DeletedUser
The description of the Mathematics Tech is, I now find, a little ambiguous.
I was under the impression that by unlocking Mathematics, I would be able to choose whether, or not, to partake in this aspect of the game.
This is not the case.
Not only do I find that I have to allow PvP, but, indeed, I can attack anyone in my neighbourhood, even if they have not unlocked PvP; which seem very unfair.
Indeed PvP is very unfair as I have recently found out; being attacked by a player with 22 million game points and me with only a couple of thousand game points. His troops were boosted to 80 and 90 percent and mine, lead by an inept AI that does not know how to defend had no boosts at all; since I have not acquired any yet. The result was totally devastating and I have not yet recovered from the raid which happened a couple of days ago. Yes, I do collect my production on a timely basis, but I still lost quite a lot of stuff.
Since not unlocking Mathematics is not an option; it prevents progress into the EMA, I have thought about this and I have the following suggestion that allows players to choose to get involved with PvP or not and is not, in any way, detrimental to those who enjoy this activity.
When Mathematics is player is allowed to choose to activate PvP or not. Which ever choice is made, the next time the neighbourhoods are rearranged, the player will be included in a neighbourhood that contains only players who have made the same choice. In this way, players who choose to do PvP are together and can fight it out and players who choose not to PvP are together and can live a peaceful life. Everybody gets what they want.
The changes to the game should be relatively simple because most of the coding should already exist. Tests for active PvP and the arranging of neighbourhoods will already be there. Sorting out the neighbourhoods should be a simple addition.
Implementing this change will make the non-PvPers happy and not disturb the PvPers. So, everybody wins.
GvG is an optional activity so why should PvP me compulsory?
I was under the impression that by unlocking Mathematics, I would be able to choose whether, or not, to partake in this aspect of the game.
This is not the case.
Not only do I find that I have to allow PvP, but, indeed, I can attack anyone in my neighbourhood, even if they have not unlocked PvP; which seem very unfair.
Indeed PvP is very unfair as I have recently found out; being attacked by a player with 22 million game points and me with only a couple of thousand game points. His troops were boosted to 80 and 90 percent and mine, lead by an inept AI that does not know how to defend had no boosts at all; since I have not acquired any yet. The result was totally devastating and I have not yet recovered from the raid which happened a couple of days ago. Yes, I do collect my production on a timely basis, but I still lost quite a lot of stuff.
Since not unlocking Mathematics is not an option; it prevents progress into the EMA, I have thought about this and I have the following suggestion that allows players to choose to get involved with PvP or not and is not, in any way, detrimental to those who enjoy this activity.
When Mathematics is player is allowed to choose to activate PvP or not. Which ever choice is made, the next time the neighbourhoods are rearranged, the player will be included in a neighbourhood that contains only players who have made the same choice. In this way, players who choose to do PvP are together and can fight it out and players who choose not to PvP are together and can live a peaceful life. Everybody gets what they want.
The changes to the game should be relatively simple because most of the coding should already exist. Tests for active PvP and the arranging of neighbourhoods will already be there. Sorting out the neighbourhoods should be a simple addition.
Implementing this change will make the non-PvPers happy and not disturb the PvPers. So, everybody wins.
GvG is an optional activity so why should PvP me compulsory?