Shouldn't we just rename it SAM 4.0?
Graphics look nice, but why does it take a year to copy and paste essentially the same mechanics for the third time?
A proposal for the process of constructing buildings, which may add some change to the game and the way the city grows, if it is possible to change the method of construction between the longitudinal or transverse position so that the buildings can be used in the available spaces. thank's
If I'm understanding this right, you're asking for the ability to rotate buildings, correct?
I think they already answered that at one point.
Something about how they make the buildings, in a way that the shadows are locked onto the building itself, and it would make the map look like there are two suns because the shadows wouldn't adjust to how the building is rotated?
I don't remember exactly where they said it or if that's even the real reason. It's been a long time.
That's right, I mean rotate buildingsIf I'm understanding this right, you're asking for the ability to rotate buildings, correct?
I think they already answered that at one point.
Something about how they make the buildings, in a way that the shadows are locked onto the building itself, and it would make the map look like there are two suns because the shadows wouldn't adjust to how the building is rotated?
I don't remember exactly where they said it or if that's even the real reason. It's been a long time.
We cannot guarantee a specific time I'm afraid.Anyone know what time it will go live on the en1 server?
For me it's the fact that those ages are much shorter to complete, and that they were released over a much shorter timespan. I don't know when PE and ME were released, but from PME to FE it only took around 1.5 years, compared to 4 years for the space ages. Now we have a year between each release, so when there's nothing new it's a bigger disappointment.By that logic, we might as well rename all eras between Progressive Era and The Future, as PE 1.0, PE 2.0, PE 3.0, PE 4.0, PE 5.0, and PE 6.0, because as far as I can tell, playing them barely feels different between each other, aside from units.
Jet I haven't heard anyone complain over those eras basically having such minor differences they might as well be the same
if you can count 2 lane road as a difference at all, when your town is so full of event buildings, none of which require 2 lane road
Srsly people, We've been at this since SAAB.
Everyone just keeps complaining over "it's the same era" "literary nothing changed" and quite frankly I'm sick of people complaining.
Why do you even still play the game if it's "all the same"?
And NO, "I've invested too much time/money into the game to quit" is not a valid excuse in this case.
I've invested way too much time/money into TF2, and I've dropped that game no problem, so I'm not willing to accept "too much investment" as a valid argument.
Why do you even still play the game if it's "all the same"?
And NO, "I've invested too much time/money into the game to quit" is not a valid excuse in this case.
I've invested way too much time/money into TF2, and I've dropped that game no problem, so I'm not willing to accept "too much investment" as a valid argument.
GB is another disappointment, treasury goods were a good idea but second bonus is not appealing, we need GBs that players in late eras with built up cities could use.
I love this idea, it would get me very excited to build the new GB. It wouldn't need a secondary boost, as this would be plenty all on it's own. I don't see it happening, I don't see you changing it at this stage. But dreams are free and that is my two cents worth.I would like to see a treasury GB where you can select the era of the goods it will produce (current era or below). Select the era, and it stays at that one until you select a new era.
I would like to see a treasury GB where you can select the era of the goods it will produce (current era or below). Select the era, and it stays at that one until you select a new era.