I tried similar feedback in March in the GBG feedback thread. The game has balance issues with the Space ages, the separate colony means these goods are super-plentiful; never before was it possible to store up 20-50K of goods in an age, but I have that and more in Mars and above. I played the same way VF and below, but could never amass more than 10K in any age. Major imbalance added to the game.Another GBG heartbreak I had to reject 2 great looking young players applications that were EMA and HMA that would almost surely force the guild to scramble for those era goods to build camps. A shame how much I enjoyed helping young players in the past to grow and prosper and now in order to camp GBG many guilds will not accept players if it means the treasury will be drained. What can one do but adapt i guess.
The side effect of siege camp greed (aka the whole point of GBG boiling down to build camps and farm with free attrition being all anyone does) is it encourages guilds NOT to take in new players, or in fact to want only the Space age players. And it's a shame because while my guild still takes in lower ages, we do have times where we 'suffer' for it; my stubbornness in persisting does make me resent that while we are not letting the effing camps dictate everything in our guild, the game is designed to disadvantage us for it.
And I got shot down by the same people as the poster above, back in March, for the same ridiculous reasons:
- Just make more Iron, EMA, HMA goods, and you can still take in the newbies! Sure, every higher level player is going to volunteer to donate a 10x10 space in his town to make a bunch of low age goods to support that (NOT!) This is totally missing the point. It's weird for a game to be slanted to where taking in newbies not only means you have to help them until they can carry their own weight, but it also actually punishes you personally as they interfere in your own ability to play. Where is the fun in this exactly?
- Control your greed, no one's forcing you to build siege camps! right, no one's forcing you to fill your town with buildings that make Forge points, goods, and 10-20 checkmate squares, botanical rotundas, carousels, and royal marble gateways either - but you do! Why? Because that's the strategy now effected by the poor game design which has taken variety out, unbalanced everything, and not only allowed but encouraged (antiques dealer selling them all day every day) multiple 10's of copies of rows of the same effing buildings everywhere. If you want to be competitive in the game, this is what you have to do. Let's live in reality of what the game actually is now, shall we?
- And my favorite - game exploits and greed are to be fixed by the players, not by the developers! Right. Hey guys, next time you see an exploit, don't ask anyone to fix the problem or restore balance, just walk away and pretend you didn't see it. Remember: It's not the developers fault when they add game mechanics that unbalance the game, it's the player's fault for playing with what they've been given! :sarcasm: