klods hans
Tsar
There's only 1 more sector on the new map.New map is just opportunity for top 2 guilds to farm swap even more sectors ☹
Rich get richer, poor stay poor. Oh well ...
61 on the new map, 60 on the old map.
There's only 1 more sector on the new map.New map is just opportunity for top 2 guilds to farm swap even more sectors ☹
Rich get richer, poor stay poor. Oh well ...
But vastly more sectors surrounding each so it was even easier to get free attrition. 2 guilds had the map locked down in under 30 minutes, and not just the center but all the way to the 5th ring. It's too soon to say for sure but it certainly looks like this made the farming issue worse and did nothing to help the competition aspect or stop guilds from getting locked into their HQ (as the entire board was locked down faster than on the other map.)There's only 1 more sector on the new map.
61 on the new map, 60 on the old map.
We don't really know if the intention of the new map was to limit sector swaps and farming and create a more fair competition.But vastly more sectors surrounding each so it was even easier to get free attrition. 2 guilds had the map locked down in under 30 minutes, and not just the center but all the way to the 5th ring. It's too soon to say for sure but it certainly looks like this made the farming issue worse and did nothing to help the competition aspect or stop guilds from getting locked into their HQ (as the entire board was locked down faster than on the other map.)
I think it's because ranking of guilds isn't based on GBG results only -- guilds gain points in other ways. The GBG matchup, on the other hand, is based purely on prior GBG performance, which in theory would seem the most logical way of doing it.
I gather that a lot of the trouble with GBG matchup has been attributed to capping the ranking system at 1000 points: in other words, every time a guild reaches 1000 points, it finds itself matched with guilds that might theoretically have hundreds of thousands of victory points if they had been continuing to get counted. I assume the logic behind this is that Inno didn't want to create an infinite progression of 'leagues' of increasing difficulty (and if they had, that would presumably have brought with it balance issues of its own?) and chose to program a hard limit, with the result that the longer GBG goes on, the more guilds progress to jostle together unequally at the top.
Teaming up is EXACTLY the idea behind any multiplayer game. The "farming" term can be used to other aspects: you farm BPs, clearing GE lvl 4 every week for TF upgrades, building WW farms in other worlds, etc. Every activity is farming the difference is in enjoyment of the process.Teaming up and farming is not the idea of the game.
that is how coordination and teaming up should look like! (insert epic handshake meme)GBG broken?
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