DeletedUser111848
you should make it to have other prizes
Agreed both are awesome ideas ; I really like the idea of having multiple games to play in the Tavern game room with the Game wheel as one of the options *v*that was for "The Game Room" which was another good idea , the game wheel could be one of the games in the game room .. Both of them are a BIG +1
Um perhaps the wheel could have a multitude of various prizes including 1 ultra rare - building or special troop with special abilities that you can get no where else ; ( I think that would be very cool )
In what way do you think this could have an impact on daily challenge or events? The idea would not involve anything comparable to event or challenge quests. In the same way as seats, trays and so on are currently purchased, tavern improvements would be paid for with silver, which, to my knowledge, is only ever mentioned in quests as an amount to be collected or spent… on anything a player chooses. There would be no question of tasks to complete; no battles to win, tech to research, goods to donate, forge points to spend etc. Nor would the benefits be the same, they would not be buildings, units, forge points, or any inventory items whatsoever, but rather boosts to attributes, similar to those currently available in the tavern shop, but with a greater range, perhaps including things like goods production, unit recovery time or whatever. While the idea was off the cuff, and would need a lot of developing, I believe that what it offers over current gameplay is a way to develop the tavern beyond the present limit, which many players reached long ago, and also the need to make a choice about which specialisation would suit their playing style.-1
While I think more needs to be done with the tavern - and there needs to be a guild tavern - I don't think this idea offers anything over current game play. It would weaken both Daily Challenge and events.
In what way do you think this could have an impact on daily challenge or events?
Succinctly put, yes.Less reason to do them, cause there will be an easier way to get prizes?
As I said, "Nor would the benefits be the same, they would not be buildings, units, forge points, or any inventory items whatsoever, but rather boosts…" How could that possibly be interpreted to mean that there would be the type of prizes acquired in events available more easily… or at all?Less reason to do them, cause there will be an easier way to get prizes?
As I said, "Nor would the benefits be the same, they would not be buildings, units, forge points, or any inventory items whatsoever, but rather boosts…" How could that possibly be interpreted to mean that there would be the type of prizes acquired in events available more easily… or at all?
The wiki does not list a boost among the relic rewards, so you are absolutely incorrect there. While it is possible to get a boost from an incident, the wiki states that there is a 1.4% chance of receiving a rare reward from an incident with a random boost as one of four options. This suggests that it will occur once in 285.7… attempts, and may not be the one that is wanted; hardly a practical proposition. This, however, is in no way relevant to, and a tacit admission of the inaccuracy of, your original objection to my idea for revivifying the friends tavern, i.e. that it would reduce the incentive to take part in events and challenges by offering comparable rewards for less effort.Boosts iI can get from incidents and relics.
The wiki does not list a boost among the relic rewards, so you are absolutely incorrect there.
This, however, is in no way relevant to, and a tacit admission of the inaccuracy of, your original objection to my idea for revivifying the friends tavern, i.e. that it would reduce the incentive to take part in events and challenges by offering comparable rewards for less effort.