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Forwarded: (Friends Tavern) Tavern Gaming wheel

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DeletedUser111924

that was for "The Game Room" which was another good idea , the game wheel could be one of the games in the game room .. Both of them are a BIG +18-)
Agreed both are awesome ideas ; I really like the idea of having multiple games to play in the Tavern game room with the Game wheel as one of the options *v*
 

Dead-Eye

General
Um perhaps the wheel could have a multitude of various prizes including 1 ultra rare - building or special troop with special abilities that you can get no where else ; ( I think that would be very cool )

Well if the tavern is to produce a special troop may I suggest the tavern drunk brawler. When his turn in battle comes up he proceeds to stumble round the battle field until he bumps into a tree or falls into a puddle, unit then sobers up and attacks with a broken beer bottle.
 

DeletedUser110117

+1 but I don't see getting event buildings as that is what you'll have a chance for once the daily / weekly quests go live to everyone. How about just having forge points, medals, and diamonds as the ultra rare as suggested before.
 

DeletedUser110503

I think it's a pity that the development limit is reached so soon. My idea is that after, reaching the current maximum, there could be a choice of ways to specialise, a restaurant, sports bar, nightclub, live venue etc. Or maybe the ability to offer premium drinks; wines, cocktails, real ales and so on with different boosts for each one.
 
-1

While I think more needs to be done with the tavern - and there needs to be a guild tavern - I don't think this idea offers anything over current game play. It would weaken both Daily Challenge and events.
 

DeletedUser110503

-1

While I think more needs to be done with the tavern - and there needs to be a guild tavern - I don't think this idea offers anything over current game play. It would weaken both Daily Challenge and events.
In what way do you think this could have an impact on daily challenge or events? The idea would not involve anything comparable to event or challenge quests. In the same way as seats, trays and so on are currently purchased, tavern improvements would be paid for with silver, which, to my knowledge, is only ever mentioned in quests as an amount to be collected or spent… on anything a player chooses. There would be no question of tasks to complete; no battles to win, tech to research, goods to donate, forge points to spend etc. Nor would the benefits be the same, they would not be buildings, units, forge points, or any inventory items whatsoever, but rather boosts to attributes, similar to those currently available in the tavern shop, but with a greater range, perhaps including things like goods production, unit recovery time or whatever. While the idea was off the cuff, and would need a lot of developing, I believe that what it offers over current gameplay is a way to develop the tavern beyond the present limit, which many players reached long ago, and also the need to make a choice about which specialisation would suit their playing style.
 

DeletedUser110503

Less reason to do them, cause there will be an easier way to get prizes?
As I said, "Nor would the benefits be the same, they would not be buildings, units, forge points, or any inventory items whatsoever, but rather boosts…" How could that possibly be interpreted to mean that there would be the type of prizes acquired in events available more easily… or at all?
 

Agent327

Legend
As I said, "Nor would the benefits be the same, they would not be buildings, units, forge points, or any inventory items whatsoever, but rather boosts…" How could that possibly be interpreted to mean that there would be the type of prizes acquired in events available more easily… or at all?

Boosts iI can get from incidents and relics.
 

DeletedUser110503

Boosts iI can get from incidents and relics.
The wiki does not list a boost among the relic rewards, so you are absolutely incorrect there. While it is possible to get a boost from an incident, the wiki states that there is a 1.4% chance of receiving a rare reward from an incident with a random boost as one of four options. This suggests that it will occur once in 285.7… attempts, and may not be the one that is wanted; hardly a practical proposition. This, however, is in no way relevant to, and a tacit admission of the inaccuracy of, your original objection to my idea for revivifying the friends tavern, i.e. that it would reduce the incentive to take part in events and challenges by offering comparable rewards for less effort.
 

Agent327

Legend
The wiki does not list a boost among the relic rewards, so you are absolutely incorrect there.

So I do not get them from relics. I get them from incidents and GE. Big difference. The idea stays the same.

You say there will be no inventory items. Where do you think those boost will end up? :o

This, however, is in no way relevant to, and a tacit admission of the inaccuracy of, your original objection to my idea for revivifying the friends tavern, i.e. that it would reduce the incentive to take part in events and challenges by offering comparable rewards for less effort.

Where on earth did I object to your original idea? Apart from that, you did not start this topic. It is not your idea that is supposed to be discussed here.
 
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