• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account, you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation into English is provided if your post is not in English and to respect your fellow players when posting.
  • We are looking for you!
    Always wanted to join our Support or Forum Team? We are looking for enthusiastic moderators!
    Take a look at our recruitment page for more information and how you can apply:
    Apply
  • Forum Contests

    Won't you join us for out latest contest?
    You can check out the newest one here.

GB updates on Beta

Shadovaria

Private
Anyone who has read the new GB changes coming to beta and hopefully NEVER live.
It seem like Inno got a bunch of feedback and somehow made things worse as a result.
Where do they expect SASH players to get early era goods for these GB's?
Why are most of the updates for things advanced players have ZERO use need for?
Why did they remove the few good things from their first attempt ie Traz troop numbers boost totally gone why???
Why do they think players who can afford silver and gold levels have any need at all for more GE stats?
It seems like their actually wanting many of us to quit
 
It's bit confusing so we will have to wait till Monday when it's on BETA to have a better idea when the feedback will be posted by beta players.

I've already unlocked my GB's that are on the provided list to 400 and the other ones that weren't above level 200 up to 200.
 
I've unlocked my Arc till level 500 three years ago while I was getting bored. So would I need to unlock it again?
 
So far, it looks like another classic example of Inno not getting it. Let me spell it out for them:

Great Buildings are not great. They were once, but they've consistently failed to keep up with the power curve. The result is that buildings like CdM, once viewed as cornerstones, are now liabilities. If I can throw down a Neo Ziggurat that I get for free on a 3x3, then there's no sense in taking up a 5x5 for CdM when it has lower output.

This update isn't an upgrade. Look at where GBs were. Now look at where they are. Adding some trivial GE-only and GbG-only bonuses that only work half the time isn't the sort of improvement we need. It's slapping a gold star on your GB and pretending that they did something. Calling this an upgrade feels entirely performative on Inno's part.

As currently described, these dubious improvements look to be less useful than the failed 'Historical Allies' feature and will be doomed to a similarly inconsequential fate if released as is.
 
In the previous version all Gb's that were on the list received a big boost to their primary and secundary stats and in this new announcement Alc seems to have that boost. May be we should simply wait till Monday when it's on beta before judging.
 
Well, after some reading of the Beta forums New GB tier feedback, it's pretty obvious that this is a total cluster f**k, I don't think I have ever seen so many negative posts about a feature under test on its first day...hopefully INNO will take note and scrap the whole idea, unless the whole idea is to lose ( or get rid of ) the vast majority of players, because reading the comments a lot of the Beta players are already considering this option, I do admit, that if this goes live, I can see whole worlds basically collapsing through lack of active players, The following is a post which makes sort of grim reading

Owner share
Arc L0 -> L180 @ 1.9
1,632,776 Old
9,926,180 New

Arc L0->L80 @ 1.9
24,023 Old
626,476 New

Arc L81->L100 @ 1.9
38,878 Old
493,072 New

Arc L100->L180 @ 1.9
1,569,875 Old
8,806,632 New

Arc L0 -> L200 @ 1.9
3,067,026 Old
16,726,970 New


Quick math to get from L180 -> L200 in old system with a 50K fp/day income will take 30 days.
In new system L180 -> 200 (same income) will take 158 days.
Personally I'm only around 30K/day FP on live and I know 50K fp/day isn't the average player.

Vic.Vicious has the best arc on beta at L210. For some reason it only shows silver and gold bonuses and they are pretty sweet:
1,717% GBG blue atk
408 FP/day
1,308% Base blue def
From inside the game:


If the above is correct and accurate, I certainly can see a mass exodus

I sincerely hope its wrong and Inno are really not that stupid to foist this on us
 
I sincerely hope its wrong and Inno are really not that stupid to foist this on us

They literally designed and wrote the update, even continuing after the last attempt at release and not with that many changes. They are completely that stupid.

They just increased costs and left them pretty much as irrelevant as they where until you get to a further tier. It's one of the most ridiculous concepts they thought of so far and it took them THAT long to come out with this. Someone actually thought using (I'm assuming, not fully confident) their braincells and came up with this.
 
So copper tier GB's didn't get their stats boosted, only adjusted up to level 200. Pity.
Otherwise it doesn't look too bad, especially if they keep the ability to open a max amount of levels before the change goes live to avoid a fp and silver/gold BP's dead lock. It may seem a bit unfair for players able to open the levels with their stock of copper BP's up to 200/400 but this way they also become primary source for BP's for other players. I think it's a fair trade.

The massive increase of fp requirement is something I already expected so no big surprise for me. It's more or less in line with past updates and the ongoing power creep while giving Inno new opportunities for future events/QI/whatever new buildings.

I'm also not sorry for the Arc kaboom kaboom but you all truly have my sympathy folks.
 
Otherwise it doesn't look too bad, especially if they keep the ability to open a max amount of levels before the change goes live to avoid a fp and silver/gold BP's dead lock.

That's something only long time players can profit from. Everybody else will face that deadlock.
 
That's something only long time players can profit from. Everybody else will face that deadlock.
No because you can still put your fp's on someone else GB to avoid being fp locked and unable to collect. Friends who don't mind or the neighborhood who's free game for all. The true tricky part will be once you reach previous age goods requirements for one specific GB to open new silver/gold levels. Hopefully Inno will be wise enough to start making the one down and reversion kits available for all shortly after this GB update goes live.
 
No because you can still put your fp's on someone else GB to avoid being fp locked and unable to collect. Friends who don't mind or the neighborhood who's free game for all. The true tricky part will be once you reach previous age goods requirements for one specific GB to open new silver/gold levels. Hopefully Inno will be wise enough to start making the one down and reversion kits available for all shortly after this GB update goes live.

Right, that is players main goal. Donating free fp's to others. If the only thing for you to do is donate your fp's to others without nothing in return you are fp locked. If you have the BP's, you should now unlock all listed GB's to level 400. If you do not have them, it will cost you goods from the GB's era. How is that not to bad? Where is the balance that Inno always claims to be so important?
 
Right, that is players main goal. Donating free fp's to others. If the only thing for you to do is donate your fp's to others without nothing in return you are fp locked. If you have the BP's, you should now unlock all listed GB's to level 400. If you do not have them, it will cost you goods from the GB's era. How is that not to bad? Where is the balance that Inno always claims to be so important?
I did miss something although as that wasn't clearly stated till I saw a picture Yesterday, after I posted. It seems that you already need era goods for the GB's that have silver and gold tiers early on. That's going to be problematic without a truly viable and regular supply for all, including for non spenders, of reversion and one down kits.

As for the balance, most GB's died the moment the power creep popped up during the last Soccer Event (2023) and they will never recover, whatever Inno will try. So players, old and new need to accept and adapt to it. GB's, by design, have a terrible weakness as you can't store them, they are locked in your city, so you can't pop them when you may need some of their boosts and store them when finished. Most GB's (bare a few exception) are very often dead meat.

You don't donate, you hunt prints or get part of you fp's stored in inventory. Or you just don't care about fp's (once all dumped on allies once a week) and simply dump them on the neighborhood GB's if you are level locked on your own GB's. On S-world, new city of mine, I don't snipe or donate, I dump my fp's on the neighborhood on obs and LoA or whatever else.

I already prepared, including adding a couple of more GB's and unlocked till level 400t(silver gold tiers ones) and 200(copper tier ones), as I don't know what version (possible changes during beta) of this GB prestige stuff will go live. But if it's more or less the same, including this heavy increased fp requirement, I'll delete all GB's and only keep my art and deco ones, except the Blue Galaxy and move on. The irony is that I'll probably switch again to a ECO/FSP city (delete my big logo) and continue to rank up very slowly my Colosseum and/or Lotus Temple. GbG is boring me again.
 
As for the balance, most GB's died the moment the power creep popped up during the last Soccer Event (2023) and they will never recover, whatever Inno will try.

For most of the attack/def boost, fp and goods gbs, they could have simply changed them to dynamic passive boosts calculated and dependant on % of fps/goods produced in city and an increase % of total boosts (for the specific boost from the gb) available in city. They would have only needed to increase in boosts by a little % each level for quite good results. Some of the other gbs would have needed some work but even happiness could have been a similar result.

They not only would have made them relevant they would have been protected and kept relevant no matter where creep went too.
 
For most of the attack/def boost, fp and goods gbs, they could have simply changed them to dynamic passive boosts calculated and dependant on % of fps/goods produced in city and an increase % of total boosts (for the specific boost from the gb) available in city. They would have only needed to increase in boosts by a little % each level for quite good results. Some of the other gbs would have needed some work but even happiness could have been a similar result.

They not only would have made them relevant they would have been protected and kept relevant no matter where creep went too.
It's too easily abused at the top in my opinion. % are hard to keep balanced especially with players with highly flexible cities. It's probably one of the reasons the orbs ascendent upgrades have never been included in the selection kits.

On a side note

Colosseum 301 + SMB 301 and you don't care anymore about any GEX stats with the actual state of GE.
 
Last edited:
As for the balance, most GB's died the moment the power creep popped up during the last Soccer Event (2023) and they will never recover, whatever Inno will try.

GB's from Titan on give a boost similar to the 3% each level they gave in the past. That could have been the solution to all.

You don't donate, you hunt prints or get part of you fp's stored in inventory. Or you just don't care about fp's (once all dumped on allies once a week) and simply dump them on the neighborhood GB's if you are level locked on your own GB's. On S-world, new city of mine, I don't snipe or donate, I dump my fp's on the neighborhood on obs and LoA or whatever else.

With 3 types of BP's and an owner having to put in 30 times the fp's to make hunting even possible that has become a lot harder. With buildings producing BP's, why would you hunt? You keep forgetting that the way you play is an exception.
 
GB's from Titan on give a boost similar to the 3% each level they gave in the past. That could have been the solution to all.



With 3 types of BP's and an owner having to put in 30 times the fp's to make hunting even possible that has become a lot harder. With buildings producing BP's, why would you hunt? You keep forgetting that the way you play is an exception.
Don't you need to hunt for silver and gold BP's as I doubt there's going to be much interest in refining meanwhile you'll still need copper BP's. This is of course for the players not able to open the required levels in time.

Titan GB's are becoming borderline actually and more of a fp/goods sink.

The way I play isn't an exception and Inno needs to be able to balance all of us together. If Inno gives into and heavily reduce the new fp cost back to more or less how it actually is on live servers, those exceptions will all have a level 250/300+ Space Carrier before the end of the Year. Those exception will all delete the mighty Arc, and so on and so on. I'm not an exception with actual 60K+ fps. The true exceptions that's 150K+ fp a day, 6/7 days every week.
 
Don't you need to hunt for silver and gold BP's as I doubt there's going to be much interest in refining meanwhile you'll still need copper BP's. This is of course for the players not able to open the required levels in time.

Copper you can get more than enough from event buildings. For Silver and Gold you need to find those GB's. Gold there are only a few at the moment, but with the extreme fp costs to level those up, the chance you will find one is slim. Silver you have a better chance, but like said before, with the extreme fp costs, not many will level those up. Big chance the focus will shift to just Copper GB's.

Titan GB's are becoming borderline actually and more of a fp/goods sink.

With their current production and footprint they are still a fast improvement compared to GB's from earlier ages, so for now they are still far from that.

The way I play isn't an exception and Inno needs to be able to balance all of us together. If Inno gives into and heavily reduce the new fp cost back to more or less how it actually is on live servers, those exceptions will all have a level 250/300+ Space Carrier before the end of the Year. Those exception will all delete the mighty Arc, and so on and so on. I'm not an exception with actual 60K+ fps. The true exceptions that's 150K+ fp a day, 6/7 days every week.

That is not how it works and you know that. You are as much an exception as players that refuse to go any further than Iron Age. Inno ignores those players. They do not balance all players together. They balance those that play the game as intended.
 
Uber made a new vid and he seems to think that unlocking 200/400 will be changed before the go live. Now that's going to be fun if true.
 
Uber made a new vid and he seems to think that unlocking 200/400 will be changed before the go live. Now that's going to be fun if true.

Did you watch the entire video? He sayss it is likely to change, but he also says it is likely you will get your BP's refunded, so you should still do it.

On the other hand on Discord, Zyleta1991, the Beta CM says they stay on level 400.

Schermafbeelding 2026-03-11 184216.png
 
Back
Top