They are on everyday so why should they have to go to the trouble of inviting me and being nice to someone that may disappear tomorrow?
It's not that they don't want to "go to the trouble". The simple truth is that they
can't invite you, because they're far above the invite limit, and rarely have enough inactive friends to kick.
If you had invited them while you still could, they might have accepted, for three reasons:
- The reason why they don't have very many inactive friends to kick, is because they kick and replace inactives regularly, so they usually have some open slots.
- They're high era, and can't send invites themselves, and neither can other experienced players. While they'd much rather have experienced friends, that's not an option. I suspect this is Inno's reasoning behind the 80/140 limit; it forces experienced players to accept invites from n00bs.
- Believe it or not, high era players are occasionally (or even often) looking for low era goods. If they're in a guild consisting exclusively or mainly of high era players, the only possible source for low era goods are friend trades.
The fact that you didn't utilize your 80 limit to the max, is your mistake. I'll get back to problems and mistakes, farther down.
By the way I have not hit my 140 and half of my friends are inactive so I'm getting a raw end of the deal. How is this the gamer's problem?
Games are supposed to create problems and hindrances for players, and there's supposed to be negative effects when you don't solve those problems well. In fact, that's pretty much the entire point of games. For solving this particular problem, there are good strategies available. As this is a strategy game, such problems are entirely intentional.
Am I supposed to swindle my friend list under 80?
It's not "swindling" to kick inactive friends. If anyone is being a swindler, it's the one who doesn't aid. That's the one who receives without giving. Kicking a swindler is perfectly reasonable. In a month, I run two to three checks on my friends list, each time checking a full week. If someone is inactive for two out of three weeks, I conclude that they're not merely on vacation or otherwise temporarily cut off, but are either inconsiderate, or have left the game permanently without emptying their friends list first. Thus, I kick them.
The good news for you, is that, as they're inactive, you can kick half your friends list, without having to feel bad about it. That will, at a minimum, bring you down to 60 friends, which will allow you to issue 20+ invites. Try to issue a few invites to every era above you. Players in higher eras have proved themselves to be consistently and conscientiously playing the game, meaning they will aid and visit. In addition, having some friends from each era is a good way to trade for high era goods, just like it's a way for them to trade down. As I've already mentioned, they also have little choice but to accept invites from lower eras.
Beware, though: They'll kick you, if you're inactive. However, many are fairly content with three to four aidings and tavern visits in a week. Some are even as lenient as me, and won't kick you unless you're completely inactive.
You're right that there is room for some changes, though. I would suggest:
- Showing who invited whom.
- Showing which friends have been inactive. Say an icon each for one week, two weeks, and one month.
- Being able to regain invite powers by kicking invited friends, and, if so, being able to complete the 80 invitations even when having over 80 friends.
- Some way of getting additional invites (exceeding the 80 limit, but not the 140 limit).
The two first shouldn't affect the game balance at all. The two last may have some effect, but within what's acceptable, in my opinion.