slots only on our 1st tier ring) but the other side had more slots. also vice versa... happens long time now.in O world my guild started this morning with a 1 camp sector on our doorstep and the 2nd sector available to us was also only a 1 camp sector
What exactly do you mean by "flag"? Are we referring to the guild building? Or when you're attacking another province?is every flag held open after flag 1 or preferably 2 reduces camp effectiveness by 10 % or more. 12 guild open flags means 100% of camps are rendered ZILCH. such an easy fix and force to really strategize.
There's seems to be an inherent reduction in the Prize Percentages now (decreasing as if a thin-slice meat slicer is at work)- so I wouldn't worry to much about where this particular feature is going. As soon as everyone detects/sees the reduction, there will be less and less activity. Fortunately, I have acquired all the RTV's I plan to build.
Another GBG heartbreak I had to reject 2 great looking young players applications that were EMA and HMA that would almost surely force the guild to scramble for those era goods to build camps. A shame how much I enjoyed helping young players in the past to grow and prosper and now in order to camp GBG many guilds will not accept players if it means the treasury will be drained. What can one do but adapt i guess.