DeletedUser
I have only been playing a few days, but I have noticed that trade, particularly for Bronze Age and Iron Age goods, seems to be hampered by the 1FP cost to make the trade.
As you may have guessed, I am not particularly interested in the combat element of the game and would rather get by through negotiation and trade. The developers seem to have taken my attitude to heart to a certain extent and I praise them for their efforts in allowing negotiation as an option to combat. However, because a player is only able to produce two of the Age's goods efficiently, it does mean that the player is very reliant on trade to make up the deficit.
In the Bronze Age and the Iron Age FPs are a premium commodity. Not only are they used for research, which is vital to making progress through the Ages, but they are needed for the construction of GBs; which are also a vital element. This means that there is rarely enough to 'waste' on trading.
My experience is that, generally, there are very few trades listed from players and usually the ones that are listed are not for the goods I need. This means that I have to put some trades up myself in the hope that someone will take them. This means that I am relying on another player willing to make the payment of 1FP to make the trade happen.
I am very aware that joining a Guild will remove this burden but, firstly, a player cannot join a Guild immediately on starting the game and, secondly, choosing a Guild that has active players who are willing/able to trade with lower level players is problematic. Both these reasons mean that for some time a player is left at the mercy of the Open Market.
Also, although trading within a Guild is free it does limit any potential customers to the members of the Guild. If this privilege could be extended to a player's friends, as well, that would be a very useful start. However, I wish the developers would consider removing it altogether, as it hampers play in the beginning and I do not see any useful purpose for it at higher levels of the game when, presumably, FPs become more abundant. I do wonder why this mechanism was put in in the first place.
The intro to the game states, quite clearly, that you have the option to be a fighter or a trader. In practice, however, it is very easy, indeed players are encouraged to become, fighters but it is very difficult to be a trader because of this 1FP cost.
Why would the developers want to frustrate people who are just starting out in the game?
As you may have guessed, I am not particularly interested in the combat element of the game and would rather get by through negotiation and trade. The developers seem to have taken my attitude to heart to a certain extent and I praise them for their efforts in allowing negotiation as an option to combat. However, because a player is only able to produce two of the Age's goods efficiently, it does mean that the player is very reliant on trade to make up the deficit.
In the Bronze Age and the Iron Age FPs are a premium commodity. Not only are they used for research, which is vital to making progress through the Ages, but they are needed for the construction of GBs; which are also a vital element. This means that there is rarely enough to 'waste' on trading.
My experience is that, generally, there are very few trades listed from players and usually the ones that are listed are not for the goods I need. This means that I have to put some trades up myself in the hope that someone will take them. This means that I am relying on another player willing to make the payment of 1FP to make the trade happen.
I am very aware that joining a Guild will remove this burden but, firstly, a player cannot join a Guild immediately on starting the game and, secondly, choosing a Guild that has active players who are willing/able to trade with lower level players is problematic. Both these reasons mean that for some time a player is left at the mercy of the Open Market.
Also, although trading within a Guild is free it does limit any potential customers to the members of the Guild. If this privilege could be extended to a player's friends, as well, that would be a very useful start. However, I wish the developers would consider removing it altogether, as it hampers play in the beginning and I do not see any useful purpose for it at higher levels of the game when, presumably, FPs become more abundant. I do wonder why this mechanism was put in in the first place.
The intro to the game states, quite clearly, that you have the option to be a fighter or a trader. In practice, however, it is very easy, indeed players are encouraged to become, fighters but it is very difficult to be a trader because of this 1FP cost.
Why would the developers want to frustrate people who are just starting out in the game?