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GBG IS BROKEN

Every suggestion that is here was already requested back in the original content thread. None were considered by management. Don't think they will consider the repeats here. I was one of the 1st to suggest that the cap of 1000 be lifted by adding championship leagues - it went unheard as did so many others.
Just allow the "Leagues Points" to keep growing; add more groups - 1000-1800;1801-2600 - and so on.

Just don't increase the prizes - keep them all the same as they are now in diamond league.
Won't Happen - why? - who knows why - it just won't happen.

Would that work? Another who knows - One thing is certain no matter how GbG is changed - it will be Exploited in some way - as is everything else going on in the game.

And let's not beat around the bush - everyone is farming this game in some way - if not all the belly-aching would not be happening:

Farmers for goods, farmers for forge points, farmers for ranking points, and so forth.

What's your farming style - you know you have one - we all do - some are multi-farmers.
 

r21r

Major-General
from my point of view
untill season ~12, on Noarsil, Battlegrounds had 1 diamond map.
can you imagine how much competetive that was ? i can also understand that it might be stressful for some, but somebody has to win and lose right ?
i personaly, cannot find that joy anymore.. back then, all guilds would fight for survival, now they don't care because they know, there will be weaker guilds on the map, so they can be in diamond forever.
and that, made the feature poorer in my oppinion - i have farmed platinum too, it's not bad at all ! no reason for "meh, if no diamond, game should change"
those ~8 guilds that used to battle in one map, now are splitted, on 3-4-5 diamond maps.. so they can remain in diamond forever.
it's not a matter of strategy or tactic anymore :-(

it will only happen again, on a new world, for limited period..
 
nothing wrong about that

again, nothing wrong with how they decide to play their map. Though, it is "BattleGrounds" and not "PlayGrounds".

Here is the issue, putting those weak guilds in Diamond, only causes unbalance to the whole game.
They CAN grow up, in Gold Platinum, even Silver League, if the "Top" Guilds are so Strong, why do they need the weak ones on their map ? so they can bully the weak ?

On GvG, we have 1 map for all guilds.
On GbG we have 1 map for every 5-8 guilds and 5 different Leagues to Separate the guilds according to their performance.

putting them all together, contraverses with the design of the feature.

imagine a GvG, where everyone could make the same amount of prestige.
1.000 All Ages Maps - 1.000 Future Era Maps and so on.

Fun ?

Why do i have to farm the same or more amounts of fights, with my 5 man guild in Diamond ?
Do i deserve the same place on paradise with the 80 membered 100million points each member Guilds ?
Do we play the same amount of time ? or putted the same effort ? - No.
there is no reason for weak to be there, otherwise there is no reason to have Cooper - Silver - Gold - Platinum - Diamond.
make 1 league for everyone
all I have ever tried to say is diamond 1000 should be named Guild Farming grounds and now 2 top guilds flagging at 159 united will beat 6 working alone at all times. ONE FIX 1 Adjustment 10% reduction in Camp effectiveness per open flag above 2 flags????? That may just solve the issue worth a try???? No?
 

r21r

Major-General
all I have ever tried to say is diamond 1000 should be named Guild Farming grounds and now 2 top guilds flagging at 159 united will beat 6 working alone at all times. ONE FIX 1 Adjustment 10% reduction in Camp effectiveness per open flag above 2 flags????? That may just solve the issue worth a try???? No?
how the guilds will play is ok for me.
the problem started, when they no more had to fight, because the formula brought them the losers.
before, they had to invent a strategy at least, which made the whole thing challenging and interesting in my oppinion.

i've seen many ideas, i also proposed 1-2, i do not know if SC effectiveness will solve the flawed (impo) mmr algorithm, but greatfinger said once about reseting the whole battlegrounds every 6 or so months, so we all start from 0 and move up according to our performance.
for sure it's not 100% perfect solution, missmatching with unequal guilds will happen, but those will be on the lower leagues, where rewards will be too small to bother investing goods for siege camps
GbG cannot be the same on older/newer worlds, treasuries are not the same so again, impo, dynamics should varry...

it's not that easy to find the golden line i think
 
how the guilds will play is ok for me.
the problem started, when they no more had to fight, because the formula brought them the losers.
before, they had to invent a strategy at least, which made the whole thing challenging and interesting in my oppinion.

i've seen many ideas, i also proposed 1-2, i do not know if SC effectiveness will solve the flawed (impo) mmr algorithm, but greatfinger said once about reseting the whole battlegrounds every 6 or so months, so we all start from 0 and move up according to our performance.
for sure it's not 100% perfect solution, missmatching with unequal guilds will happen, but those will be on the lower leagues, where rewards will be too small to bother investing goods for siege camps
GbG cannot be the same on older/newer worlds, treasuries are not the same so again, impo, dynamics should varry...

it's not that easy to find the golden line i think
Again may i stress a simple cheap fix that will not require crossworld expensive servers and bandwidth is every flag held open after flag 1 or preferably 2 reduces camp effectiveness by 10 % or more. 12 guild open flags means 100% of camps are rendered ZILCH. such an easy fix and force to really strategize.
 

r21r

Major-General
Again may i stress a simple cheap fix that will not require crossworld expensive servers and bandwidth is every flag held open after flag 1 or preferably 2 reduces camp effectiveness by 10 % or more. 12 guild open flags means 100% of camps are rendered ZILCH. such an easy fix and force to really strategize.
it might not be perfect but it is an idea.
thing is, inno has to make the call, ideas are plenty here and there ..
 
Once an attack is made on a sector it must be captured within 1 hour or All battles on it are lost. No sector holding until that Just Right Moment to capture - Capture the sector or lose all attempts/fights. and that guild must re-fight to take!
 
There's seems to be an inherent reduction in the Prize Percentages now (decreasing as if a thin-slice meat slicer is at work)- so I wouldn't worry to much about where this particular feature is going. As soon as everyone detects/sees the reduction, there will be less and less activity. Fortunately, I have acquired all the RTV's I plan to build.
 

r21r

Major-General
on average, from what i can remember, 1.000 fights = 1k or 1.5k FPs as average.
check again tomorrow, some days rewards are just fewer..
 
that would balance the algorithm too :D

1 day for cooper
1 day for silver
12h for gold
3h for platinum
1h for diamond

with something like that
I dont't see this today since GBG started but is going on any mod on why in Greifental international does My guilds GBG map have 1 single 3 camp province? and 2 GBG's ago we had 2 only?
 
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The Lady Ann

Master Corporal
in O world my guild started this morning with a 1 camp sector on our doorstep and the 2nd sector available to us was also only a 1 camp sector...............................some guilds were straight into a 3 camp sector, oh well it is what it is but seriously Inno??????
 

r21r

Major-General
some guilds were straight into a 3 camp sector
on 3rd ring 3 slots ? i think it's maximum 2 slots on 3rd ring =/ (post a screen if so)
in O world my guild started this morning with a 1 camp sector on our doorstep and the 2nd sector available to us was also only a 1 camp sector
yes this has happened to me on many maps .. our side having 1 slot on 2 concecutive sectors (and 2 slots only on our 1st tier ring) but the other side had more slots. also vice versa... happens long time now.
no idea how it is triggered though, i've also seen maps with 3/4 middle sectors having 3 slots, and plenty 2nd tier sectors on the same map having 3 slots aswell.

PS just checked my map on S world, x4 3slot sectors
 
Monopolies are usually busted up into smaller groups- So it is with Guilds that have Monopolized Diamond Maps - Bust them up; as is right!

However, not sure what the intent about monopolies are in this day & age.
 

r21r

Major-General
more like a chess game, where rua mat doesn't exist for some, while others are being instantly rua mat
 

Emberguard

Legend
is every flag held open after flag 1 or preferably 2 reduces camp effectiveness by 10 % or more. 12 guild open flags means 100% of camps are rendered ZILCH. such an easy fix and force to really strategize.
What exactly do you mean by "flag"? Are we referring to the guild building? Or when you're attacking another province?

Either option would essentially remove siege camps completely from the game. You have 8 guilds and if every guild only attacks a single province or places a single banner you're already so close to rendering siege camps to 0% that you'd never be able to use them at all, you'd only have room for another 4 "flags"

That's not adding strategy to the game. That's just removing siege camps in a overly convoluted way. Would be better off just removing the building altogether or reducing its' percentage without adding new rules if those new rules don't add to the game in any meaningful manner
 
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There's seems to be an inherent reduction in the Prize Percentages now (decreasing as if a thin-slice meat slicer is at work)- so I wouldn't worry to much about where this particular feature is going. As soon as everyone detects/sees the reduction, there will be less and less activity. Fortunately, I have acquired all the RTV's I plan to build.
Yep - it's on a downward spiral - the intense hundreds of clicks is quickly become a rather intense chore - redundancy intended - lol
 

vfrmark

Corporal
personally 3 changes needed
1) another level above diamond where only the top 20 guilds fight and ideally across all servers.
2) top guild at the end gets a 10% reduction in Siege Camp etc ability to reduce attrition, #2 gets 5% and this reduction is accumulative for each new session. alas the idea of giving the top guild a start of 20 attrition does do a lot when players have 3 SC supporting, but if 3 SC only work like 1 SC (due to accumulative reductions it hurts.
3) make the guilds picked truly random with their groups, today everyone knows this is not so.