DeletedUser109475
Wonders how a post referring to plunder and PvP tower points is deleted, somehow they are not relevant to the subject of PvP?
There are still plenty of posts that are not at all relevant to the subject like
yet it is still here.
I know we are not supposed to question the moderation and I have no problem with te rules, but why 16 removed and not this.?
I play alone, in one world only, so I can't tell if there are players that save free Diamonds to buy-off entire sets of newly released GBs or not and I definitely didn't even consider someone who buys-off the tech tree because I now that would an insane "investment"
But, even if there are players capable of saving 1600 of an endeavour like this, they would be capable of doing this once in a very long while. "Rich players" (as it's a relative term) can do this many, many times with multiple GBs. I've been attacked by players with PvP/GvG GBs close to level 100 with nothing else but SoKs and Terrace Farms in their cities. No effort in thinking through the game at all, just feed Diamonds, buy levels, use their own FPs or their guildmates' and Auto-battle.
Clearly there is some effort in thinking through the game as nobody is going to pay the millions upon millions of diamonds required to build a GB to level 100, let alone do it for multiple GB's.
Established worlds tend to not be too bad with plunderers. New worlds on the other hand tend to have everyone plundering and you can wake up to most if not all your goods gone.
That's exactly what I would expect from a new world, a lot of seasoned players coming there starting over and want to make progress quickly, and someone has to found that progress. I expected it to be a cutthroat but players playing for the first time being assigned to one of this worlds unfortunately don't, and that can ruin the game for them completely and make them quit.
Why? Isn't revenge sort of a juvenile response to being plundered?I wanted him to fight back
I don't know, gives me a good giggle when someone takes off with some coins that I don't need so I take the FPs they don't collect.Why? Isn't revenge sort of a juvenile response to being plundered?
I tend to view plunderers as welfare cases. Players that for whatever reason can't, or won't provide for their own needs.
The trouble with PvP in the game is that in practice it only takes place between vastly unequal forces - players rarely attack unless they are certain they are much stronger than their opponents.
I currently have six hoodies without any GB's and they are CE. Are they still waiting for a full set of bp's for a GB or have they chosen not to build GB's at all? It's hard to see how six players in one hood could all be a bp or two short so far into their game. Even if they were all desperately unlucky does that prevent them putting up a DA, hitting the aid button or collecting their buildings? I honestly can't think of any reason it would beyond they are choosing not to do so.
I think either FoE needs to hire a highly equiped psychologist to ease the pain OR take it as collateral damage.
If it was my business I’d go for the last option.
The trouble with PvP in the game is that in practice it only takes place between vastly unequal forces - players rarely attack unless they are certain they are much stronger than their opponents. (If I get a quest to win ten battles, I'm going to beat up the bottom end of my neighbourhood, not the top.)
Unsurprisingly this doesn't develop much of an incentive to fight back: most players' experience of PvP is of being attacked on a daily basis by someone so far ahead of them that there is no point even attempting to retaliate. And because plunderers tend to be in a minority (you wouldn't believe it from this forum, but my experience is that there tend to be only one or two in the average neighbourhood), you don't get a tournament on equal terms: you get a perception of one player who has chosen to prey on all the others in the knowledge that they can't fight back . It's not very popular.
If it were the big players battling it out among themselves I suspect it would be different, but the game is set up so that the profits are to be made by picking exclusively on easy meat. As has been said, the basic reason why plundering creates so much ill-feeling is lack of balance in the neighbourhoods - and it really isn't much good telling people that if only they had followed the optimum strategy they could be way ahead of their era too. People expect to be matched against equals, or at least people they have some chance of beating. The 'sheep and wolves' mentality doesn't turn the sheep into cunning wolves; it just makes them resentful and angry, as is seen repeatedly on these forums.
Saying "why don't these people learn? " isn't the answer. The fact is that expectations of PvP don't match experience, and if people repeatedly come to complain about it then there is probably a genuine problem with game balance that needs to be faced instead of treating them all as whining incompetents.