The main event building is not exciting, but useful to new and mid-level players.
It's just that this event, and most of them lately, all seem a bit dull. While there have always been production quests, there are quite a few more than last year. That's just boring and not a lot of fun, and certainly not challenging in a strategic, interesting way. I think that more fun coudl be added, without making the gmae easier or less profitable for Inno. There could be more effort to vary quests, add in some creative bits and jsut mix things up a bit. Players have lots of good ideas, and I feel that creativity is not being well used by Inno.
I filled out a survey on FoE recently, sent by Inno. I noted that FoE, over the last 4 years, is turning more into a chore than a pleasant diversion from work, while the creativity seems to have peaked.
I’ve slowly stopped doing many parts, as playing FoE just eats up too much time, for too little fun. I stopped doing cultural settlements a while ago, and ignored PvP after trying it for 6 weeks. Even GBG is getting tedious. And while I’ve been able to get event buildings almost always, I’m too bored to try to complete most events; I just go after a few of the daily prizes.
To be fair, FoE really is free to play; you can get almost everything available without spending any real money. It takes some effort, but it is quite possible to build up a good stash of diamonds just from playing 4 levels of GE each week. That is really quite good and, frankly, rare, so Inno deserves real applause for that.
Also, Inno is increasing its profits and per player revenues, so you can’t say their strategy is not paying off.
However, for me it’s just not quite fun enough.
So today I’ve deleted all 3 of my EN cities, leaving just 1 US and 1 Beta city. And it was surprisingly easy to let go of them, despite it representing 4 years of work to build up each one. That alone tells me that FoE, despite many positives, is just not offering enough to make me want to invest my time.
Take care and stay safe. AE